Code cleanup
This commit is contained in:
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9ac41c788d
commit
54f25af1d4
2 changed files with 169 additions and 214 deletions
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@ -36,12 +36,12 @@ public:
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vkglTF::Model floor;
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vkglTF::Model floor;
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} models;
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} models;
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struct {
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struct UniformDataOffscreen {
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glm::mat4 projection;
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glm::mat4 projection;
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glm::mat4 model;
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glm::mat4 model;
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glm::mat4 view;
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glm::mat4 view;
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glm::vec4 instancePos[3];
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glm::vec4 instancePos[3];
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} uboOffscreenVS;
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} uniformDataOffscreen;
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struct Light {
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struct Light {
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glm::vec4 position;
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glm::vec4 position;
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@ -49,11 +49,11 @@ public:
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float radius;
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float radius;
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};
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};
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struct {
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struct UniformDataComposition {
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Light lights[6];
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Light lights[6];
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glm::vec4 viewPos;
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glm::vec4 viewPos;
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int debugDisplayTarget = 0;
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int debugDisplayTarget = 0;
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} uboComposition;
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} uniformDataComposition;
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struct {
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struct {
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vks::Buffer offscreen{ VK_NULL_HANDLE };
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vks::Buffer offscreen{ VK_NULL_HANDLE };
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@ -583,8 +583,8 @@ public:
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void preparePipelines()
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void preparePipelines()
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{
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{
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// Pipeline layout
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// Pipeline layout
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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// Pipelines
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// Pipelines
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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@ -648,19 +648,19 @@ public:
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void prepareUniformBuffers()
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void prepareUniformBuffers()
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{
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{
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// Offscreen vertex shader
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// Offscreen vertex shader
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffers.offscreen, sizeof(uboOffscreenVS)));
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffers.offscreen, sizeof(UniformDataOffscreen)));
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// Deferred fragment shader
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// Deferred fragment shader
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffers.composition, sizeof(uboComposition)));
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffers.composition, sizeof(UniformDataComposition)));
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// Map persistent
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// Map persistent
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VK_CHECK_RESULT(uniformBuffers.offscreen.map());
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VK_CHECK_RESULT(uniformBuffers.offscreen.map());
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VK_CHECK_RESULT(uniformBuffers.composition.map());
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VK_CHECK_RESULT(uniformBuffers.composition.map());
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// Setup instanced model positions
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// Setup instanced model positions
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uboOffscreenVS.instancePos[0] = glm::vec4(0.0f);
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uniformDataOffscreen.instancePos[0] = glm::vec4(0.0f);
