Cleanup, fix comment typos
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6511d9d802
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5b792b056d
1 changed files with 4 additions and 4 deletions
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@ -3,7 +3,7 @@
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*
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*
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* This samples shows how to implement a simple post-processing effect
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* This samples shows how to implement a simple post-processing effect
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*
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*
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* Copyright (C) 2016-2023 Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016-2024 Sascha Willems - www.saschawillems.de
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*
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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*/
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@ -420,7 +420,7 @@ public:
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setLayoutBindings = {
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setLayoutBindings = {
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// Binding 0 : Vertex shader uniform buffer
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// Binding 0 : Vertex shader uniform buffer
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 0),
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 0),
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// Binding 0: Fragment shader image sampler
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// Binding 1: Fragment shader image sampler
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
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};
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};
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descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
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descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
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@ -448,7 +448,7 @@ public:
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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// Binding 0: Vertex shader uniform buffer
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// Binding 0: Vertex shader uniform buffer
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vks::initializers::writeDescriptorSet(descriptorSets.radialBlur, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.blurParams.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSets.radialBlur, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.blurParams.descriptor),
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// Binding 0: Fragment shader texture sampler
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// Binding 1: Fragment shader texture sampler
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vks::initializers::writeDescriptorSet(descriptorSets.radialBlur, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &offscreenPass.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSets.radialBlur, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &offscreenPass.descriptor),
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};
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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@ -489,7 +489,7 @@ public:
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// Radial blur pipeline
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// Radial blur pipeline
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shaderStages[0] = loadShader(getShadersPath() + "radialblur/radialblur.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[0] = loadShader(getShadersPath() + "radialblur/radialblur.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getShadersPath() + "radialblur/radialblur.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[1] = loadShader(getShadersPath() + "radialblur/radialblur.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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// Empty vertex input state
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// Empty vertex input state (the vertex shader generates a screen covering triangle)
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VkPipelineVertexInputStateCreateInfo emptyInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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VkPipelineVertexInputStateCreateInfo emptyInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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pipelineCI.pVertexInputState = &emptyInputState;
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pipelineCI.pVertexInputState = &emptyInputState;
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pipelineCI.layout = pipelineLayouts.radialBlur;
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pipelineCI.layout = pipelineLayouts.radialBlur;
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