Code cleanup, simplified the sample
This commit is contained in:
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dfcc55b6d5
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2 changed files with 141 additions and 370 deletions
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@ -1,7 +1,10 @@
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/*
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* Vulkan Example - Text overlay rendering on-top of an existing scene using a separate render pass
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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* This sample renders a basic text overlay on top of a 3D scene that can be used e.g. for debug purposes
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* For a more complete GUI sample see the ImGui sample
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*
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -17,56 +20,51 @@
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/*
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Mostly self-contained text overlay class
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This class contains all Vulkan resources for drawing the text overlay
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It can be plugged into an existing renderpass/command buffer
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*/
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class TextOverlay
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{
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private:
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vks::VulkanDevice *vulkanDevice;
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VkQueue queue;
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VkFormat colorFormat;
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VkFormat depthFormat;
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uint32_t *frameBufferWidth;
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uint32_t *frameBufferHeight;
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float scale;
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// Created by this class
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// Font image
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VkSampler sampler;
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VkImage image;
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VkImageView view;
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VkDeviceMemory imageMemory;
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// Character vertex buffer
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VkBuffer buffer;
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VkDeviceMemory memory;
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VkDeviceMemory imageMemory;
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VkDescriptorPool descriptorPool;
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VkDescriptorSetLayout descriptorSetLayout;
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VkDescriptorSet descriptorSet;
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VkPipelineLayout pipelineLayout;
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VkPipelineCache pipelineCache;
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VkPipeline pipeline;
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// Passed from the sample
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VkRenderPass renderPass;
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VkCommandPool commandPool;
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std::vector<VkFramebuffer*> frameBuffers;
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VkQueue queue;
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vks::VulkanDevice* vulkanDevice;
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uint32_t* frameBufferWidth;
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uint32_t* frameBufferHeight;
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std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
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float scale;
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// Pointer to mapped vertex buffer
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glm::vec4 *mapped = nullptr;
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stb_fontchar stbFontData[STB_FONT_consolas_24_latin1_NUM_CHARS];
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uint32_t numLetters;
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public:
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enum TextAlign { alignLeft, alignCenter, alignRight };
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uint32_t numLetters;
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bool visible = true;
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std::vector<VkCommandBuffer> cmdBuffers;
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TextOverlay(
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vks::VulkanDevice *vulkanDevice,
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VkQueue queue,
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std::vector<VkFramebuffer> &framebuffers,
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VkFormat colorformat,
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VkFormat depthformat,
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VkRenderPass renderPass,
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uint32_t *framebufferwidth,
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uint32_t *framebufferheight,
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float scale,
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@ -74,24 +72,13 @@ public:
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{
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this->vulkanDevice = vulkanDevice;
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this->queue = queue;
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this->colorFormat = colorformat;
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this->depthFormat = depthformat;
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this->frameBuffers.resize(framebuffers.size());
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for (uint32_t i = 0; i < framebuffers.size(); i++)
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{
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this->frameBuffers[i] = &framebuffers[i];
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}
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this->shaderStages = shaderstages;
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this->frameBufferWidth = framebufferwidth;
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this->frameBufferHeight = framebufferheight;
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this->scale = scale;
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this->renderPass = renderPass;
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cmdBuffers.resize(framebuffers.size());