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uboOffscreenVS.instancePos[1] = glm::vec4(-4.0f, 0.0, -4.0f, 0.0f);
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uniformDataOffscreen.instancePos[1] = glm::vec4(-4.0f, 0.0, -4.0f, 0.0f);
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uboOffscreenVS.instancePos[2] = glm::vec4(4.0f, 0.0, -4.0f, 0.0f);
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uniformDataOffscreen.instancePos[2] = glm::vec4(4.0f, 0.0, -4.0f, 0.0f);
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// Update
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// Update
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updateUniformBufferOffscreen();
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updateUniformBufferOffscreen();
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@ -670,64 +670,64 @@ public:
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// Update matrices used for the offscreen rendering of the scene
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// Update matrices used for the offscreen rendering of the scene
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void updateUniformBufferOffscreen()
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void updateUniformBufferOffscreen()
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{
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{
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uboOffscreenVS.projection = camera.matrices.perspective;
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uniformDataOffscreen.projection = camera.matrices.perspective;
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uboOffscreenVS.view = camera.matrices.view;
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uniformDataOffscreen.view = camera.matrices.view;
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uboOffscreenVS.model = glm::mat4(1.0f);
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uniformDataOffscreen.model = glm::mat4(1.0f);
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memcpy(uniformBuffers.offscreen.mapped, &uboOffscreenVS, sizeof(uboOffscreenVS));
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memcpy(uniformBuffers.offscreen.mapped, &uniformDataOffscreen, sizeof(UniformDataOffscreen));
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}
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}
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// Update lights and parameters passed to the composition shaders
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// Update lights and parameters passed to the composition shaders
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void updateUniformBufferComposition()
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void updateUniformBufferComposition()
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{
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{
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// White
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// White
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uboComposition.lights[0].position = glm::vec4(0.0f, 0.0f, 1.0f, 0.0f);
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uniformDataComposition.lights[0].position = glm::vec4(0.0f, 0.0f, 1.0f, 0.0f);
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uboComposition.lights[0].color = glm::vec3(1.5f);
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uniformDataComposition.lights[0].color = glm::vec3(1.5f);
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uboComposition.lights[0].radius = 15.0f * 0.25f;
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uniformDataComposition.lights[0].radius = 15.0f * 0.25f;
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// Red
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// Red
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uboComposition.lights[1].position = glm::vec4(-2.0f, 0.0f, 0.0f, 0.0f);
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uniformDataComposition.lights[1].position = glm::vec4(-2.0f, 0.0f, 0.0f, 0.0f);
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uboComposition.lights[1].color = glm::vec3(1.0f, 0.0f, 0.0f);
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uniformDataComposition.lights[1].color = glm::vec3(1.0f, 0.0f, 0.0f);
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uboComposition.lights[1].radius = 15.0f;
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uniformDataComposition.lights[1].radius = 15.0f;
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// Blue
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// Blue
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uboComposition.lights[2].position = glm::vec4(2.0f, -1.0f, 0.0f, 0.0f);
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uniformDataComposition.lights[2].position = glm::vec4(2.0f, -1.0f, 0.0f, 0.0f);
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uboComposition.lights[2].color = glm::vec3(0.0f, 0.0f, 2.5f);
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uniformDataComposition.lights[2].color = glm::vec3(0.0f, 0.0f, 2.5f);
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uboComposition.lights[2].radius = 5.0f;
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uniformDataComposition.lights[2].radius = 5.0f;
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// Yellow
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// Yellow
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uboComposition.lights[3].position = glm::vec4(0.0f, -0.9f, 0.5f, 0.0f);
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uniformDataComposition.lights[3].position = glm::vec4(0.0f, -0.9f, 0.5f, 0.0f);
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uboComposition.lights[3].color = glm::vec3(1.0f, 1.0f, 0.0f);
