diff --git a/data/shaders/spirv-triangle.bat b/data/shaders/spirv-triangle.bat deleted file mode 100644 index 0459876d..00000000 --- a/data/shaders/spirv-triangle.bat +++ /dev/null @@ -1,3 +0,0 @@ -glslangvalidator -V triangle.vert -o triangle.vert.spv -glslangvalidator -V triangle.frag -o triangle.frag.spv - diff --git a/data/shaders/triangle.frag b/data/shaders/triangle/triangle.frag similarity index 100% rename from data/shaders/triangle.frag rename to data/shaders/triangle/triangle.frag diff --git a/data/shaders/triangle.frag.spv b/data/shaders/triangle/triangle.frag.spv similarity index 100% rename from data/shaders/triangle.frag.spv rename to data/shaders/triangle/triangle.frag.spv diff --git a/data/shaders/triangle.vert b/data/shaders/triangle/triangle.vert similarity index 100% rename from data/shaders/triangle.vert rename to data/shaders/triangle/triangle.vert diff --git a/data/shaders/triangle.vert.spv b/data/shaders/triangle/triangle.vert.spv similarity index 100% rename from data/shaders/triangle.vert.spv rename to data/shaders/triangle/triangle.vert.spv diff --git a/triangle/triangle.cpp b/triangle/triangle.cpp index 4f74b9d3..93c0f6d5 100644 --- a/triangle/triangle.cpp +++ b/triangle/triangle.cpp @@ -966,7 +966,7 @@ public: // Set pipeline stage for this shader shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; // Load binary SPIR-V shader - shaderStages[0].module = loadSPIRVShader(getAssetPath() + "shaders/triangle.vert.spv"); + shaderStages[0].module = loadSPIRVShader(getAssetPath() + "shaders/triangle/triangle.vert.spv"); // Main entry point for the shader shaderStages[0].pName = "main"; assert(shaderStages[0].module != VK_NULL_HANDLE); @@ -976,7 +976,7 @@ public: // Set pipeline stage for this shader shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; // Load binary SPIR-V shader - shaderStages[1].module = loadSPIRVShader(getAssetPath() + "shaders/triangle.frag.spv"); + shaderStages[1].module = loadSPIRVShader(getAssetPath() + "shaders/triangle/triangle.frag.spv"); // Main entry point for the shader shaderStages[1].pName = "main"; assert(shaderStages[1].module != VK_NULL_HANDLE);