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prepareResources();
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prepareRenderPass();
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preparePipeline();
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}
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@ -109,8 +96,6 @@ public:
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vkDestroyPipelineLayout(vulkanDevice->logicalDevice, pipelineLayout, nullptr);
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vkDestroyPipelineCache(vulkanDevice->logicalDevice, pipelineCache, nullptr);
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vkDestroyPipeline(vulkanDevice->logicalDevice, pipeline, nullptr);
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vkDestroyRenderPass(vulkanDevice->logicalDevice, renderPass, nullptr);
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vkDestroyCommandPool(vulkanDevice->logicalDevice, commandPool, nullptr);
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}
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// Prepare all vulkan resources required to render the font
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@ -123,23 +108,6 @@ public:
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static unsigned char font24pixels[fontHeight][fontWidth];
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stb_font_consolas_24_latin1(stbFontData, font24pixels, fontHeight);
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// Command buffer
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// Pool
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VkCommandPoolCreateInfo cmdPoolInfo = {};
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cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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cmdPoolInfo.queueFamilyIndex = vulkanDevice->queueFamilyIndices.graphics;
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cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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VK_CHECK_RESULT(vkCreateCommandPool(vulkanDevice->logicalDevice, &cmdPoolInfo, nullptr, &commandPool));
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VkCommandBufferAllocateInfo cmdBufAllocateInfo =
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vks::initializers::commandBufferAllocateInfo(
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commandPool,
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VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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(uint32_t)cmdBuffers.size());
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VK_CHECK_RESULT(vkAllocateCommandBuffers(vulkanDevice->logicalDevice, &cmdBufAllocateInfo, cmdBuffers.data()));
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// Vertex buffer
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VkDeviceSize bufferSize = TEXTOVERLAY_MAX_CHAR_COUNT * sizeof(glm::vec4);
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@ -212,12 +180,7 @@ public:
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// Copy to image
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VkCommandBuffer copyCmd;
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cmdBufAllocateInfo.commandBufferCount = 1;
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VK_CHECK_RESULT(vkAllocateCommandBuffers(vulkanDevice->logicalDevice, &cmdBufAllocateInfo, ©Cmd));
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VK_CHECK_RESULT(vkBeginCommandBuffer(copyCmd, &cmdBufInfo));
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VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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// Prepare for transfer
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vks::tools::setImageLayout(
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@ -252,16 +215,8 @@ public:
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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VK_CHECK_RESULT(vkEndCommandBuffer(copyCmd));
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vulkanDevice->flushCommandBuffer(copyCmd, queue);
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VkSubmitInfo submitInfo = vks::initializers::submitInfo();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = ©Cmd;
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VK_CHECK_RESULT(vkQueueWaitIdle(queue));
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vkFreeCommandBuffers(vulkanDevice->logicalDevice, commandPool, 1, ©Cmd);
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vkFreeMemory(vulkanDevice->logicalDevice, stagingBuffer.memory, nullptr);
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vkDestroyBuffer(vulkanDevice->logicalDevice, stagingBuffer.buffer, nullptr);
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@ -304,48 +259,33 @@ public:
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// Descriptor set layout
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std::array<VkDescriptorSetLayoutBinding, 1> setLayoutBindings;
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setLayoutBindings[0] = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0);
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VkDescriptorSetLayoutCreateInfo descriptorSetLayoutInfo =
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vks::initializers::descriptorSetLayoutCreateInfo(
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setLayoutBindings.data(),
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static_cast<uint32_t>(setLayoutBindings.size()));
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VkDescriptorSetLayoutCreateInfo descriptorSetLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(vulkanDevice->logicalDevice, &descriptorSetLayoutInfo, nullptr, &descriptorSetLayout));
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// Pipeline layout
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VkPipelineLayoutCreateInfo pipelineLayoutInfo =
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vks::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayout,
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1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(vulkanDevice->logicalDevice, &pipelineLayoutInfo, nullptr, &pipelineLayout));
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// Descriptor set
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VkDescriptorSetAllocateInfo descriptorSetAllocInfo =
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vks::initializers::descriptorSetAllocateInfo(
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descriptorPool,
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&descriptorSetLayout,
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1);
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VkDescriptorSetAllocateInfo descriptorSetAllocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(vulkanDevice->logicalDevice, &descriptorSetAllocInfo, &descriptorSet));
