Destroy shader modules after graphics pipeline has been created (Refs #277)
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1 changed files with 6 additions and 2 deletions
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@ -997,6 +997,10 @@ public:
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// Create rendering pipeline using the specified states
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// Create rendering pipeline using the specified states
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
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// Shader modules are no longer needed once the graphics pipeline has been created
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vkDestroyShaderModule(device, shaderStages[0].module, nullptr);
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vkDestroyShaderModule(device, shaderStages[1].module, nullptr);
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}
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}
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void prepareUniformBuffers()
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void prepareUniformBuffers()
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