From 59a0a09bf95a09c283472b30ac7eb0b032b5803c Mon Sep 17 00:00:00 2001 From: Sascha Willems Date: Thu, 2 Nov 2023 07:27:30 +0100 Subject: [PATCH] Added ray traced glTF sample to readm --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index ac8e5550..008c6c22 100644 --- a/README.md +++ b/README.md @@ -349,6 +349,10 @@ Callable shaders can be dynamically invoked from within other ray tracing shader Uses an intersection shader for procedural geometry. Instead of using actual geometry, this sample on passes bounding boxes and object definitions. An intersection shader is then used to trace against the procedural objects. +#### [Ray traced glTF](examples/raytracinggltf/) + +Renders a textured glTF model using ray traycing instead of rasterization. Makes use of frame accumulation for transparency and anti aliasing. + #### [Ray query](examples/rayquery) Ray queries add acceleration structure intersection functionality to non ray tracing shader stages. This allows for combining ray tracing with rasterization. This example makes uses ray queries to add ray casted shadows to a rasterized sample in the fragment shader.