Add ray traced glTF sample (#1083)
* Started working on a ray tracing glTF sample * Started working on a ray tracing glTF sample Added textures using descriptor indexing * Frame accumulation Pass glTF node transforms to BLAS build * Shader cleanup * Code cleanup, flip Y using TLAS transform matrix * Create AS for all primitives in the gltf scene * Remove unused variables * Added missing shaders * Minor cleanup
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18 changed files with 1109 additions and 2 deletions
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@ -63,6 +63,7 @@ namespace vkglTF
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uint32_t layerCount;
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VkDescriptorImageInfo descriptor;
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VkSampler sampler;
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uint32_t index;
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void updateDescriptor();
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void destroy();
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void fromglTfImage(tinygltf::Image& gltfimage, std::string path, vks::VulkanDevice* device, VkQueue copyQueue);
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