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uniformDataComposition.lights[3].color = glm::vec3(1.0f, 1.0f, 0.0f);
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uboComposition.lights[3].radius = 2.0f;
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uniformDataComposition.lights[3].radius = 2.0f;
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// Green
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// Green
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uboComposition.lights[4].position = glm::vec4(0.0f, -0.5f, 0.0f, 0.0f);
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uniformDataComposition.lights[4].position = glm::vec4(0.0f, -0.5f, 0.0f, 0.0f);
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uboComposition.lights[4].color = glm::vec3(0.0f, 1.0f, 0.2f);
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uniformDataComposition.lights[4].color = glm::vec3(0.0f, 1.0f, 0.2f);
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uboComposition.lights[4].radius = 5.0f;
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uniformDataComposition.lights[4].radius = 5.0f;
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// Yellow
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// Yellow
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uboComposition.lights[5].position = glm::vec4(0.0f, -1.0f, 0.0f, 0.0f);
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uniformDataComposition.lights[5].position = glm::vec4(0.0f, -1.0f, 0.0f, 0.0f);
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uboComposition.lights[5].color = glm::vec3(1.0f, 0.7f, 0.3f);
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uniformDataComposition.lights[5].color = glm::vec3(1.0f, 0.7f, 0.3f);
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uboComposition.lights[5].radius = 25.0f;
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uniformDataComposition.lights[5].radius = 25.0f;
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// Animate the lights
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// Animate the lights
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if (!paused) {
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if (!paused) {
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uboComposition.lights[0].position.x = sin(glm::radians(360.0f * timer)) * 5.0f;
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uniformDataComposition.lights[0].position.x = sin(glm::radians(360.0f * timer)) * 5.0f;
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uboComposition.lights[0].position.z = cos(glm::radians(360.0f * timer)) * 5.0f;
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uniformDataComposition.lights[0].position.z = cos(glm::radians(360.0f * timer)) * 5.0f;
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uboComposition.lights[1].position.x = -4.0f + sin(glm::radians(360.0f * timer) + 45.0f) * 2.0f;
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uniformDataComposition.lights[1].position.x = -4.0f + sin(glm::radians(360.0f * timer) + 45.0f) * 2.0f;
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uboComposition.lights[1].position.z = 0.0f + cos(glm::radians(360.0f * timer) + 45.0f) * 2.0f;
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uniformDataComposition.lights[1].position.z = 0.0f + cos(glm::radians(360.0f * timer) + 45.0f) * 2.0f;
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uboComposition.lights[2].position.x = 4.0f + sin(glm::radians(360.0f * timer)) * 2.0f;
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uniformDataComposition.lights[2].position.x = 4.0f + sin(glm::radians(360.0f * timer)) * 2.0f;
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uboComposition.lights[2].position.z = 0.0f + cos(glm::radians(360.0f * timer)) * 2.0f;
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uniformDataComposition.lights[2].position.z = 0.0f + cos(glm::radians(360.0f * timer)) * 2.0f;
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uboComposition.lights[4].position.x = 0.0f + sin(glm::radians(360.0f * timer + 90.0f)) * 5.0f;
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uniformDataComposition.lights[4].position.x = 0.0f + sin(glm::radians(360.0f * timer + 90.0f)) * 5.0f;
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uboComposition.lights[4].position.z = 0.0f - cos(glm::radians(360.0f * timer + 45.0f)) * 5.0f;
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uniformDataComposition.lights[4].position.z = 0.0f - cos(glm::radians(360.0f * timer + 45.0f)) * 5.0f;
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uboComposition.lights[5].position.x = 0.0f + sin(glm::radians(-360.0f * timer + 135.0f)) * 10.0f;
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uniformDataComposition.lights[5].position.x = 0.0f + sin(glm::radians(-360.0f * timer + 135.0f)) * 10.0f;
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uboComposition.lights[5].position.z = 0.0f - cos(glm::radians(-360.0f * timer - 45.0f)) * 10.0f;
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uniformDataComposition.lights[5].position.z = 0.0f - cos(glm::radians(-360.0f * timer - 45.0f)) * 10.0f;
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}
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}
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// Current view position
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// Current view position
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uboComposition.viewPos = glm::vec4(camera.position, 0.0f) * glm::vec4(-1.0f, 1.0f, -1.0f, 1.0f);
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uniformDataComposition.viewPos = glm::vec4(camera.position, 0.0f) * glm::vec4(-1.0f, 1.0f, -1.0f, 1.0f);
