Continued work on sparse texture residency example
This commit is contained in:
parent
ab792d6a3d
commit
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1 changed files with 91 additions and 32 deletions
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@ -21,6 +21,7 @@ todos:
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#include <vector>
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#include <vector>
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#include <algorithm>
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#include <algorithm>
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#include <random>
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#include <random>
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#include <chrono>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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@ -31,6 +32,7 @@ todos:
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#include "vulkanexamplebase.h"
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#include "vulkanexamplebase.h"
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#include "vulkandevice.hpp"
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#include "vulkandevice.hpp"
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#include "vulkanbuffer.hpp"
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#include "vulkanbuffer.hpp"
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#include "threadpool.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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#define ENABLE_VALIDATION false
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@ -41,6 +43,12 @@ struct Vertex {
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float uv[2];
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float uv[2];
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float normal[3];
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float normal[3];
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};
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};
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std::vector<vkMeshLoader::VertexLayout> vertexLayout =
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{
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vkMeshLoader::VERTEX_LAYOUT_POSITION,
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vkMeshLoader::VERTEX_LAYOUT_UV,
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vkMeshLoader::VERTEX_LAYOUT_NORMAL,
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};
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// Virtual texture page as a part of the partially resident texture
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// Virtual texture page as a part of the partially resident texture
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// Contains memory bindings, offsets and status information
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// Contains memory bindings, offsets and status information
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@ -109,6 +117,7 @@ struct VirtualTexture
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std::vector<VkSparseMemoryBind> opaqueMemoryBinds; // Sparse ópaque memory bindings for the mip tail (if present)
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std::vector<VkSparseMemoryBind> opaqueMemoryBinds; // Sparse ópaque memory bindings for the mip tail (if present)
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VkSparseImageMemoryBindInfo imageMemoryBindInfo; // Sparse image memory bind info
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VkSparseImageMemoryBindInfo imageMemoryBindInfo; // Sparse image memory bind info
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VkSparseImageOpaqueMemoryBindInfo opaqueMemoryBindInfo; // Sparse image opaque memory bind info (mip tail)
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VkSparseImageOpaqueMemoryBindInfo opaqueMemoryBindInfo; // Sparse image opaque memory bind info (mip tail)
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uint32_t mipTailStart; // First mip level in mip tail
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VirtualTexturePage* addPage(VkOffset3D offset, VkExtent3D extent, const VkDeviceSize size, const uint32_t mipLevel, uint32_t layer)
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VirtualTexturePage* addPage(VkOffset3D offset, VkExtent3D extent, const VkDeviceSize size, const uint32_t mipLevel, uint32_t layer)
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{
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{
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@ -180,6 +189,9 @@ struct VirtualTexture
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};
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};
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uint32_t memoryTypeIndex;
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uint32_t memoryTypeIndex;
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int32_t lastFilledMip = 0;
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vkTools::ThreadPool threadPool;
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class VulkanExample : public VulkanExampleBase
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class VulkanExample : public VulkanExampleBase
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{
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{
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@ -200,6 +212,10 @@ public:
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vkTools::VulkanTexture source;
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vkTools::VulkanTexture source;
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} textures;
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} textures;
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struct {
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vkMeshLoader::MeshBuffer terrain;
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} meshes;
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struct {
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struct {
