Add option to only render a given number of frames.

This is useful on very slow targets, such as GPU emulators.
This commit is contained in:
Per Inge Mathisen 2021-07-29 12:15:58 +02:00
parent 2c8b29b39c
commit 5f72b0faa3
2 changed files with 6 additions and 0 deletions

View file

@ -23,6 +23,7 @@ namespace vks
public:
bool active = false;
bool outputFrameTimes = false;
int outputFrames = -1; // -1 means no frames limit
uint32_t warmup = 1;
uint32_t duration = 10;
std::vector<double> frameTimes;
@ -61,6 +62,7 @@ namespace vks
runtime += tDiff;
frameTimes.push_back(tDiff);
frameCount++;
if (outputFrames != -1 && outputFrames == frameCount) break;
};
std::cout << "Benchmark finished" << "\n";
std::cout << "device : " << deviceProps.deviceName << " (driver version: " << deviceProps.driverVersion << ")" << "\n";