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uboComposition.debugDisplayTarget = debugDisplayTarget;
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uniformDataComposition.debugDisplayTarget = debugDisplayTarget;
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memcpy(uniformBuffers.composition.mapped, &uboComposition, sizeof(uboComposition));
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memcpy(uniformBuffers.composition.mapped, &uniformDataComposition, sizeof(UniformDataComposition));
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}
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}
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void prepare()
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void prepare()
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@ -1,7 +1,9 @@
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/*
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/*
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* Vulkan Example - Multi sampling with explicit resolve for deferred shading example
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* Vulkan Example - Multi sampling with explicit resolve for deferred shading example
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*
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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* This sample adds hardware accelerated multi sampling to the deferred rendering sample
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*
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* Copyright (C) 2023 by Sascha Willems - www.saschawillems.de
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*
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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*/
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#include "VulkanFrameBuffer.hpp"
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#include "VulkanFrameBuffer.hpp"
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#include "VulkanglTFModel.h"
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#include "VulkanglTFModel.h"
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#if defined(__ANDROID__)
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// Use max. screen dimension as deferred framebuffer size
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#define FB_DIM std::max(width,height)
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#else
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#define FB_DIM 2048
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#endif
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class VulkanExample : public VulkanExampleBase
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class VulkanExample : public VulkanExampleBase
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{
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{
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public:
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public:
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vkglTF::Model background;
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vkglTF::Model background;
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} models;
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} models;
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struct {
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struct UniformDataOffscreen {
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glm::mat4 projection;
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glm::mat4 projection;
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glm::mat4 model;
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glm::mat4 model;
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glm::mat4 view;
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glm::mat4 view;
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glm::vec4 instancePos[3];
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glm::vec4 instancePos[3];
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} uboOffscreenVS;
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} uniformDataOffscreen;
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struct Light {
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struct Light {
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glm::vec4 position;
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glm::vec4 position;
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float radius;
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float radius;
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};
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};
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struct {
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struct UniformDataComposition {
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Light lights[6];
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Light lights[6];
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glm::vec4 viewPos;
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glm::vec4 viewPos;
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int32_t debugDisplayTarget = 0;
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int32_t debugDisplayTarget = 0;
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} uboComposition;
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} uniformDataComposition;
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struct {
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struct {
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vks::Buffer offscreen;
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vks::Buffer offscreen{ VK_NULL_HANDLE };
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vks::Buffer composition;
