Simplified offscreen sample

This commit is contained in:
Sascha Willems 2019-10-27 17:53:31 +01:00
parent 0e9ab19fad
commit 526ed2da0e
3 changed files with 2 additions and 33 deletions

View file

@ -1,7 +1,6 @@
#version 450
layout (binding = 1) uniform sampler2D samplerColor;
layout (binding = 2) uniform sampler2D samplerColorMap;
layout (location = 0) in vec2 inUV;
layout (location = 1) in vec4 inPos;
@ -21,8 +20,7 @@ void main()
// For demonstration purposes only
const float blurSize = 1.0 / 512.0;
vec4 color = texture(samplerColorMap, inUV);
outFragColor = color * 0.25;
outFragColor = vec4(vec3(0.0), 1.);
if (gl_FrontFacing)
{
@ -35,6 +33,6 @@ void main()
reflection += texture(samplerColor, vec2(projCoord.s + x * blurSize, projCoord.t + y * blurSize)) / 49.0;
}
}
outFragColor += reflection * 1.5 * (color.r);
outFragColor += reflection;
};
}