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VkDescriptorImageInfo texDescriptor =
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vks::initializers::descriptorImageInfo(
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sampler,
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view,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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// Descriptor for the font image
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VkDescriptorImageInfo texDescriptor = vks::initializers::descriptorImageInfo(sampler, view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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std::array<VkWriteDescriptorSet, 1> writeDescriptorSets;
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writeDescriptorSets[0] = vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &texDescriptor);
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vkUpdateDescriptorSets(vulkanDevice->logicalDevice, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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// Pipeline cache
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VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
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pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
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VK_CHECK_RESULT(vkCreatePipelineCache(vulkanDevice->logicalDevice, &pipelineCacheCreateInfo, nullptr, &pipelineCache));
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}
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// Prepare a separate pipeline for the font rendering decoupled from the main application
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void preparePipeline()
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{
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// Pipeline cache
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VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
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pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
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VK_CHECK_RESULT(vkCreatePipelineCache(vulkanDevice->logicalDevice, &pipelineCacheCreateInfo, nullptr, &pipelineCache));
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// Layout
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VkPipelineLayoutCreateInfo pipelineLayoutInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(vulkanDevice->logicalDevice, &pipelineLayoutInfo, nullptr, &pipelineLayout));
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// Enable blending, using alpha from red channel of the font texture (see text.frag)
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VkPipelineColorBlendAttachmentState blendAttachmentState{};
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blendAttachmentState.blendEnable = VK_TRUE;
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
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VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(vulkanDevice->logicalDevice, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
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}
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// Prepare a separate render pass for rendering the text as an overlay
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void prepareRenderPass()
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{
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VkAttachmentDescription attachments[2] = {};
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// Color attachment
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attachments[0].format = colorFormat;
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attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
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// Don't clear the framebuffer (like the renderpass from the example does)
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attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[0].initialLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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attachments[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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// Depth attachment
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attachments[1].format = depthFormat;
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attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
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attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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VkAttachmentReference colorReference = {};
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colorReference.attachment = 0;
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colorReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkAttachmentReference depthReference = {};
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depthReference.attachment = 1;
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depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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// Use subpass dependencies for image layout transitions
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VkSubpassDependency subpassDependencies[2] = {};
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// Transition from final to initial (VK_SUBPASS_EXTERNAL refers to all commands executed outside of the actual renderpass)
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subpassDependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
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subpassDependencies[0].dstSubpass = 0;
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subpassDependencies[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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subpassDependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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subpassDependencies[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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subpassDependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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subpassDependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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// Transition from initial to final
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subpassDependencies[1].srcSubpass = 0;
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subpassDependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
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subpassDependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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subpassDependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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subpassDependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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subpassDependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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subpassDependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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VkSubpassDescription subpassDescription = {};
