Add ray traced glTF sample (#1083)
* Started working on a ray tracing glTF sample * Started working on a ray tracing glTF sample Added textures using descriptor indexing * Frame accumulation Pass glTF node transforms to BLAS build * Shader cleanup * Code cleanup, flip Y using TLAS transform matrix * Create AS for all primitives in the gltf scene * Remove unused variables * Added missing shaders * Minor cleanup
This commit is contained in:
parent
e006185ca0
commit
5962189427
18 changed files with 1109 additions and 2 deletions
|
|
@ -134,6 +134,7 @@ set(EXAMPLES
|
|||
rayquery
|
||||
raytracingbasic
|
||||
raytracingcallable
|
||||
raytracinggltf
|
||||
raytracingintersection
|
||||
raytracingreflections
|
||||
raytracingsbtdata
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue