diff --git a/examples/computeheadless/computeheadless.cpp b/examples/computeheadless/computeheadless.cpp index 1b1944bf..49566394 100644 --- a/examples/computeheadless/computeheadless.cpp +++ b/examples/computeheadless/computeheadless.cpp @@ -364,7 +364,7 @@ public: // TODO: There is no command line arguments parsing (nor Android settings) for this // example, so we have no way of picking between GLSL or HLSL shaders. // Hard-code to glsl for now. - const std::string shadersPath = getAssetPath() + "/shaders/glsl/computeheadless"; + const std::string shadersPath = getAssetPath() + "shaders/glsl/computeheadless/"; VkPipelineShaderStageCreateInfo shaderStage = {}; shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; diff --git a/examples/renderheadless/renderheadless.cpp b/examples/renderheadless/renderheadless.cpp index e33d4330..a0126cf3 100644 --- a/examples/renderheadless/renderheadless.cpp +++ b/examples/renderheadless/renderheadless.cpp @@ -594,7 +594,7 @@ public: // TODO: There is no command line arguments parsing (nor Android settings) for this // example, so we have no way of picking between GLSL or HLSL shaders. // Hard-code to glsl for now. - const std::string shadersPath = getAssetPath() + "/shaders/glsl/renderheadless"; + const std::string shadersPath = getAssetPath() + "shaders/glsl/renderheadless/"; shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;