Set sampler max. anisotropy to 1.0f instead of 0.0f (valdidation)

Refs #277
This commit is contained in:
saschawillems 2017-06-17 16:07:38 +02:00
parent f447047913
commit 55da334ba1
10 changed files with 11 additions and 11 deletions

View file

@ -370,7 +370,7 @@ public:
// Both particle textures have the same number of mip maps
samplerCreateInfo.maxLod = float(textures.particles.fire.mipLevels);
// Enable anisotropic filtering
samplerCreateInfo.maxAnisotropy = 8;
samplerCreateInfo.maxAnisotropy = 8.0f;
samplerCreateInfo.anisotropyEnable = VK_TRUE;
// Use a different border color (than the normal texture loader) for additive blending
samplerCreateInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;