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vks::Buffer composition{ VK_NULL_HANDLE };
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} uniformBuffers;
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} uniformBuffers;
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struct {
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struct {
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VkPipeline deferred; // Deferred lighting calculation
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VkPipeline deferred{ VK_NULL_HANDLE }; // Deferred lighting calculation
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VkPipeline deferredNoMSAA; // Deferred lighting calculation with explicit MSAA resolve
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VkPipeline deferredNoMSAA{ VK_NULL_HANDLE }; // Deferred lighting calculation with explicit MSAA resolve
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VkPipeline offscreen; // (Offscreen) scene rendering (fill G-Buffers)
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VkPipeline offscreen{ VK_NULL_HANDLE }; // (Offscreen) scene rendering (fill G-Buffers)
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VkPipeline offscreenSampleShading; // (Offscreen) scene rendering (fill G-Buffers) with sample shading rate enabled
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VkPipeline offscreenSampleShading{ VK_NULL_HANDLE }; // (Offscreen) scene rendering (fill G-Buffers) with sample shading rate enabled
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} pipelines;
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} pipelines;
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VkPipelineLayout pipelineLayout;
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VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
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struct {
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struct {
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VkDescriptorSet model;
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VkDescriptorSet model{ VK_NULL_HANDLE };
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VkDescriptorSet background;
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VkDescriptorSet background{ VK_NULL_HANDLE };
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} descriptorSets;
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VkDescriptorSet composition{ VK_NULL_HANDLE };
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} descriptorSets{ VK_NULL_HANDLE };
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VkDescriptorSet descriptorSet;
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VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
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VkDescriptorSetLayout descriptorSetLayout;
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vks::Framebuffer* offscreenframeBuffers;
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vks::Framebuffer* offscreenframeBuffers{};
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VkCommandBuffer offScreenCmdBuffer = VK_NULL_HANDLE;
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VkCommandBuffer offScreenCmdBuffer{ VK_NULL_HANDLE };
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// Semaphore used to synchronize between offscreen and final scene rendering
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// Semaphore used to synchronize between offscreen and final scene rendering
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VkSemaphore offscreenSemaphore = VK_NULL_HANDLE;
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VkSemaphore offscreenSemaphore{ VK_NULL_HANDLE };
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VulkanExample() : VulkanExampleBase()
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VulkanExample() : VulkanExampleBase()
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{
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{
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~VulkanExample()
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~VulkanExample()
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{
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{
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// Clean up used Vulkan resources
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if (device) {
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// Note : Inherited destructor cleans up resources stored in base class
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// Frame buffers
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// Frame buffers
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if (offscreenframeBuffers)
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if (offscreenframeBuffers) {
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{
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delete offscreenframeBuffers;
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delete offscreenframeBuffers;
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}
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}
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vkDestroySemaphore(device, offscreenSemaphore, nullptr);
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vkDestroySemaphore(device, offscreenSemaphore, nullptr);
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}
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}
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}
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// Enable physical device features required for this example
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// Enable physical device features required for this example
