Code cleanup

This commit is contained in:
Sascha Willems 2024-01-15 18:45:57 +01:00
parent 47c3bd16c4
commit 53bb3d63f0

View file

@ -1,5 +1,7 @@
/*
* Vulkan Example - Runtime mip map generation
*
* This samples shows how to generate a full mip-chain from a top-level image and how different sampling modes compare
*
* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
*
@ -15,34 +17,34 @@ class VulkanExample : public VulkanExampleBase
{
public:
struct Texture {
VkImage image;
VkDeviceMemory deviceMemory;
VkImageView view;
uint32_t width, height;
uint32_t mipLevels;
VkImage image{ VK_NULL_HANDLE };
VkDeviceMemory deviceMemory{ VK_NULL_HANDLE };
VkImageView view{ VK_NULL_HANDLE };
uint32_t width{ 0 };
uint32_t height{ 0 };
uint32_t mipLevels{ 0 };
} texture;
// To demonstrate mip mapping and filtering this example uses separate samplers
std::vector<std::string> samplerNames{ "No mip maps" , "Mip maps (bilinear)" , "Mip maps (anisotropic)" };
std::vector<VkSampler> samplers;
std::vector<VkSampler> samplers{};
vkglTF::Model model;
vks::Buffer uniformBufferVS;
struct uboVS {
struct UniformData {
glm::mat4 projection;
glm::mat4 view;
glm::mat4 model;
glm::vec4 viewPos;
float lodBias = 0.0f;
int32_t samplerIndex = 2;
} uboVS;
} uniformData;
vks::Buffer uniformBuffer;
VkPipeline pipeline;
VkPipelineLayout pipelineLayout;
VkDescriptorSet descriptorSet;
VkDescriptorSetLayout descriptorSetLayout;
VkPipeline pipeline{ VK_NULL_HANDLE };
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
VulkanExample() : VulkanExampleBase()
{
@ -58,14 +60,15 @@ public:
~VulkanExample()
{
destroyTextureImage(texture);
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
uniformBufferVS.destroy();
for (auto sampler : samplers)
{
vkDestroySampler(device, sampler, nullptr);
if (device) {
destroyTextureImage(texture);
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
uniformBuffer.destroy();
for (auto sampler : samplers) {
vkDestroySampler(device, sampler, nullptr);
}
}
}
@ -76,7 +79,8 @@ public:
}
}
void loadTexture(std::string filename, VkFormat format, bool forceLinearTiling)
// Loads a full sized image from disk, generates a Vulkan image (texture) from it and creates a full mip chain using blits
void loadTextureAndGenerateMips(std::string filename, VkFormat format)
{
ktxResult result;
ktxTexture* ktxTexture;
@ -300,8 +304,9 @@ public:
vulkanDevice->flushCommandBuffer(blitCmd, queue, true);
// ---------------------------------------------------------------
// Create samplers
// Create some samplers with different settings that can be selected via the UI
samplers.resize(3);
VkSamplerCreateInfo sampler = vks::initializers::samplerCreateInfo();
sampler.magFilter = VK_FILTER_LINEAR;
sampler.minFilter = VK_FILTER_LINEAR;
@ -372,7 +377,6 @@ public:
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
// Set target frame buffer
renderPassBeginInfo.framebuffer = frameBuffers[i];
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
@ -398,80 +402,50 @@ public:
}
}
void draw()
{
VulkanExampleBase::prepareFrame();
// Command buffer to be submitted to the queue
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
// Submit to queue
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void loadAssets()
{
model.loadFromFile(getAssetPath() + "models/tunnel_cylinder.gltf", vulkanDevice, queue, vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::FlipY);
loadTexture(getAssetPath() + "textures/metalplate_nomips_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, false);
loadTextureAndGenerateMips(getAssetPath() + "textures/metalplate_nomips_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM);
}
void setupDescriptorPool()
void setupDescriptors()
{
std::vector<VkDescriptorPoolSize> poolSizes =
{
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1), // Vertex shader UBO
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1), // Sampled image
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_SAMPLER, 3), // 3 samplers (array)
// Pool
std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_SAMPLER, 3),
};
VkDescriptorPoolCreateInfo descriptorPoolInfo =
vks::initializers::descriptorPoolCreateInfo(
static_cast<uint32_t>(poolSizes.size()),
poolSizes.data(),
1);
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 1);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupDescriptorSetLayout()
{
// Layout
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
// Binding 0: Vertex shader uniform buffer
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0),
// Binding 1: Sampled image
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
// Binding 2: Sampler array (3 descriptors)
// Binding 2: Array with 3 samplers
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 2, 3),
};
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
}
void setupDescriptorSet()
{
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout,1);
// Sets
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
VkDescriptorImageInfo textureDescriptor = vks::initializers::descriptorImageInfo(VK_NULL_HANDLE, texture.view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
// Binding 0: Vertex shader uniform buffer
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBufferVS.descriptor),
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
// Binding 1: Sampled image
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, &textureDescriptor)
};
// Binding 2: Sampler array
// Binding 2: Contains an array of samplers that can be switched from the UI to demonstrate different filteirng modes
std::vector<VkDescriptorImageInfo> samplerDescriptors;
for (auto i = 0; i < samplers.size(); i++)
{
for (auto i = 0; i < samplers.size(); i++) {
samplerDescriptors.push_back(vks::initializers::descriptorImageInfo(samplers[i], VK_NULL_HANDLE, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL));
}
VkWriteDescriptorSet samplerDescriptorWrite{};
@ -483,11 +457,16 @@ public:
samplerDescriptorWrite.dstBinding = 2;
samplerDescriptorWrite.dstArrayElement = 0;
writeDescriptorSets.push_back(samplerDescriptorWrite);
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
}
void preparePipelines()
{
// Layout
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
// Pipeline
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
@ -519,26 +498,27 @@ public:
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers()
{
// Vertex shader uniform buffer block
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBufferVS,
sizeof(uboVS),
&uboVS));
updateUniformBuffers();
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData), &uniformData));
VK_CHECK_RESULT(uniformBuffer.map());
}
void updateUniformBuffers()
{
uboVS.projection = camera.matrices.perspective;
uboVS.view = camera.matrices.view;
uboVS.model = glm::rotate(glm::mat4(1.0f), glm::radians(timer * 360.0f), glm::vec3(1.0f, 0.0f, 0.0f));
uboVS.viewPos = glm::vec4(camera.position, 0.0f) * glm::vec4(-1.0f);
VK_CHECK_RESULT(uniformBufferVS.map());
memcpy(uniformBufferVS.mapped, &uboVS, sizeof(uboVS));
uniformBufferVS.unmap();
uniformData.projection = camera.matrices.perspective;
uniformData.view = camera.matrices.view;
// @todo: paused
uniformData.model = glm::rotate(glm::mat4(1.0f), glm::radians(timer * 360.0f), glm::vec3(1.0f, 0.0f, 0.0f));
uniformData.viewPos = glm::vec4(camera.position, 0.0f) * glm::vec4(-1.0f);
memcpy(uniformBuffer.mapped, &uniformData, sizeof(uniformData));
}
void draw()
{
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void prepare()
@ -546,10 +526,8 @@ public:
VulkanExampleBase::prepare();
loadAssets();
prepareUniformBuffers();
setupDescriptorSetLayout();
setupDescriptors();
preparePipelines();
setupDescriptorPool();
setupDescriptorSet();
buildCommandBuffers();
prepared = true;
}
@ -558,20 +536,17 @@ public:
{
if (!prepared)
return;
updateUniformBuffers();
draw();
if (!paused || camera.updated)
{
updateUniformBuffers();
}
}
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
{
if (overlay->header("Settings")) {
if (overlay->sliderFloat("LOD bias", &uboVS.lodBias, 0.0f, (float)texture.mipLevels)) {
if (overlay->sliderFloat("LOD bias", &uniformData.lodBias, 0.0f, (float)texture.mipLevels)) {
updateUniformBuffers();
}
if (overlay->comboBox("Sampler type", &uboVS.samplerIndex, samplerNames)) {
if (overlay->comboBox("Sampler type", &uniformData.samplerIndex, samplerNames)) {
updateUniformBuffers();
}
}