From c201670b0ef92adff91086377b14d9f210f171cd Mon Sep 17 00:00:00 2001 From: Dejan Trajkovic Date: Sun, 7 Jun 2020 17:26:11 +0200 Subject: [PATCH 1/2] Correct shadersPath for computeheadless project --- examples/computeheadless/computeheadless.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/computeheadless/computeheadless.cpp b/examples/computeheadless/computeheadless.cpp index 1b1944bf..49566394 100644 --- a/examples/computeheadless/computeheadless.cpp +++ b/examples/computeheadless/computeheadless.cpp @@ -364,7 +364,7 @@ public: // TODO: There is no command line arguments parsing (nor Android settings) for this // example, so we have no way of picking between GLSL or HLSL shaders. // Hard-code to glsl for now. - const std::string shadersPath = getAssetPath() + "/shaders/glsl/computeheadless"; + const std::string shadersPath = getAssetPath() + "shaders/glsl/computeheadless/"; VkPipelineShaderStageCreateInfo shaderStage = {}; shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; From 94a4a2bb3272aba84629acd7db602aa9146dc8af Mon Sep 17 00:00:00 2001 From: Dejan Trajkovic Date: Tue, 9 Jun 2020 06:33:38 +0200 Subject: [PATCH 2/2] Correct shadersPath for renderheadless project --- examples/renderheadless/renderheadless.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/renderheadless/renderheadless.cpp b/examples/renderheadless/renderheadless.cpp index e33d4330..a0126cf3 100644 --- a/examples/renderheadless/renderheadless.cpp +++ b/examples/renderheadless/renderheadless.cpp @@ -594,7 +594,7 @@ public: // TODO: There is no command line arguments parsing (nor Android settings) for this // example, so we have no way of picking between GLSL or HLSL shaders. // Hard-code to glsl for now. - const std::string shadersPath = getAssetPath() + "/shaders/glsl/renderheadless"; + const std::string shadersPath = getAssetPath() + "shaders/glsl/renderheadless/"; shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;