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virtual void getEnabledFeatures()
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virtual void getEnabledFeatures()
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{
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{
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offscreenframeBuffers = new vks::Framebuffer(vulkanDevice);
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offscreenframeBuffers = new vks::Framebuffer(vulkanDevice);
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offscreenframeBuffers->width = FB_DIM;
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#if defined(__ANDROID__)
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offscreenframeBuffers->height = FB_DIM;
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// Use max. screen dimension as deferred framebuffer size
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offscreenframeBuffers->width = std::max(width, height);
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offscreenframeBuffers->height = std::max(width, height);
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#else
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offscreenframeBuffers->width = 2048;
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offscreenframeBuffers->height = 2048;
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#endif
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|
||||||
// Four attachments (3 color, 1 depth)
|
// Four attachments (3 color, 1 depth)
|
||||||
vks::AttachmentCreateInfo attachmentInfo = {};
|
vks::AttachmentCreateInfo attachmentInfo = {};
|
||||||
attachmentInfo.width = FB_DIM;
|
attachmentInfo.width = offscreenframeBuffers->width;
|
||||||
attachmentInfo.height = FB_DIM;
|
attachmentInfo.height = offscreenframeBuffers->height;
|
||||||
attachmentInfo.layerCount = 1;
|
attachmentInfo.layerCount = 1;
|
||||||
attachmentInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
attachmentInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||||
attachmentInfo.imageSampleCount = sampleCount;
|
attachmentInfo.imageSampleCount = sampleCount;
|
||||||
|
|
@ -281,7 +279,7 @@ public:
|
||||||
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
|
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
|
||||||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||||
|
|
||||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.composition, 0, nullptr);
|
||||||
|
|
||||||
// Final composition as full screen quad
|
// Final composition as full screen quad
|
||||||
// Note: Also used for debug display if debugDisplayTarget > 0
|
// Note: Also used for debug display if debugDisplayTarget > 0
|
||||||
|
|
@ -307,19 +305,17 @@ public:
|
||||||
textures.background.normalMap.loadFromFile(getAssetPath() + "textures/stonefloor02_normal_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
|
textures.background.normalMap.loadFromFile(getAssetPath() + "textures/stonefloor02_normal_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
|
||||||
}
|
}
|
||||||
|
|
||||||
void setupDescriptorPool()
|
void setupDescriptors()
|
||||||
{
|
{
|
||||||
|
// Pool
|
||||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 8),
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 8),
|
||||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 9)
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 9)
|
||||||
};
|
};
|
||||||
|
|
||||||
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 3);
|
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 3);
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||||
}
|
|
||||||
|
|
||||||
void setupDescriptorSetLayout()
|
// Layout
|
||||||
{
|
|
||||||
// Deferred shading layout
|
// Deferred shading layout
|
||||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||||
// Binding 0 : Vertex shader uniform buffer
|
// Binding 0 : Vertex shader uniform buffer
|
||||||
|
|
@ -333,17 +329,10 @@ public:
|
||||||
// Binding 4 : Fragment shader uniform buffer
|
// Binding 4 : Fragment shader uniform buffer
|
||||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 4),
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 4),
|
||||||
};
|
};
|
||||||
|
|
||||||
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||||
|
|
||||||
// Shared pipeline layout used by all pipelines
|
// Sets
|
||||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
|
||||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
|
||||||
}
|
|
||||||
|
|
||||||
void setupDescriptorSet()
|
|
||||||
{
|
|
||||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets;
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets;
|
||||||
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||||
|
|
||||||
|
|
@ -367,18 +356,18 @@ public:
|
||||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||||
|
|
||||||
// Deferred composition
|
// Deferred composition
|
||||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.composition));
|
||||||
writeDescriptorSets = {
|
writeDescriptorSets = {
|
||||||
// Binding 1: World space position texture
|
// Binding 1: World space position texture
|
||||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &texDescriptorPosition),
|
vks::initializers::writeDescriptorSet(descriptorSets.composition, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &texDescriptorPosition),
|
||||||
// Binding 2: World space normals texture
|
// Binding 2: World space normals texture
|
||||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, &texDescriptorNormal),
|
vks::initializers::writeDescriptorSet(descriptorSets.composition, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, &texDescriptorNormal),
|
||||||
// Binding 3: Albedo texture
|
// Binding 3: Albedo texture
|
