Added multi threading example to cmake and android build

This commit is contained in:
saschawillems 2016-04-02 12:08:19 +02:00
parent 980d3b7d35
commit 52ffbb59bb
9 changed files with 117 additions and 3 deletions

View file

@ -30,8 +30,9 @@ message(STATUS ${VULKAN_LIB})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DNOMINMAX -D_USE_MATH_DEFINES") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DNOMINMAX -D_USE_MATH_DEFINES")
add_definitions(-D_CRT_SECURE_NO_WARNINGS) add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-std=c++11) add_definitions(-std=c++14)
add_definitions(-std=c++0x) add_definitions(-std=c++0x)
add_definitions(-std=gnu++14)
file(GLOB SOURCE *.cpp base/*.cpp) file(GLOB SOURCE *.cpp base/*.cpp)
@ -78,6 +79,7 @@ set(EXAMPLES
geometryshader geometryshader
instancing instancing
mesh mesh
multithreading
multisampling multisampling
occlusionquery occlusionquery
offscreen offscreen

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@ -1,4 +1,4 @@
rem @echo off @echo off
if NOT EXIST %1 ( if NOT EXIST %1 (
echo Please specify a valid project folder for running the build echo Please specify a valid project folder for running the build
) else ( ) else (

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@ -26,4 +26,5 @@ call _build sphericalenvmapping %1
call _build radialblur %1 call _build radialblur %1
call _build displacement %1 call _build displacement %1
call _build raytracing %1 call _build raytracing %1
call _build multisampling %1 call _build multisampling %1
call _build multithreading %1

10
android/multithreading/.gitignore vendored Normal file
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@ -0,0 +1,10 @@
/assets/
/res/
/bin/
/libs/
/obj/
/build.xml
/local.properties
/project.properties
/proguard-project.txt
*.apk

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="de.saschawillems.vulkanMultithreading"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="19" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
<uses-feature android:name="android.software.leanback" android:required="false"/>
<application android:label="vulkanMultithreading" android:icon="@drawable/icon" android:hasCode="false">
<activity android:name="android.app.NativeActivity"
android:label="Multi threading"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:configChanges="orientation|screenSize|keyboardHidden">
<meta-data android:name="android.app.lib_name" android:value="vulkanMultithreading" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

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@ -0,0 +1,21 @@
cd jni
call ndk-build
if %ERRORLEVEL% EQU 0 (
echo ndk-build has failed, build cancelled
cd..
mkdir "assets\shaders\multithreading"
xcopy "..\..\data\shaders\multithreading\*.spv" "assets\shaders\multithreading" /Y
mkdir "assets\models"
xcopy "..\..\data\models\retroufo_red.dae" "assets\models" /Y
xcopy "..\..\data\models\sphere.obj" "assets\models" /Y
mkdir "res\drawable"
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
call ant debug -Dout.final.file=vulkanMultithreading.apk
) ELSE (
echo error : ndk-build failed with errors!
cd..
)

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@ -0,0 +1,47 @@
LOCAL_PATH := $(call my-dir)/../../multithreading
# assimp
include $(CLEAR_VARS)
LOCAL_MODULE := assimp
LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
include $(PREBUILT_STATIC_LIBRARY)
# vulkan example
DATADIR := $(LOCAL_PATH)/../../data
include $(CLEAR_VARS)
LOCAL_MODULE := vulkanMultithreading
PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../multithreading/*.cpp)
PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
LOCAL_CPPFLAGS := -std=c++11
LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
LOCAL_SRC_FILES := $(PROJECT_FILES)
LOCAL_LDLIBS := -landroid -llog -lz
LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
LOCAL_STATIC_LIBRARIES += android_native_app_glue
LOCAL_STATIC_LIBRARIES += cpufeatures
LOCAL_STATIC_LIBRARIES += libassimp
include $(BUILD_SHARED_LIBRARY)
$(call import-module, android/native_app_glue)
$(call import-module, android/cpufeatures)

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@ -0,0 +1,5 @@
APP_PLATFORM := android-19
APP_ABI := armeabi-v7a
APP_STL := c++_static
#APP_CPPFLAGS := -std=c++11
NDK_TOOLCHAIN_VERSION := clang

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@ -34,6 +34,7 @@ adb uninstall de.saschawillems.vulkanRadialblur
adb uninstall de.saschawillems.vulkanDisplacement adb uninstall de.saschawillems.vulkanDisplacement
adb uninstall de.saschawillems.vulkanRaytracing adb uninstall de.saschawillems.vulkanRaytracing
adb uninstall de.saschawillems.vulkanMultisampling adb uninstall de.saschawillems.vulkanMultisampling
adb uninstall de.saschawillems.vulkanMultithreading
goto finish goto finish
:exit :exit