Device features and sparse residency check
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04fdd16076
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1 changed files with 8 additions and 14 deletions
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@ -232,15 +232,6 @@ public:
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//todo: comment
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VkSemaphore bindSparseSemaphore = VK_NULL_HANDLE;
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// Device features to be enabled for this example
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virtual VkPhysicalDeviceFeatures getEnabledFeatures()
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{
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VkPhysicalDeviceFeatures enabledFeatures{};
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enabledFeatures.shaderResourceResidency = VK_TRUE;
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enabledFeatures.shaderResourceMinLod = VK_TRUE;
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return enabledFeatures;
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}
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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zoom = -1.3f;
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@ -248,11 +239,6 @@ public:
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title = "Vulkan Example - Sparse texture residency";
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enableTextOverlay = true;
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std::cout.imbue(std::locale(""));
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// Check if the GPU supports sparse residency for 2D images
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if (!vulkanDevice->features.sparseResidencyImage2D)
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{
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vkTools::exitFatal("Device does not support sparse residency for 2D images!", "Feature not supported");
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}
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camera.type = Camera::CameraType::firstperson;
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camera.movementSpeed = 50.0f;
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#ifndef __ANDROID__
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@ -261,6 +247,9 @@ public:
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camera.position = { 84.5f, 40.5f, 225.0f };
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camera.setRotation(glm::vec3(-8.5f, -200.0f, 0.0f));
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 1024.0f);
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// Device features to be enabled for this example
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enabledFeatures.shaderResourceResidency = VK_TRUE;
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enabledFeatures.shaderResourceMinLod = VK_TRUE;
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}
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~VulkanExample()
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@ -918,6 +907,11 @@ public:
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void prepare()
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{
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VulkanExampleBase::prepare();
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// Check if the GPU supports sparse residency for 2D images
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if (!vulkanDevice->features.sparseResidencyImage2D)
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{
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vkTools::exitFatal("Device does not support sparse residency for 2D images!", "Feature not supported");
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}
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loadAssets();
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generateTerrain();
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setupVertexDescriptions();
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