Add ray traced glTF sample (#1083)
* Started working on a ray tracing glTF sample * Started working on a ray tracing glTF sample Added textures using descriptor indexing * Frame accumulation Pass glTF node transforms to BLAS build * Shader cleanup * Code cleanup, flip Y using TLAS transform matrix * Create AS for all primitives in the gltf scene * Remove unused variables * Added missing shaders * Minor cleanup
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*/
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/*
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* Note : This sample is work-in-progress and works basically, but it's not yet finished
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* Important note : This sample is work-in-progress and works basically, but it's not finished
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*/
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#include "texturesparseresidency.h"
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