From 5539991ca5f76087502589d1ef0fe0eac6b62d51 Mon Sep 17 00:00:00 2001 From: Sascha Willems Date: Sat, 8 Aug 2020 18:13:29 +0200 Subject: [PATCH] Fixed typos --- examples/triangle/triangle.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/examples/triangle/triangle.cpp b/examples/triangle/triangle.cpp index 2c42cb70..d43e130d 100644 --- a/examples/triangle/triangle.cpp +++ b/examples/triangle/triangle.cpp @@ -79,7 +79,7 @@ public: glm::mat4 viewMatrix; } uboVS; - // The pipeline layout is used by a pipline to access the descriptor sets + // The pipeline layout is used by a pipeline to access the descriptor sets // It defines interface (without binding any actual data) between the shader stages used by the pipeline and the shader resources // A pipeline layout can be shared among multiple pipelines as long as their interfaces match VkPipelineLayout pipelineLayout; @@ -149,8 +149,8 @@ public: } } - // This function is used to request a device memory type that supports all the property flags we request (e.g. device local, host visibile) - // Upon success it will return the index of the memory type that fits our requestes memory properties + // This function is used to request a device memory type that supports all the property flags we request (e.g. device local, host visible) + // Upon success it will return the index of the memory type that fits our requested memory properties // This is necessary as implementations can offer an arbitrary number of memory types with different // memory properties. // You can check http://vulkan.gpuinfo.org/ for details on different memory configurations