Added HLSL shaders for ray tracing callable sample
Minor cleanup
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14 changed files with 168 additions and 63 deletions
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@ -8,6 +8,4 @@ void main()
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// Generate a line pattern
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vec2 pos = vec2(gl_LaunchIDEXT / 8);
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outColor = vec3(mod(pos.y, 2.0));
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// outColor = vec3(0.0, 0.0, 1.0);
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}
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@ -1,9 +0,0 @@
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#version 460
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#extension GL_EXT_ray_tracing : require
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layout(location = 2) rayPayloadInEXT bool shadowed;
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void main()
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{
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shadowed = false;
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}
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