diff --git a/README.md b/README.md index a04979b4..ba7940f5 100644 --- a/README.md +++ b/README.md @@ -187,7 +187,6 @@ Demonstrates the use of a separate compute queue (and command buffer) to apply d

## [(Geometry shader) Normal debugging](geometryshader/) ----- Renders the vertex normals of a complex mesh with the use of a geometry shader. The mesh is rendered solid first and the a geometry shader that generates lines from the face normals is used in the second pass. @@ -225,7 +224,7 @@ And a huge thanks to the Vulkan Working Group, Vulkan Adivsory Panel, the fine p - Voyager model by [NASA](http://nasa3d.arc.nasa.gov/models) - Astroboy COLLADA model copyright 2008 Sony Computer Entertainment Inc. - Bear mug model used in tessellation example by [Aare](http://opengameart.org/users/aare) -- Textures used in some examples by [Hugues Muller](www.yughues-folio.com) +- Textures used in some examples by [Hugues Muller](http://www.yughues-folio.com) ## External resources - [LunarG Vulkan SDK](https://vulkan.lunarg.com)