||||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 3, &texDescriptorAlbedo),
|
vks::initializers::writeDescriptorSet(descriptorSets.composition, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 3, &texDescriptorAlbedo),
|
||||||
// Binding 4: Fragment shader uniform buffer
|
// Binding 4: Fragment shader uniform buffer
|
||||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4, &uniformBuffers.composition.descriptor),
|
vks::initializers::writeDescriptorSet(descriptorSets.composition, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4, &uniformBuffers.composition.descriptor),
|
||||||
};
|
};
|
||||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
||||||
|
|
||||||
// Offscreen (scene)
|
// Offscreen (scene)
|
||||||
|
|
||||||
|
|
@ -409,6 +398,11 @@ public:
|
||||||
|
|
||||||
void preparePipelines()
|
void preparePipelines()
|
||||||
{
|
{
|
||||||
|
// Layout
|
||||||
|
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||||
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||||
|
|
||||||
|
// Pipelines
|
||||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||||
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
||||||
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||||
|
|
@ -502,89 +496,77 @@ public:
|
||||||
void prepareUniformBuffers()
|
void prepareUniformBuffers()
|
||||||
{
|
{
|
||||||
// Offscreen vertex shader
|
// Offscreen vertex shader
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffers.offscreen, sizeof(UniformDataOffscreen)));
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
||||||
&uniformBuffers.offscreen,
|
|
||||||
sizeof(uboOffscreenVS)));
|
|
||||||
|
|
||||||
// Deferred fragment shader
|
// Deferred fragment shader
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffers.composition, sizeof(UniformDataComposition)));;
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
||||||
&uniformBuffers.composition,
|
|
||||||
sizeof(uboComposition)));;
|
|
||||||
|
|
||||||
// Map persistent
|
// Map persistent
|
||||||
VK_CHECK_RESULT(uniformBuffers.offscreen.map());
|
VK_CHECK_RESULT(uniformBuffers.offscreen.map());
|
||||||
VK_CHECK_RESULT(uniformBuffers.composition.map());
|
VK_CHECK_RESULT(uniformBuffers.composition.map());
|
||||||
|
|
||||||
// Init some values
|
// Init some values
|
||||||
uboOffscreenVS.instancePos[0] = glm::vec4(0.0f);
|
uniformDataOffscreen.instancePos[0] = glm::vec4(0.0f);
|
||||||
uboOffscreenVS.instancePos[1] = glm::vec4(-4.0f, 0.0, -4.0f, 0.0f);
|
uniformDataOffscreen.instancePos[1] = glm::vec4(-4.0f, 0.0, -4.0f, 0.0f);
|
||||||
uboOffscreenVS.instancePos[2] = glm::vec4(4.0f, 0.0, -4.0f, 0.0f);
|
uniformDataOffscreen.instancePos[2] = glm::vec4(4.0f, 0.0, -4.0f, 0.0f);
|
||||||
|
|
||||||
// Update
|
// Update
|
||||||
updateUniformBufferOffscreen();
|
updateUniformBufferDeferred();
|
||||||
updateUniformBufferDeferredLights();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void updateUniformBufferOffscreen()
|
void updateUniformBufferOffscreen()
|
||||||
{
|
{
|
||||||
uboOffscreenVS.projection = camera.matrices.perspective;
|
uniformDataOffscreen.projection = camera.matrices.perspective;
|
||||||
uboOffscreenVS.view = camera.matrices.view;
|
uniformDataOffscreen.view = camera.matrices.view;
|
||||||
uboOffscreenVS.model = glm::mat4(1.0f);
|
uniformDataOffscreen.model = glm::mat4(1.0f);
|
||||||
memcpy(uniformBuffers.offscreen.mapped, &uboOffscreenVS, sizeof(uboOffscreenVS));
|
memcpy(uniformBuffers.offscreen.mapped, &uniformDataOffscreen, sizeof(UniformDataOffscreen));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update fragment shader light position uniform block
|
// Update deferred composition fragment shader light position andparameters uniform block
|
||||||
void updateUniformBufferDeferredLights()
|
void updateUniformBufferDeferred()
|
||||||
{
|
{
|
||||||
// White
|
// White
|
||||||
uboComposition.lights[0].position = glm::vec4(0.0f, 0.0f, 1.0f, 0.0f);
|
uniformDataComposition.lights[0].position = glm::vec4(0.0f, 0.0f, 5.0f, 0.0f);
|
||||||
uboComposition.lights[0].color = glm::vec3(1.5f);
|
uniformDataComposition.lights[0].color = glm::vec3(1.5f);
|
||||||
uboComposition.lights[0].radius = 15.0f * 0.25f;
|
uniformDataComposition.lights[0].radius = 15.0f * 0.25f;
|
||||||
// Red
|
// Red
|
||||||
uboComposition.lights[1].position = glm::vec4(-2.0f, 0.0f, 0.0f, 0.0f);
|
uniformDataComposition.lights[1].position = glm::vec4(-2.30f, 0.0f, 1.05f, 0.0f);
|
||||||
uboComposition.lights[1].color = glm::vec3(1.0f, 0.0f, 0.0f);
|
uniformDataComposition.lights[1].color = glm::vec3(1.0f, 0.0f, 0.0f);
|
||||||
uboComposition.lights[1].radius = 15.0f;
|
uniformDataComposition.lights[1].radius = 15.0f;
|
||||||
// Blue
|
// Blue
|
||||||
uboComposition.lights[2].position = glm::vec4(2.0f, -1.0f, 0.0f, 0.0f);
|
uniformDataComposition.lights[2].position = glm::vec4(4.0f, -1.0f, 2.0f, 0.0f);
|
||||||
uboComposition.lights[2].color = glm::vec3(0.0f, 0.0f, 2.5f);
|
uniformDataComposition.lights[2].color = glm::vec3(0.0f, 0.0f, 2.5f);
|
||||||
uboComposition.lights[2].radius = 5.0f;
|
uniformDataComposition.lights[2].radius = 5.0f;
|
||||||
// Yellow
|
// Yellow
|
||||||
uboComposition.lights[3].position = glm::vec4(0.0f, -0.9f, 0.5f, 0.0f);
|
uniformDataComposition.lights[3].position = glm::vec4(0.0f, -0.9f, 0.5f, 0.0f);
|
||||||
uboComposition.lights[3].color = glm::vec3(1.0f, 1.0f, 0.0f);
|
uniformDataComposition.lights[3].color = glm::vec3(1.0f, 1.0f, 0.0f);
|
||||||
uboComposition.lights[3].radius = 2.0f;
|
uniformDataComposition.lights[3].radius = 2.0f;
|
||||||
// Green
|
// Green
|
||||||
uboComposition.lights[4].position = glm::vec4(0.0f, -0.5f, 0.0f, 0.0f);
|
uniformDataComposition.lights[4].position = glm::vec4(5.0f, -0.5f, -3.53f, 0.0f);
|
||||||
uboComposition.lights[4].color = glm::vec3(0.0f, 1.0f, 0.2f);
|
