Code cleanup
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6893a04a43
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5779b444b6
1 changed files with 6 additions and 7 deletions
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@ -22,7 +22,6 @@
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#include "vulkanexamplebase.h"
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#include "VulkanglTFModel.h"
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#define INSTANCE_BUFFER_BIND_ID 1
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// Number of instances per object
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#if defined(__ANDROID__)
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#define OBJECT_INSTANCE_COUNT 1024
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@ -169,7 +168,7 @@ public:
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// Binding point 0 : Mesh vertex buffer
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.plants.vertices.buffer, offsets);
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// Binding point 1 : Instance data buffer
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vkCmdBindVertexBuffers(drawCmdBuffers[i], INSTANCE_BUFFER_BIND_ID, 1, &instanceBuffer.buffer, offsets);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 1, 1, &instanceBuffer.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.plants.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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@ -287,7 +286,7 @@ public:
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// Binding point 0: Mesh vertex layout description at per-vertex rate
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vks::initializers::vertexInputBindingDescription(0, sizeof(vkglTF::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
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// Binding point 1: Instanced data at per-instance rate
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vks::initializers::vertexInputBindingDescription(INSTANCE_BUFFER_BIND_ID, sizeof(InstanceData), VK_VERTEX_INPUT_RATE_INSTANCE)
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vks::initializers::vertexInputBindingDescription(1, sizeof(InstanceData), VK_VERTEX_INPUT_RATE_INSTANCE)
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};
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// Vertex attribute bindings
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@ -305,10 +304,10 @@ public:
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vks::initializers::vertexInputAttributeDescription(0, 3, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 8), // Location 3: Color
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// Per-Instance attributes
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// These are fetched for each instance rendered
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vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 4, VK_FORMAT_R32G32B32_SFLOAT, offsetof(InstanceData, pos)), // Location 4: Position
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vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 5, VK_FORMAT_R32G32B32_SFLOAT, offsetof(InstanceData, rot)), // Location 5: Rotation
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vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 6, VK_FORMAT_R32_SFLOAT, offsetof(InstanceData, scale)), // Location 6: Scale
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vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 7, VK_FORMAT_R32_SINT, offsetof(InstanceData, texIndex)), // Location 7: Texture array layer index
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vks::initializers::vertexInputAttributeDescription(1, 4, VK_FORMAT_R32G32B32_SFLOAT, offsetof(InstanceData, pos)), // Location 4: Position
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vks::initializers::vertexInputAttributeDescription(1, 5, VK_FORMAT_R32G32B32_SFLOAT, offsetof(InstanceData, rot)), // Location 5: Rotation
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vks::initializers::vertexInputAttributeDescription(1, 6, VK_FORMAT_R32_SFLOAT, offsetof(InstanceData, scale)), // Location 6: Scale
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vks::initializers::vertexInputAttributeDescription(1, 7, VK_FORMAT_R32_SINT, offsetof(InstanceData, texIndex)), // Location 7: Texture array layer index
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};
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inputState.pVertexBindingDescriptions = bindingDescriptions.data();
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inputState.pVertexAttributeDescriptions = attributeDescriptions.data();
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