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index a04979b4..ba7940f5 100644
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@@ -187,7 +187,6 @@ Demonstrates the use of a separate compute queue (and command buffer) to apply d
## [(Geometry shader) Normal debugging](geometryshader/)
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Renders the vertex normals of a complex mesh with the use of a geometry shader. The mesh is rendered solid first and the a geometry shader that generates lines from the face normals is used in the second pass.
@@ -225,7 +224,7 @@ And a huge thanks to the Vulkan Working Group, Vulkan Adivsory Panel, the fine p
- Voyager model by [NASA](http://nasa3d.arc.nasa.gov/models)
- Astroboy COLLADA model copyright 2008 Sony Computer Entertainment Inc.
- Bear mug model used in tessellation example by [Aare](http://opengameart.org/users/aare)
-- Textures used in some examples by [Hugues Muller](www.yughues-folio.com)
+- Textures used in some examples by [Hugues Muller](http://www.yughues-folio.com)
## External resources
- [LunarG Vulkan SDK](https://vulkan.lunarg.com)