Compute raytracing basic camera movement

This commit is contained in:
saschawillems 2016-09-02 20:13:12 +02:00
parent 26c39e9c67
commit 5e3b0f4b75
2 changed files with 9 additions and 2 deletions

View file

@ -206,7 +206,7 @@ vec3 renderScene(inout vec3 rayO, inout vec3 rayD, inout int id)
normal = sphereNormal(pos, spheres[i]);
float diffuse = lightDiffuse(normal, lightVec);
float specular = lightSpecular(normal, lightVec, spheres[i].specular);
color = diffuse * spheres[i].diffuse.rgb + specular;
color = diffuse * spheres[i].diffuse + specular;
}
}