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VkPipelineVertexInputStateCreateInfo inputState;
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VkPipelineVertexInputStateCreateInfo inputState;
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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@ -251,6 +267,14 @@ public:
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{
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{
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vkTools::exitFatal("Device does not support sparse residency for 2D images!", "Feature not supported");
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vkTools::exitFatal("Device does not support sparse residency for 2D images!", "Feature not supported");
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}
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}
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camera.type = Camera::CameraType::firstperson;
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camera.movementSpeed = 5.0f;
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#ifndef __ANDROID__
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camera.rotationSpeed = 0.25f;
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#endif
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camera.position = { -6.0f, 0.75f, 6.0f };
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camera.setRotation(glm::vec3(0.0f, 225.0f, 0.0f));
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
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}
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}
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~VulkanExample()
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~VulkanExample()
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@ -295,10 +319,27 @@ public:
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vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
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vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
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// Get sparse image properties
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// Get sparse image properties
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std::vector<VkSparseImageFormatProperties> sparseProperties(32);
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std::vector<VkSparseImageFormatProperties> sparseProperties;
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// Sparse properties count for the desired format
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// Sparse properties count for the desired format
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uint32_t sparsePropertiesCount;
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uint32_t sparsePropertiesCount;
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// todo: Temporary workaround, crashes in NV driver if last param is nullptr (to get just count)
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vkGetPhysicalDeviceSparseImageFormatProperties(
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physicalDevice,
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format,
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VK_IMAGE_TYPE_2D,
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VK_SAMPLE_COUNT_1_BIT,
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VK_IMAGE_USAGE_SAMPLED_BIT,
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VK_IMAGE_TILING_OPTIMAL,
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&sparsePropertiesCount,
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nullptr);
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// Check if sparse is supported for this format
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if (sparsePropertiesCount == 0)
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{
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std::cout << "Error: Requested format does not support sparse features!" << std::endl;
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return;
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}
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// Get actual image format properties
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sparseProperties.resize(sparsePropertiesCount);
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vkGetPhysicalDeviceSparseImageFormatProperties(
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vkGetPhysicalDeviceSparseImageFormatProperties(
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physicalDevice,
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physicalDevice,
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format,
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format,
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@ -308,14 +349,6 @@ public:
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VK_IMAGE_TILING_OPTIMAL,
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VK_IMAGE_TILING_OPTIMAL,
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&sparsePropertiesCount,
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&sparsePropertiesCount,
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sparseProperties.data());
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sparseProperties.data());
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sparseProperties.resize(sparsePropertiesCount);
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// Check if sparse is supported for this format
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if (sparsePropertiesCount == 0)
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{
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std::cout << "Error: Requested format does not support sparse features!" << std::endl;
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return;
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}
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std::cout << "Sparse image format properties: " << sparsePropertiesCount << std::endl;
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std::cout << "Sparse image format properties: " << sparsePropertiesCount << std::endl;
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for (auto props : sparseProperties)
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for (auto props : sparseProperties)
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@ -343,6 +376,7 @@ public:
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// Get memory requirements
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// Get memory requirements
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VkMemoryRequirements sparseImageMemoryReqs;
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VkMemoryRequirements sparseImageMemoryReqs;
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// Sparse image memory requirement counts
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vkGetImageMemoryRequirements(device, texture.image, &sparseImageMemoryReqs);
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vkGetImageMemoryRequirements(device, texture.image, &sparseImageMemoryReqs);
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std::cout << "Image memory requirements:" << std::endl;
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std::cout << "Image memory requirements:" << std::endl;
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@ -357,9 +391,9 @@ public:
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};
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};
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// Get sparse memory requirements
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// Get sparse memory requirements
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// Count
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uint32_t sparseMemoryReqsCount;
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uint32_t sparseMemoryReqsCount;
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std::vector<VkSparseImageMemoryRequirements> sparseMemoryReqs(32);
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std::vector<VkSparseImageMemoryRequirements> sparseMemoryReqs(32);
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// todo: Temporary workaround, crashes in NV driver if last param is nullptr (to get just count)
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vkGetImageSparseMemoryRequirements(device, texture.image, &sparseMemoryReqsCount, sparseMemoryReqs.data());
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vkGetImageSparseMemoryRequirements(device, texture.image, &sparseMemoryReqsCount, sparseMemoryReqs.data());
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if (sparseMemoryReqsCount == 0)
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if (sparseMemoryReqsCount == 0)
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{
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{
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@ -367,6 +401,8 @@ public:
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return;
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return;
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}
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}
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sparseMemoryReqs.resize(sparseMemoryReqsCount);
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sparseMemoryReqs.resize(sparseMemoryReqsCount);
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// Get actual requirements
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vkGetImageSparseMemoryRequirements(device, texture.image, &sparseMemoryReqsCount, sparseMemoryReqs.data());
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std::cout << "Sparse image memory requirements: " << sparseMemoryReqsCount << std::endl;
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std::cout << "Sparse image memory requirements: " << sparseMemoryReqsCount << std::endl;
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for (auto reqs : sparseMemoryReqs)
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for (auto reqs : sparseMemoryReqs)
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@ -376,8 +412,12 @@ public:
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std::cout << "\t Mip tail size: " << reqs.imageMipTailSize << std::endl;
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std::cout << "\t Mip tail size: " << reqs.imageMipTailSize << std::endl;
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std::cout << "\t Mip tail offset: " << reqs.imageMipTailOffset << std::endl;
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std::cout << "\t Mip tail offset: " << reqs.imageMipTailOffset << std::endl;
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std::cout << "\t Mip tail stride: " << reqs.imageMipTailStride << std::endl;
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std::cout << "\t Mip tail stride: " << reqs.imageMipTailStride << std::endl;
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//todo:multiple reqs
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texture.mipTailStart = reqs.imageMipTailFirstLod;
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}
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}
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lastFilledMip = texture.mipTailStart - 1;
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// Get sparse image requirements for the color aspect
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// Get sparse image requirements for the color aspect
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VkSparseImageMemoryRequirements sparseMemoryReq;
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VkSparseImageMemoryRequirements sparseMemoryReq;
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bool colorAspectFound = false;
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bool colorAspectFound = false;
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sampler.magFilter = VK_FILTER_LINEAR;
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sampler.magFilter = VK_FILTER_LINEAR;
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sampler.minFilter = VK_FILTER_LINEAR;
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sampler.minFilter = VK_FILTER_LINEAR;
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sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler.mipLodBias = 0.0f;
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sampler.mipLodBias = 0.0f;
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sampler.compareOp = VK_COMPARE_OP_NEVER;
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sampler.compareOp = VK_COMPARE_OP_NEVER;
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sampler.minLod = 0.0f;
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sampler.minLod = 0.0f;
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sampler.maxLod = static_cast<float>(texture.mipLevels);
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sampler.maxLod = static_cast<float>(texture.mipLevels);
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sampler.anisotropyEnable = vulkanDevice->features.samplerAnisotropy;
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sampler.anisotropyEnable = vulkanDevice->features.samplerAnisotropy;
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sampler.maxAnisotropy = vulkanDevice->features.samplerAnisotropy ? vulkanDevice->properties.limits.maxSamplerAnisotropy : 1.0f;
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sampler.maxAnisotropy = vulkanDevice->features.samplerAnisotropy ? vulkanDevice->properties.limits.maxSamplerAnisotropy : 1.0f;
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sampler.anisotropyEnable = false;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &texture.sampler));
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VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &texture.sampler));
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@ -577,7 +618,7 @@ public:
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[0].color = { { 0.0f, 0.0f, 0.2f, 1.0f } };
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clearValues[1].depthStencil = { 1.0f, 0 };
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
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VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid);
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VkDeviceSize offsets[1] = { 0 };
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &vertexBuffer.buffer, offsets);
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//vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &vertexBuffer.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
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//vkCmdBindIndexBuffer(drawCmdBuffers[i], indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
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//vkCmdDrawIndexed(drawCmdBuffers[i], indexCount, 1, 0, 0, 0);
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vkCmdDrawIndexed(drawCmdBuffers[i], indexCount, 1, 0, 0, 0);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.terrain.vertices.buf, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.terrain.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], meshes.terrain.indexCount, 1, 0, 0, 0);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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void loadAssets()
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void loadAssets()
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{
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{
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textureLoader->loadTextureArray(getAssetPath() + "textures/terrain_texturearray_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.source, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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textureLoader->loadTexture(getAssetPath() + "textures/ground_dry_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.source, false, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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loadMesh(getAssetPath() + "models/terrain.dae", &meshes.terrain, vertexLayout, 1.0f);
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}
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}
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void generateQuad()
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void generateQuad()
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// Setup vertices for a single uv-mapped quad made from two triangles
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// Setup vertices for a single uv-mapped quad made from two triangles
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std::vector<Vertex> vertices =
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std::vector<Vertex> vertices =
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{
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{
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{ { 1.0f, 1.0f, 0.0f }, { 1.0f, 1.0f },{ 0.0f, 0.0f, 1.0f } },
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{ { 5.0f, 0.0f, 5.0f }, { 1.0f, 1.0f },{ 0.0f, 0.0f, 1.0f } },
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{ { -1.0f, 1.0f, 0.0f }, { 0.0f, 1.0f },{ 0.0f, 0.0f, 1.0f } },
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{ { -5.0f, 0.0f, 5.0f }, { 0.0f, 1.0f },{ 0.0f, 0.0f, 1.0f } },
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{ { -1.0f, -1.0f, 0.0f }, { 0.0f, 0.0f },{ 0.0f, 0.0f, 1.0f } },
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{ { -5.0f, 0.0f, -5.0f }, { 0.0f, 0.0f },{ 0.0f, 0.0f, 1.0f } },
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{ { 1.0f, -1.0f, 0.0f }, { 1.0f, 0.0f },{ 0.0f, 0.0f, 1.0f } }
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{ { 5.0f, 0.0f, -5.0f }, { 1.0f, 0.0f },{ 0.0f, 0.0f, 1.0f } }
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};
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};
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// Setup indices
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// Setup indices
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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uboVS.projection = camera.matrices.perspective;
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uboVS.model = camera.matrices.view;
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//uboVS.model = glm::mat4();
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uboVS.viewPos = glm::vec4(0.0f, 0.0f, -zoom, 0.0f);
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uboVS.viewPos = glm::vec4(0.0f, 0.0f, -zoom, 0.0f);
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VK_CHECK_RESULT(uniformBufferVS.map());
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VK_CHECK_RESULT(uniformBufferVS.map());
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generateQuad();
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generateQuad();
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setupVertexDescriptions();
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setupVertexDescriptions();
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prepareUniformBuffers();
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prepareUniformBuffers();
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prepareSparseTexture(4096, 4096, 1, VK_FORMAT_R8G8B8A8_UNORM);
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// Create a virtual texture with max. possible dimension (does not take up any VRAM yet)
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prepareSparseTexture(8192, 8192, 1, VK_FORMAT_R8G8B8A8_UNORM);
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setupDescriptorSetLayout();
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setupDescriptorSetLayout();
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preparePipelines();
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preparePipelines();
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setupDescriptorPool();
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setupDescriptorPool();
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vkQueueBindSparse(queue, 1, &texture.bindSparseInfo, VK_NULL_HANDLE);
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vkQueueBindSparse(queue, 1, &texture.bindSparseInfo, VK_NULL_HANDLE);
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//todo: use sparse bind semaphore
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//todo: use sparse bind semaphore
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vkQueueWaitIdle(queue);
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vkQueueWaitIdle(queue);
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lastFilledMip = texture.mipTailStart - 1;
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}
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}
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// Randomly fill pages
|
// Fill a complete mip level
|
||||||
// todo: just for testing
|
void fillVirtualTexture(uint32_t mipLevel)
|
||||||
void fillVirtualTexture()
|
|
||||||
{
|
{
|
||||||
vkDeviceWaitIdle(device);
|
vkDeviceWaitIdle(device);
|
||||||
std::default_random_engine rndEngine(std::random_device{}());
|
std::default_random_engine rndEngine(std::random_device{}());
|
||||||
std::uniform_real_distribution<float> rndDist(0.0f, 1.0f);
|
std::uniform_real_distribution<float> rndDist(0.0f, 1.0f);
|
||||||
// Fill random parts of the texture blitting from a source to the virtual texture
|
|
||||||
std::vector<VkImageBlit> imageBlits;
|
std::vector<VkImageBlit> imageBlits;
|
||||||
for (auto& page : texture.pages)
|
for (auto& page : texture.pages)
|
||||||
{
|
{
|
||||||
if ((rndDist(rndEngine) < 0.5f) && (page.imageMemoryBind.memory == VK_NULL_HANDLE))
|
if ((page.mipLevel == mipLevel) && /*(rndDist(rndEngine) < 0.5f) &&*/ (page.imageMemoryBind.memory == VK_NULL_HANDLE))
|
||||||
{
|
{
|
||||||
// Allocate page memory
|
// Allocate page memory
|
||||||
page.allocate(device, memoryTypeIndex);
|
page.allocate(device, memoryTypeIndex);
|
||||||
|
|
@ -988,7 +1037,7 @@ public:
|
||||||
VkImageBlit blit{};
|
VkImageBlit blit{};
|
||||||
// Source
|
// Source
|
||||||
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||||
blit.srcSubresource.baseArrayLayer = 1;
|
blit.srcSubresource.baseArrayLayer = 0;
|
||||||
blit.srcSubresource.layerCount = 1;
|
blit.srcSubresource.layerCount = 1;
|
||||||
blit.srcSubresource.mipLevel = 0;
|
blit.srcSubresource.mipLevel = 0;
|
||||||
blit.srcOffsets[0] = { 0, 0, 0 };
|
blit.srcOffsets[0] = { 0, 0, 0 };
|
||||||
|
|
@ -1020,6 +1069,8 @@ public:
|
||||||
// Issue blit commands
|
// Issue blit commands
|
||||||
if (imageBlits.size() > 0)
|
if (imageBlits.size() > 0)
|
||||||
{
|
{
|
||||||
|
auto tStart = std::chrono::high_resolution_clock::now();
|
||||||
|
|
||||||
VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||||
|
|
||||||
vkCmdBlitImage(
|
vkCmdBlitImage(
|
||||||
|
|
@ -1034,6 +1085,10 @@ public:
|
||||||
);
|
);
|
||||||
|
|
||||||
vulkanDevice->flushCommandBuffer(copyCmd, queue);
|
vulkanDevice->flushCommandBuffer(copyCmd, queue);
|
||||||
|
|
||||||
|
auto tEnd = std::chrono::high_resolution_clock::now();
|
||||||
|
auto tDiff = std::chrono::duration<double, std::milli>(tEnd - tStart).count();
|
||||||
|
std::cout << "Image blits took " << tDiff << " ms" << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
vkQueueWaitIdle(queue);
|
vkQueueWaitIdle(queue);
|
||||||
|
|
@ -1055,7 +1110,11 @@ public:
|
||||||
flushVirtualTexture();
|
flushVirtualTexture();
|
||||||
break;
|
break;
|
||||||
case KEY_N:
|
case KEY_N:
|
||||||
fillVirtualTexture();
|
if (lastFilledMip >= 0)
|
||||||
|
{
|
||||||
|
fillVirtualTexture(lastFilledMip);
|
||||||
|
lastFilledMip--;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1070,7 +1129,7 @@ public:
|
||||||
// textOverlay->addText("LOD bias: " + ss.str() + " (Buttons L1/R1 to change)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
// textOverlay->addText("LOD bias: " + ss.str() + " (Buttons L1/R1 to change)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||||
#else
|
#else
|
||||||
//textOverlay->addText("LOD bias: " + ss.str() + " (numpad +/- to change)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
//textOverlay->addText("LOD bias: " + ss.str() + " (numpad +/- to change)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||||
textOverlay->addText("Resident pages: " + std::to_string(respages), 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
textOverlay->addText("Resident pages: " + std::to_string(respages) + " / " + std::to_string(texture.pages.size()), 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue