Code cleanup

This commit is contained in:
Sascha Willems 2024-01-08 20:50:01 +01:00
parent 6893a04a43
commit 5779b444b6

View file

@ -22,7 +22,6 @@
#include "vulkanexamplebase.h"
#include "VulkanglTFModel.h"
#define INSTANCE_BUFFER_BIND_ID 1
// Number of instances per object
#if defined(__ANDROID__)
#define OBJECT_INSTANCE_COUNT 1024
@ -169,7 +168,7 @@ public:
// Binding point 0 : Mesh vertex buffer
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.plants.vertices.buffer, offsets);
// Binding point 1 : Instance data buffer
vkCmdBindVertexBuffers(drawCmdBuffers[i], INSTANCE_BUFFER_BIND_ID, 1, &instanceBuffer.buffer, offsets);
vkCmdBindVertexBuffers(drawCmdBuffers[i], 1, 1, &instanceBuffer.buffer, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.plants.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
@ -287,7 +286,7 @@ public:
// Binding point 0: Mesh vertex layout description at per-vertex rate
vks::initializers::vertexInputBindingDescription(0, sizeof(vkglTF::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
// Binding point 1: Instanced data at per-instance rate
vks::initializers::vertexInputBindingDescription(INSTANCE_BUFFER_BIND_ID, sizeof(InstanceData), VK_VERTEX_INPUT_RATE_INSTANCE)
vks::initializers::vertexInputBindingDescription(1, sizeof(InstanceData), VK_VERTEX_INPUT_RATE_INSTANCE)
};
// Vertex attribute bindings
@ -305,10 +304,10 @@ public:
vks::initializers::vertexInputAttributeDescription(0, 3, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 8), // Location 3: Color
// Per-Instance attributes
// These are fetched for each instance rendered
vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 4, VK_FORMAT_R32G32B32_SFLOAT, offsetof(InstanceData, pos)), // Location 4: Position
vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 5, VK_FORMAT_R32G32B32_SFLOAT, offsetof(InstanceData, rot)), // Location 5: Rotation
vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 6, VK_FORMAT_R32_SFLOAT, offsetof(InstanceData, scale)), // Location 6: Scale
vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 7, VK_FORMAT_R32_SINT, offsetof(InstanceData, texIndex)), // Location 7: Texture array layer index
vks::initializers::vertexInputAttributeDescription(1, 4, VK_FORMAT_R32G32B32_SFLOAT, offsetof(InstanceData, pos)), // Location 4: Position
vks::initializers::vertexInputAttributeDescription(1, 5, VK_FORMAT_R32G32B32_SFLOAT, offsetof(InstanceData, rot)), // Location 5: Rotation
vks::initializers::vertexInputAttributeDescription(1, 6, VK_FORMAT_R32_SFLOAT, offsetof(InstanceData, scale)), // Location 6: Scale
vks::initializers::vertexInputAttributeDescription(1, 7, VK_FORMAT_R32_SINT, offsetof(InstanceData, texIndex)), // Location 7: Texture array layer index
};
inputState.pVertexBindingDescriptions = bindingDescriptions.data();
inputState.pVertexAttributeDescriptions = attributeDescriptions.data();