Added Android build files and seettings for SSAO example

This commit is contained in:
saschawillems 2016-10-30 13:49:30 +01:00
parent 06369fc72e
commit 54ddca7c08
10 changed files with 142 additions and 13 deletions

View file

@ -95,6 +95,7 @@ set(EXAMPLES
shadowmappingomni
skeletalanimation
sphericalenvmapping
ssao
terraintessellation
tessellation
textoverlay

10
android/ssao/.gitignore vendored Normal file
View file

@ -0,0 +1,10 @@
/assets/
/res/
/bin/
/libs/
/obj/
/build.xml
/local.properties
/project.properties
/proguard-project.txt
*.apk

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="de.saschawillems.vulkanSSAO"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="19" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
<uses-feature android:name="android.software.leanback" android:required="false"/>
<application android:label="vulkanSSAO" android:icon="@drawable/icon" android:hasCode="false">
<activity android:name="android.app.NativeActivity"
android:label="SSAO"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:configChanges="orientation|screenSize|keyboardHidden">
<meta-data android:name="android.app.lib_name" android:value="vulkanSSAO" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

22
android/ssao/build.bat Normal file
View file

@ -0,0 +1,22 @@
cd jni
call ndk-build
if %ERRORLEVEL% EQU 0 (
cd..
mkdir "assets\shaders\base"
xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
mkdir "assets\shaders\ssao"
xcopy "..\..\data\shaders\ssao\*.spv" "assets\shaders\ssao" /Y
mkdir "assets\models\sibenik"
xcopy "..\..\data\models\sibenik\sibenik.dae" "assets\models\sibenik" /Y
mkdir "res\drawable"
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
call ant debug -Dout.final.file=vulkanSSAO.apk
) ELSE (
echo error : ndk-build failed with errors!
cd..
)

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@ -0,0 +1,48 @@
LOCAL_PATH := $(call my-dir)/../../ssao
# assimp
include $(CLEAR_VARS)
LOCAL_MODULE := assimp
LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
include $(PREBUILT_STATIC_LIBRARY)
# vulkan example
DATADIR := $(LOCAL_PATH)/../../data
include $(CLEAR_VARS)
LOCAL_MODULE := vulkanSSAO
PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../ssao/*.cpp)
PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
LOCAL_CPPFLAGS := -std=c++11
LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
LOCAL_SRC_FILES := $(PROJECT_FILES)
LOCAL_LDLIBS := -landroid -llog -lz
LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
LOCAL_DISABLE_FATAL_LINKER_WARNINGS := true
LOCAL_STATIC_LIBRARIES += android_native_app_glue
LOCAL_STATIC_LIBRARIES += cpufeatures
LOCAL_STATIC_LIBRARIES += libassimp
include $(BUILD_SHARED_LIBRARY)
$(call import-module, android/native_app_glue)
$(call import-module, android/cpufeatures)

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@ -0,0 +1,5 @@
APP_PLATFORM := android-19
APP_ABI := armeabi-v7a
APP_STL := c++_static
APP_CPPFLAGS := -std=c++11
NDK_TOOLCHAIN_VERSION := clang

View file

@ -35,6 +35,8 @@
#define KEY_F2 0x2
#define KEY_F2 0x11
#define KEY_F2 0x12
#define KEY_F3 0x13
#define KEY_F4 0x14
#define KEY_W 0x3
#define KEY_A 0x4
#define KEY_S 0x5

View file

@ -22,7 +22,7 @@ layout (location = 0) in vec2 inUV;
layout (location = 0) out float outFragColor;
// todo: specialization const
const int kernelSize = 64;
const int kernelSize = 32;
const float radius = 0.5;
void main()

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@ -24,8 +24,13 @@
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
#define SSAO_KERNEL_SIZE 64
#define SSAO_KERNEL_SIZE 32
#if defined(__ANDROID__)
#define SSAO_NOISE_DIM 8
#else
#define SSAO_NOISE_DIM 4
#endif
// Vertex layout for this example
std::vector<vkMeshLoader::VertexLayout> vertexLayout =
@ -215,7 +220,8 @@ public:
VkFormat format,
VkImageUsageFlagBits usage,
FrameBufferAttachment *attachment,
VkCommandBuffer layoutCmd)
uint32_t width,
uint32_t height)
{
VkImageAspectFlags aspectMask = 0;
VkImageLayout imageLayout;
@ -274,9 +280,17 @@ public:
{
// Attachments
VkCommandBuffer layoutCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
#if defined(__ANDROID__)
const uint32_t ssaoWidth = width / 2;
const uint32_t ssaoHeight = height / 2;
#else
const uint32_t ssaoWidth = width;
const uint32_t ssaoHeight = height;
#endif
frameBuffers.offscreen.setSize(width, height);
frameBuffers.ssao.setSize(width, height);
frameBuffers.ssao.setSize(ssaoWidth, ssaoHeight);
frameBuffers.ssaoBlur.setSize(width, height);
// Find a suitable depth format
@ -285,16 +299,16 @@ public:
assert(validDepthFormat);
// G-Buffer
createAttachment(VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &frameBuffers.offscreen.position, layoutCmd); // Position + Depth
createAttachment(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &frameBuffers.offscreen.normal, layoutCmd); // Normals
createAttachment(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &frameBuffers.offscreen.albedo, layoutCmd); // Albedo (color)
createAttachment(attDepthFormat, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, &frameBuffers.offscreen.depth, layoutCmd); // Depth
createAttachment(VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &frameBuffers.offscreen.position, width, height); // Position + Depth
createAttachment(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &frameBuffers.offscreen.normal, width, height); // Normals
createAttachment(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &frameBuffers.offscreen.albedo, width, height); // Albedo (color)
createAttachment(attDepthFormat, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, &frameBuffers.offscreen.depth, width, height); // Depth
// SSAO
createAttachment(VK_FORMAT_R8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &frameBuffers.ssao.color, layoutCmd); // Color
createAttachment(VK_FORMAT_R8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &frameBuffers.ssao.color, ssaoWidth, ssaoHeight); // Color
// SSAO blur
createAttachment(VK_FORMAT_R8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &frameBuffers.ssaoBlur.color, layoutCmd); // Color
createAttachment(VK_FORMAT_R8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &frameBuffers.ssaoBlur.color, width, height); // Color
VulkanExampleBase::flushCommandBuffer(layoutCmd, queue, true);
@ -1120,7 +1134,7 @@ public:
toggleSSAO();
break;
case KEY_F3:
case GAMEPAD_BUTTON_B:
case GAMEPAD_BUTTON_X:
toggleSSAOBlur();
break;
case KEY_F4:
@ -1134,7 +1148,7 @@ public:
{
#if defined(__ANDROID__)
textOverlay->addText("\"Button A\" to toggle SSAO", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("\"Button B\" to toggle SSAO blur", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("\"Button X\" to toggle SSAO blur", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("\"Button Y\" to toggle SSAO display", 5.0f, 115.0f, VulkanTextOverlay::alignLeft);
#else
textOverlay->addText("\"F2\" to toggle SSAO", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);