Base class code cleanup
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c6cd406c6f
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4 changed files with 85 additions and 74 deletions
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@ -3,7 +3,7 @@
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*
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* Updated compute shader by Lukas Bergdoll (https://github.com/Voultapher)
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*
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016-2024 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -553,8 +553,8 @@ public:
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}
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else
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{
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float normalizedMx = (mousePos.x - static_cast<float>(width / 2)) / static_cast<float>(width / 2);
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float normalizedMy = (mousePos.y - static_cast<float>(height / 2)) / static_cast<float>(height / 2);
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float normalizedMx = (mouseState.position.x - static_cast<float>(width / 2)) / static_cast<float>(width / 2);
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float normalizedMy = (mouseState.position.y - static_cast<float>(height / 2)) / static_cast<float>(height / 2);
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compute.uniformData.destX = normalizedMx;
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compute.uniformData.destY = normalizedMy;
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}
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