uniformDataComposition.lights[4].color = glm::vec3(0.0f, 1.0f, 0.2f);
|
||||||
uboComposition.lights[4].radius = 5.0f;
|
uniformDataComposition.lights[4].radius = 5.0f;
|
||||||
// Yellow
|
// Yellow
|
||||||
uboComposition.lights[5].position = glm::vec4(0.0f, -1.0f, 0.0f, 0.0f);
|
uniformDataComposition.lights[5].position = glm::vec4(7.07f, -1.0f, 7.07f, 0.0f);
|
||||||
uboComposition.lights[5].color = glm::vec3(1.0f, 0.7f, 0.3f);
|
uniformDataComposition.lights[5].color = glm::vec3(1.0f, 0.7f, 0.3f);
|
||||||
uboComposition.lights[5].radius = 25.0f;
|
uniformDataComposition.lights[5].radius = 25.0f;
|
||||||
|
|
||||||
uboComposition.lights[0].position.x = sin(glm::radians(360.0f * timer)) * 5.0f;
|
|
||||||
uboComposition.lights[0].position.z = cos(glm::radians(360.0f * timer)) * 5.0f;
|
|
||||||
|
|
||||||
uboComposition.lights[1].position.x = -4.0f + sin(glm::radians(360.0f * timer) + 45.0f) * 2.0f;
|
|
||||||
uboComposition.lights[1].position.z = 0.0f + cos(glm::radians(360.0f * timer) + 45.0f) * 2.0f;
|
|
||||||
|
|
||||||
uboComposition.lights[2].position.x = 4.0f + sin(glm::radians(360.0f * timer)) * 2.0f;
|
|
||||||
uboComposition.lights[2].position.z = 0.0f + cos(glm::radians(360.0f * timer)) * 2.0f;
|
|
||||||
|
|
||||||
uboComposition.lights[4].position.x = 0.0f + sin(glm::radians(360.0f * timer + 90.0f)) * 5.0f;
|
|
||||||
uboComposition.lights[4].position.z = 0.0f - cos(glm::radians(360.0f * timer + 45.0f)) * 5.0f;
|
|
||||||
|
|
||||||
uboComposition.lights[5].position.x = 0.0f + sin(glm::radians(-360.0f * timer + 135.0f)) * 10.0f;
|
|
||||||
uboComposition.lights[5].position.z = 0.0f - cos(glm::radians(-360.0f * timer - 45.0f)) * 10.0f;
|
|
||||||
|
|
||||||
// Current view position
|
// Current view position
|
||||||
uboComposition.viewPos = glm::vec4(camera.position, 0.0f) * glm::vec4(-1.0f, 1.0f, -1.0f, 1.0f);
|
uniformDataComposition.viewPos = glm::vec4(camera.position, 0.0f) * glm::vec4(-1.0f, 1.0f, -1.0f, 1.0f);
|
||||||
uboComposition.debugDisplayTarget = debugDisplayTarget;
|
uniformDataComposition.debugDisplayTarget = debugDisplayTarget;
|
||||||
|
|
||||||
memcpy(uniformBuffers.composition.mapped, &uboComposition, sizeof(uboComposition));
|
memcpy(uniformBuffers.composition.mapped, &uniformDataComposition, sizeof(UniformDataComposition));
|
||||||
|
}
|
||||||
|
|
||||||
|
void prepare()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepare();
|
||||||
|
sampleCount = getMaxUsableSampleCount();
|
||||||
|
loadAssets();
|
||||||
|
deferredSetup();
|
||||||
|
prepareUniformBuffers();
|
||||||
|
setupDescriptors();
|
||||||
|
preparePipelines();
|
||||||
|
buildCommandBuffers();
|
||||||
|
buildDeferredCommandBuffer();
|
||||||
|
prepared = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw()
|
void draw()
|
||||||
|
|
@ -617,44 +599,19 @@ public:
|
||||||
VulkanExampleBase::submitFrame();
|
VulkanExampleBase::submitFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
void prepare()
|
|
||||||
{
|
|
||||||
VulkanExampleBase::prepare();
|
|
||||||
sampleCount = getMaxUsableSampleCount();
|
|
||||||
loadAssets();
|
|
||||||
deferredSetup();
|
|
||||||
prepareUniformBuffers();
|
|
||||||
setupDescriptorSetLayout();
|
|
||||||
preparePipelines();
|
|
||||||
setupDescriptorPool();
|
|
||||||
setupDescriptorSet();
|
|
||||||
buildCommandBuffers();
|
|
||||||
buildDeferredCommandBuffer();
|
|
||||||
prepared = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void render()
|
virtual void render()
|
||||||
{
|
{
|
||||||
if (!prepared)
|
if (!prepared)
|
||||||
return;
|
return;
|
||||||
|
updateUniformBufferOffscreen();
|
||||||
draw();
|
draw();
|
||||||
if (camera.updated)
|
|
||||||
{
|
|
||||||
updateUniformBufferOffscreen();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void viewChanged()
|
|
||||||
{
|
|
||||||
updateUniformBufferOffscreen();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||||
{
|
{
|
||||||
if (overlay->header("Settings")) {
|
if (overlay->header("Settings")) {
|
||||||
if (overlay->comboBox("Display", &debugDisplayTarget, { "Final composition", "Position", "Normals", "Albedo", "Specular" }))
|
if (overlay->comboBox("Display", &debugDisplayTarget, { "Final composition", "Position", "Normals", "Albedo", "Specular" })) {
|
||||||
{
|
updateUniformBufferDeferred();
|
||||||
updateUniformBufferDeferredLights();
|
|
||||||
}
|
}
|
||||||
if (overlay->checkBox("MSAA", &useMSAA)) {
|
if (overlay->checkBox("MSAA", &useMSAA)) {
|
||||||
buildCommandBuffers();
|
buildCommandBuffers();
|
||||||
|
|
@ -671,9 +628,7 @@ public:
|
||||||
VkSampleCountFlagBits getMaxUsableSampleCount()
|
VkSampleCountFlagBits getMaxUsableSampleCount()
|
||||||
{
|
{
|
||||||
VkSampleCountFlags counts = std::min(deviceProperties.limits.framebufferColorSampleCounts, deviceProperties.limits.framebufferDepthSampleCounts);
|
VkSampleCountFlags counts = std::min(deviceProperties.limits.framebufferColorSampleCounts, deviceProperties.limits.framebufferDepthSampleCounts);
|
||||||
if (counts & VK_SAMPLE_COUNT_64_BIT) { return VK_SAMPLE_COUNT_64_BIT; }
|
// Note: Vulkan offers up to 64 bits, but we don't want to go higher than 8xMSAA in this sample)
|
||||||
if (counts & VK_SAMPLE_COUNT_32_BIT) { return VK_SAMPLE_COUNT_32_BIT; }
|
|
||||||
if (counts & VK_SAMPLE_COUNT_16_BIT) { return VK_SAMPLE_COUNT_16_BIT; }
|
|
||||||
if (counts & VK_SAMPLE_COUNT_8_BIT) { return VK_SAMPLE_COUNT_8_BIT; }
|
if (counts & VK_SAMPLE_COUNT_8_BIT) { return VK_SAMPLE_COUNT_8_BIT; }
|
||||||
if (counts & VK_SAMPLE_COUNT_4_BIT) { return VK_SAMPLE_COUNT_4_BIT; }
|
if (counts & VK_SAMPLE_COUNT_4_BIT) { return VK_SAMPLE_COUNT_4_BIT; }
|
||||||
if (counts & VK_SAMPLE_COUNT_2_BIT) { return VK_SAMPLE_COUNT_2_BIT; }
|
if (counts & VK_SAMPLE_COUNT_2_BIT) { return VK_SAMPLE_COUNT_2_BIT; }
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue