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1 changed files with 3 additions and 2 deletions
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@ -1,7 +1,7 @@
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/*
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* Vulkan Example - Shadow mapping for directional light sources
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016-2022 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -492,7 +492,8 @@ public:
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pipelineCI.stageCount = 1;
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// No blend attachment states (no color attachments used)
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colorBlendStateCI.attachmentCount = 0;
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// Cull front faces
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// Disable culling, so all faces contribute to shadows
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rasterizationStateCI.cullMode = VK_CULL_MODE_NONE;
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depthStencilStateCI.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
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// Enable depth bias
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rasterizationStateCI.depthBiasEnable = VK_TRUE;
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