Use offscreen render pass, refactoring and cleanup
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3 changed files with 84 additions and 88 deletions
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@ -116,7 +116,6 @@ public:
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VkSemaphore semaphore = VK_NULL_HANDLE;
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} offscreenPass;
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glm::vec3 meshPos = glm::vec3(0.0f, -1.5f, 0.0f);
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glm::vec3 meshRot = glm::vec3(0.0f);
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