Cleanup, fix comment typos
This commit is contained in:
parent
6511d9d802
commit
5b792b056d
1 changed files with 4 additions and 4 deletions
|
|
@ -3,7 +3,7 @@
|
|||
*
|
||||
* This samples shows how to implement a simple post-processing effect
|
||||
*
|
||||
* Copyright (C) 2016-2023 Sascha Willems - www.saschawillems.de
|
||||
* Copyright (C) 2016-2024 Sascha Willems - www.saschawillems.de
|
||||
*
|
||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||
*/
|
||||
|
|
@ -420,7 +420,7 @@ public:
|
|||
setLayoutBindings = {
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 0),
|
||||
// Binding 0: Fragment shader image sampler
|
||||
// Binding 1: Fragment shader image sampler
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
|
||||
};
|
||||
descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
|
||||
|
|
@ -448,7 +448,7 @@ public:
|
|||
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
||||
// Binding 0: Vertex shader uniform buffer
|
||||
vks::initializers::writeDescriptorSet(descriptorSets.radialBlur, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.blurParams.descriptor),
|
||||
// Binding 0: Fragment shader texture sampler
|
||||
// Binding 1: Fragment shader texture sampler
|
||||
vks::initializers::writeDescriptorSet(descriptorSets.radialBlur, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &offscreenPass.descriptor),
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
||||
|
|
@ -489,7 +489,7 @@ public:
|
|||
// Radial blur pipeline
|
||||
shaderStages[0] = loadShader(getShadersPath() + "radialblur/radialblur.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getShadersPath() + "radialblur/radialblur.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
// Empty vertex input state
|
||||
// Empty vertex input state (the vertex shader generates a screen covering triangle)
|
||||
VkPipelineVertexInputStateCreateInfo emptyInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
||||
pipelineCI.pVertexInputState = &emptyInputState;
|
||||
pipelineCI.layout = pipelineLayouts.radialBlur;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue