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/*
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This example implements projective cascaded shadow mapping. This technique splits up the camera frustum into
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multiple frustums with each getting it's own full-res shadow map, implemented as a layered depth-only image.
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multiple frustums with each getting its own full-res shadow map, implemented as a layered depth-only image.
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The shader then selects the proper shadow map layer depending on what split of the frustum the depth value
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to compare fits into.
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