Use offscreen render pass, refactoring and cleanup

This commit is contained in:
saschawillems 2016-08-13 20:35:22 +02:00
parent a84d5421fe
commit 5a049bb3fb
3 changed files with 84 additions and 88 deletions

View file

@ -116,7 +116,6 @@ public:
VkSemaphore semaphore = VK_NULL_HANDLE;
} offscreenPass;
glm::vec3 meshPos = glm::vec3(0.0f, -1.5f, 0.0f);
glm::vec3 meshRot = glm::vec3(0.0f);