Clean up
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5 changed files with 5 additions and 5 deletions
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@ -57,7 +57,7 @@ VSOutput vertexMain(VSInput input)
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}
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[shader("fragment")]
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float4 fragmentMain(VSOutput input) : SV_TARGET
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float4 fragmentMain(VSOutput input)
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{
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switch (LIGHTING_MODEL) {
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case 0: // Phong
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