(flat) int for samplerindex
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1461731a0e
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5 changed files with 5 additions and 6 deletions
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@ -8,12 +8,11 @@ layout (set = 0, binding = 2) uniform sampler samplers[3];
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layout (location = 0) in vec2 inUV;
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layout (location = 0) in vec2 inUV;
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layout (location = 1) in float inLodBias;
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layout (location = 1) in float inLodBias;
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layout (location = 2) in float inSamplerIndex;
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layout (location = 2) flat in int inSamplerIndex;
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layout (location = 0) out vec4 outFragColor;
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layout (location = 0) out vec4 outFragColor;
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void main()
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void main()
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{
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{
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highp int samplerIndex = int(inSamplerIndex);
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outFragColor = texture(sampler2D(textureColor, samplers[inSamplerIndex]), inUV, inLodBias);
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outFragColor = texture(sampler2D(textureColor, samplers[samplerIndex]), inUV, inLodBias);
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}
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}
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@ -13,12 +13,12 @@ layout (binding = 0) uniform UBO
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mat4 view;
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mat4 view;
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mat4 model;
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mat4 model;
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float lodBias;
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float lodBias;
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float samplerIndex;
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int samplerIndex;
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} ubo;
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} ubo;
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layout (location = 0) out vec2 outUV;
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layout (location = 0) out vec2 outUV;
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layout (location = 1) out float outLodBias;
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layout (location = 1) out float outLodBias;
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layout (location = 2) out float outSamplerIndex;
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layout (location = 2) flat out int outSamplerIndex;
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out gl_PerVertex
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out gl_PerVertex
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{
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{
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@ -67,7 +67,7 @@ public:
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glm::mat4 view;
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glm::mat4 view;
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glm::mat4 model;
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glm::mat4 model;
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float lodBias = 0.0f;
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float lodBias = 0.0f;
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float samplerIndex = 2.0f;
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uint32_t samplerIndex = 2;
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} uboVS;
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} uboVS;
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struct {
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struct {
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