Updated graphics pipeline library sample

This commit is contained in:
Sascha Willems 2022-04-21 07:34:44 +02:00
parent 4e6b4fe021
commit 5bc82e9f02
5 changed files with 356 additions and 318 deletions

View file

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#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormal;
layout (location = 2) in vec3 inColor;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
vec4 lightPos;
} ubo;
layout (location = 0) out vec3 outNormal;
layout (location = 1) out vec3 outColor;
layout (location = 2) out vec3 outViewVec;
layout (location = 3) out vec3 outLightVec;
layout (location = 4) flat out vec3 outFlatNormal;
void main()
{
outNormal = inNormal;
outColor = inColor;
vec4 pos = vec4(inPos.xyz, 1.0);
gl_Position = ubo.projection * ubo.model * pos;
pos = ubo.model * pos;
outNormal = mat3(ubo.model) * inNormal;
vec3 lPos = ubo.lightPos.xyz;
outLightVec = lPos - pos.xyz;
outViewVec = -pos.xyz;
}