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subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpassDescription.flags = 0;
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subpassDescription.inputAttachmentCount = 0;
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subpassDescription.pInputAttachments = NULL;
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subpassDescription.colorAttachmentCount = 1;
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subpassDescription.pColorAttachments = &colorReference;
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subpassDescription.pResolveAttachments = NULL;
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subpassDescription.pDepthStencilAttachment = &depthReference;
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subpassDescription.preserveAttachmentCount = 0;
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subpassDescription.pPreserveAttachments = NULL;
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VkRenderPassCreateInfo renderPassInfo = {};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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renderPassInfo.pNext = NULL;
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renderPassInfo.attachmentCount = 2;
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renderPassInfo.pAttachments = attachments;
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renderPassInfo.subpassCount = 1;
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renderPassInfo.pSubpasses = &subpassDescription;
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renderPassInfo.dependencyCount = 2;
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renderPassInfo.pDependencies = subpassDependencies;
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VK_CHECK_RESULT(vkCreateRenderPass(vulkanDevice->logicalDevice, &renderPassInfo, nullptr, &renderPass));
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}
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// Map buffer
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void beginTextUpdate()
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{
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}
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// Add text to the current buffer
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// todo : drop shadow? color attribute?
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void addText(std::string text, float x, float y, TextAlign align)
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{
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const uint32_t firstChar = STB_FONT_consolas_24_latin1_FIRST_CHAR;
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{
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vkUnmapMemory(vulkanDevice->logicalDevice, memory);
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mapped = nullptr;
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updateCommandBuffers();
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//updateCommandBuffers();
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}
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// Needs to be called by the application
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void updateCommandBuffers()
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// Issue the draw commands for the characters of the overlay
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void draw(VkCommandBuffer cmdBuffer)
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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vkCmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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vkCmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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VkClearValue clearValues[2];
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clearValues[1].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.extent.width = *frameBufferWidth;
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renderPassBeginInfo.renderArea.extent.height = *frameBufferHeight;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < cmdBuffers.size(); ++i)
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{
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renderPassBeginInfo.framebuffer = *frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(cmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vks::initializers::viewport((float)*frameBufferWidth, (float)*frameBufferHeight, 0.0f, 1.0f);
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vkCmdSetViewport(cmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(*frameBufferWidth, *frameBufferHeight, 0, 0);
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vkCmdSetScissor(cmdBuffers[i], 0, 1, &scissor);
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vkCmdBindPipeline(cmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
vkCmdBindDescriptorSets(cmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
||||
|
||||
VkDeviceSize offsets = 0;
|
||||
vkCmdBindVertexBuffers(cmdBuffers[i], 0, 1, &buffer, &offsets);
|
||||
vkCmdBindVertexBuffers(cmdBuffers[i], 1, 1, &buffer, &offsets);
|
||||
for (uint32_t j = 0; j < numLetters; j++)
|
||||
{
|
||||
vkCmdDraw(cmdBuffers[i], 4, 1, j * 4, 0);
|
||||
}
|
||||
|
||||
|
||||
vkCmdEndRenderPass(cmdBuffers[i]);
|
||||
|
||||
VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffers[i]));
|
||||
VkDeviceSize offsets = 0;
|
||||
vkCmdBindVertexBuffers(cmdBuffer, 0, 1, &buffer, &offsets);
|
||||
vkCmdBindVertexBuffers(cmdBuffer, 1, 1, &buffer, &offsets);
|
||||
// One draw command for every character. This is okay for a debug overlay, but not optimal
|
||||
// In a real-world application one would try to batch draw commands
|
||||
for (uint32_t j = 0; j < numLetters; j++) {
|
||||
vkCmdDraw(cmdBuffer, 4, 1, j * 4, 0);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
@ -616,23 +444,21 @@ public:
|
|||
class VulkanExample : public VulkanExampleBase
|
||||
{
|
||||
public:
|
||||
TextOverlay *textOverlay = nullptr;
|
||||
TextOverlay* textOverlay{ nullptr };
|
||||
|
||||
vkglTF::Model model;
|
||||
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
struct UBOVS {
|
||||
struct UniformData {
|
||||
glm::mat4 projection;
|
||||
glm::mat4 modelView;
|
||||
glm::vec4 lightPos = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
} uboVS;
|
||||
} uniformData;
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkPipeline pipeline;
|
||||
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
VkDescriptorSet descriptorSet;
|
||||
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
|
||||
VkPipeline pipeline{ VK_NULL_HANDLE };
|
||||
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
|
||||
