parent
3cb3df4cbf
commit
5b357931ec
2 changed files with 8 additions and 3 deletions
|
|
@ -11,6 +11,7 @@ function(buildExample EXAMPLE_NAME)
|
||||||
if(EXISTS ${EXAMPLE_FOLDER}/${EXAMPLE_NAME}.h)
|
if(EXISTS ${EXAMPLE_FOLDER}/${EXAMPLE_NAME}.h)
|
||||||
SET(MAIN_HEADER ${EXAMPLE_FOLDER}/${EXAMPLE_NAME}.h)
|
SET(MAIN_HEADER ${EXAMPLE_FOLDER}/${EXAMPLE_NAME}.h)
|
||||||
ENDIF()
|
ENDIF()
|
||||||
|
find_package(OpenMP)
|
||||||
# imgui example requires additional source files
|
# imgui example requires additional source files
|
||||||
IF(${EXAMPLE_NAME} STREQUAL "imgui")
|
IF(${EXAMPLE_NAME} STREQUAL "imgui")
|
||||||
file(GLOB ADD_SOURCE "../external/imgui/*.cpp")
|
file(GLOB ADD_SOURCE "../external/imgui/*.cpp")
|
||||||
|
|
@ -38,6 +39,10 @@ function(buildExample EXAMPLE_NAME)
|
||||||
endif(WIN32)
|
endif(WIN32)
|
||||||
|
|
||||||
set_target_properties(${EXAMPLE_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
|
set_target_properties(${EXAMPLE_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
|
||||||
|
if(OpenMP_CXX_FOUND)
|
||||||
|
message(STATUS "OpenMP found")
|
||||||
|
target_compile_options(${EXAMPLE_NAME} PRIVATE ${OpenMP_CXX_FLAGS})
|
||||||
|
endif()
|
||||||
|
|
||||||
if(RESOURCE_INSTALL_DIR)
|
if(RESOURCE_INSTALL_DIR)
|
||||||
install(TARGETS ${EXAMPLE_NAME} DESTINATION ${CMAKE_INSTALL_BINDIR})
|
install(TARGETS ${EXAMPLE_NAME} DESTINATION ${CMAKE_INSTALL_BINDIR})
|
||||||
|
|
|
||||||
|
|
@ -308,11 +308,11 @@ public:
|
||||||
const float noiseScale = static_cast<float>(rand() % 10) + 4.0f;
|
const float noiseScale = static_cast<float>(rand() % 10) + 4.0f;
|
||||||
|
|
||||||
#pragma omp parallel for
|
#pragma omp parallel for
|
||||||
for (uint32_t z = 0; z < texture.depth; z++)
|
for (int32_t z = 0; z < texture.depth; z++)
|
||||||
{
|
{
|
||||||
for (uint32_t y = 0; y < texture.height; y++)
|
for (int32_t y = 0; y < texture.height; y++)
|
||||||
{
|
{
|
||||||
for (uint32_t x = 0; x < texture.width; x++)
|
for (int32_t x = 0; x < texture.width; x++)
|
||||||
{
|
{
|
||||||
float nx = (float)x / (float)texture.width;
|
float nx = (float)x / (float)texture.width;
|
||||||
float ny = (float)y / (float)texture.height;
|
float ny = (float)y / (float)texture.height;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue