Clean up
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aca9771866
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5 changed files with 5 additions and 5 deletions
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@ -37,7 +37,7 @@ VSOutput vertexMain(VSInput input)
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}
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[shader("fragment")]
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float4 fragmentMain(VSOutput input) : SV_TARGET
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float4 fragmentMain(VSOutput input)
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{
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return textures[NonUniformResourceIndex(input.TextureIndex)].Sample(input.UV);
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}
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