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
|
||||
|
||||
VulkanExample() : VulkanExampleBase()
|
||||
{
|
||||
|
|
@ -646,11 +472,13 @@ public:
|
|||
|
||||
~VulkanExample()
|
||||
{
|
||||
vkDestroyPipeline(device, pipeline, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
uniformBuffer.destroy();
|
||||
delete(textOverlay);
|
||||
if (device) {
|
||||
vkDestroyPipeline(device, pipeline, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
uniformBuffer.destroy();
|
||||
delete(textOverlay);
|
||||
}
|
||||
}
|
||||
|
||||
void buildCommandBuffers()
|
||||
|
|
@ -688,6 +516,8 @@ public:
|
|||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
|
||||
model.draw(drawCmdBuffers[i]);
|
||||
|
||||
textOverlay->draw(drawCmdBuffers[i]);
|
||||
|
||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||
|
||||
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
||||
|
|
@ -699,6 +529,8 @@ public:
|
|||
// Update the text buffer displayed by the text overlay
|
||||
void updateTextOverlay(void)
|
||||
{
|
||||
uint32_t lastNumLetters = textOverlay->numLetters;
|
||||
|
||||
textOverlay->beginTextUpdate();
|
||||
|
||||
textOverlay->addText(title, 5.0f * UIOverlay.scale, 5.0f * UIOverlay.scale, TextOverlay::alignLeft);
|
||||
|
|
@ -716,12 +548,12 @@ public:
|
|||
{
|
||||
ss.str("");
|
||||
ss << std::fixed << std::setprecision(2) << std::showpos;
|
||||
ss << uboVS.modelView[0][i] << " " << uboVS.modelView[1][i] << " " << uboVS.modelView[2][i] << " " << uboVS.modelView[3][i];
|
||||
ss << uniformData.modelView[0][i] << " " << uniformData.modelView[1][i] << " " << uniformData.modelView[2][i] << " " << uniformData.modelView[3][i];
|
||||
textOverlay->addText(ss.str(), (float)width - 5.0f * UIOverlay.scale, (25.0f + (float)i * 20.0f) * UIOverlay.scale, TextOverlay::alignRight);
|
||||
}
|
||||
|
||||
glm::vec3 projected = glm::project(glm::vec3(0.0f), uboVS.modelView, uboVS.projection, glm::vec4(0, 0, (float)width, (float)height));
|
||||
textOverlay->addText("A cube", projected.x, projected.y, TextOverlay::alignCenter);
|
||||
glm::vec3 projected = glm::project(glm::vec3(0.0f), uniformData.modelView, uniformData.projection, glm::vec4(0, 0, (float)width, (float)height));
|
||||
textOverlay->addText("A torus knot", projected.x, projected.y, TextOverlay::alignCenter);
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
#else
|
||||
|
|
@ -729,54 +561,54 @@ public:
|
|||
textOverlay->addText("Hold middle mouse button and drag to move", 5.0f * UIOverlay.scale, 85.0f * UIOverlay.scale, TextOverlay::alignLeft);
|
||||
#endif
|
||||
textOverlay->endTextUpdate();
|
||||
|
||||
// If the no. of letters changed, the no. of draw commands also changes which requires a rebuild of the command buffers
|
||||
if (lastNumLetters != textOverlay->numLetters) {
|
||||
std::cout << "rebuild cb\n";
|
||||
buildCommandBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
void loadAssets()
|
||||
{
|
||||
const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
|
||||
model.loadFromFile(getAssetPath() + "models/cube.gltf", vulkanDevice, queue, glTFLoadingFlags);
|
||||
model.loadFromFile(getAssetPath() + "models/torusknot.gltf", vulkanDevice, queue, glTFLoadingFlags);
|
||||
}
|
||||
|
||||
void setupDescriptorPool()
|
||||
void setupDescriptors()
|
||||
{
|
||||
// Pool
|
||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
|
||||
};
|
||||
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||
vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||
}
|
||||
|
||||
void setupDescriptorSetLayout()
|
||||
{
|
||||
// Layout
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||
// Binding 0: Vertex shader uniform buffer
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
|
||||
};
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||
|
||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
||||
vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||
}
|
||||
|
||||
void setupDescriptorSet()
|
||||
{
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||
|
||||
// Set
|
||||
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
||||
// Binding 0: Vertex shader uniform buffer
|
||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
void preparePipelines()
|
||||
{
|
||||
// Layout
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||
|
||||
// Pipeline
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||
|
|
@ -808,24 +640,15 @@ public:
|
|||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
// Vertex shader uniform buffer block
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&uniformBuffer,
|
||||
sizeof(uboVS)));
|
||||
|
||||
// Map persistent
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData)));
|
||||
VK_CHECK_RESULT(uniformBuffer.map());
|
||||
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
uboVS.projection = camera.matrices.perspective;
|
||||
uboVS.modelView = camera.matrices.view * glm::scale(glm::mat4(1.0f), glm::vec3(0.1f));
|
||||
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
|
||||
uniformData.projection = camera.matrices.perspective;
|
||||
uniformData.modelView = camera.matrices.view;
|
||||
memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
|
||||
}
|
||||
|
||||
void prepareTextOverlay()
|
||||
|
|
@ -838,9 +661,7 @@ public:
|
|||
textOverlay = new TextOverlay(
|
||||
vulkanDevice,
|
||||
queue,
|
||||
frameBuffers,
|
||||
swapChain.colorFormat,
|
||||
depthFormat,
|
||||
renderPass,
|
||||
&width,
|
||||
&height,
|
||||
UIOverlay.scale,
|
||||
|
|
@ -849,68 +670,36 @@ public:
|
|||
updateTextOverlay();
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
|
||||
std::vector<VkCommandBuffer> commandBuffers = {
|
||||
drawCmdBuffers[currentBuffer]
|
||||
};
|
||||
if (textOverlay->visible) {
|
||||
commandBuffers.push_back(textOverlay->cmdBuffers[currentBuffer]);
|
||||
}
|
||||
|
||||
// Command buffer to be submitted to the queue
|
||||
submitInfo.commandBufferCount = static_cast<uint32_t>(commandBuffers.size());
|
||||
submitInfo.pCommandBuffers = commandBuffers.data();
|
||||
|
||||
// Submit to queue
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
loadAssets();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorSetLayout();
|
||||
setupDescriptors();
|
||||
preparePipelines();
|
||||
setupDescriptorPool();
|
||||
setupDescriptorSet();
|
||||
buildCommandBuffers();
|
||||
prepareTextOverlay();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
if (camera.updated)
|
||||
{
|
||||
updateUniformBuffers();
|
||||
}
|
||||
if (frameCounter == 0)
|
||||
{
|
||||
vkDeviceWaitIdle(device);
|
||||
updateUniformBuffers();
|
||||
if (camera.updated) {
|
||||
updateTextOverlay();
|
||||
}
|
||||
}
|
||||
|
||||
virtual void windowResized()
|
||||
{
|
||||
// SRS - Recreate text overlay resources in case number of swapchain images has changed on resize
|
||||
delete textOverlay;
|
||||
prepareTextOverlay();
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBuffers();
|
||||
updateTextOverlay();
|
||||
draw();
|
||||
}
|
||||
|
||||
virtual void keyPressed(uint32_t keyCode)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue