Fold layout transitions into subpass (Refs #155), refactoring of offscreen render pass
This commit is contained in:
parent
e74e37cc16
commit
60c817691e
2 changed files with 171 additions and 248 deletions
|
|
@ -215,14 +215,17 @@ public:
|
|||
VkDeviceMemory mem;
|
||||
VkImageView view;
|
||||
};
|
||||
struct FrameBuffer {
|
||||
struct OffscreenPass {
|
||||
int32_t width, height;
|
||||
VkFramebuffer frameBuffer;
|
||||
FrameBufferAttachment color, depth;
|
||||
vkTools::VulkanTexture textureTarget;
|
||||
} offScreenFrameBuf;
|
||||
|
||||
VkCommandBuffer offScreenCmdBuffer = VK_NULL_HANDLE;
|
||||
VkRenderPass renderPass;
|
||||
VkSampler sampler;
|
||||
VkDescriptorImageInfo descriptor;
|
||||
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
|
||||
// Semaphore used to synchronize between offscreen and final scene render pass
|
||||
VkSemaphore semaphore = VK_NULL_HANDLE;
|
||||
} offscreenPass;
|
||||
|
||||
// Random tag data
|
||||
struct {
|
||||
|
|
@ -265,106 +268,29 @@ public:
|
|||
vkTools::destroyUniformData(device, &uniformData.vsScene);
|
||||
|
||||
// Offscreen
|
||||
// Texture target
|
||||
textureLoader->destroyTexture(offScreenFrameBuf.textureTarget);
|
||||
// Frame buffer
|
||||
// Color attachment
|
||||
vkDestroyImageView(device, offScreenFrameBuf.color.view, nullptr);
|
||||
vkDestroyImage(device, offScreenFrameBuf.color.image, nullptr);
|
||||
vkFreeMemory(device, offScreenFrameBuf.color.mem, nullptr);
|
||||
vkDestroyImageView(device, offscreenPass.color.view, nullptr);
|
||||
vkDestroyImage(device, offscreenPass.color.image, nullptr);
|
||||
vkFreeMemory(device, offscreenPass.color.mem, nullptr);
|
||||
|
||||
// Depth attachment
|
||||
vkDestroyImageView(device, offScreenFrameBuf.depth.view, nullptr);
|
||||
vkDestroyImage(device, offScreenFrameBuf.depth.image, nullptr);
|
||||
vkFreeMemory(device, offScreenFrameBuf.depth.mem, nullptr);
|
||||
vkDestroyFramebuffer(device, offScreenFrameBuf.frameBuffer, nullptr);
|
||||
vkDestroyImageView(device, offscreenPass.depth.view, nullptr);
|
||||
vkDestroyImage(device, offscreenPass.depth.image, nullptr);
|
||||
vkFreeMemory(device, offscreenPass.depth.mem, nullptr);
|
||||
|
||||
vkDestroyRenderPass(device, offscreenPass.renderPass, nullptr);
|
||||
vkDestroySampler(device, offscreenPass.sampler, nullptr);
|
||||
vkDestroyFramebuffer(device, offscreenPass.frameBuffer, nullptr);
|
||||
|
||||
vkFreeCommandBuffers(device, cmdPool, 1, &offscreenPass.commandBuffer);
|
||||
vkDestroySemaphore(device, offscreenPass.semaphore, nullptr);
|
||||
}
|
||||
|
||||
// Prepare a texture target and framebuffer for offscreen rendering
|
||||
void prepareOffscreen()
|
||||
{
|
||||
VkCommandBuffer cmdBuffer = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
|
||||
VkFormatProperties formatProperties;
|
||||
|
||||
// Get device properites for the requested texture format
|
||||
vkGetPhysicalDeviceFormatProperties(physicalDevice, OFFSCREEN_FORMAT, &formatProperties);
|
||||
// Check if blit destination is supported for the requested format
|
||||
// Only try for optimal tiling, linear tiling usually won't support blit as destination anyway
|
||||
assert(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT);
|
||||
|
||||
// Texture target
|
||||
|
||||
vkTools::VulkanTexture *tex = &offScreenFrameBuf.textureTarget;
|
||||
|
||||
// Prepare blit target texture
|
||||
tex->width = OFFSCREEN_DIM;
|
||||
tex->height = OFFSCREEN_DIM;
|
||||
|
||||
VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
|
||||
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageCreateInfo.format = OFFSCREEN_FORMAT;
|
||||
imageCreateInfo.extent = { OFFSCREEN_DIM, OFFSCREEN_DIM, 1 };
|
||||
imageCreateInfo.mipLevels = 1;
|
||||
imageCreateInfo.arrayLayers = 1;
|
||||
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
// Texture will be sampled in a shader and is also the blit destination
|
||||
imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
|
||||
VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
|
||||
VkMemoryRequirements memReqs;
|
||||
|
||||
VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &tex->image));
|
||||
vkGetImageMemoryRequirements(device, tex->image, &memReqs);
|
||||
memAllocInfo.allocationSize = memReqs.size;
|
||||
memAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &(tex->deviceMemory)));
|
||||
VK_CHECK_RESULT(vkBindImageMemory(device, tex->image, tex->deviceMemory, 0));
|
||||
|
||||
// Transform image layout to transfer destination
|
||||
tex->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
vkTools::setImageLayout(
|
||||
cmdBuffer,
|
||||
tex->image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
tex->imageLayout);
|
||||
|
||||
// Create sampler
|
||||
VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
|
||||
sampler.magFilter = OFFSCREEN_FILTER;
|
||||
sampler.minFilter = OFFSCREEN_FILTER;
|
||||
sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
sampler.addressModeV = sampler.addressModeU;
|
||||
sampler.addressModeW = sampler.addressModeU;
|
||||
sampler.mipLodBias = 0.0f;
|
||||
sampler.maxAnisotropy = 0;
|
||||
sampler.compareOp = VK_COMPARE_OP_NEVER;
|
||||
sampler.minLod = 0.0f;
|
||||
sampler.maxLod = 0.0f;
|
||||
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
||||
VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &tex->sampler));
|
||||
|
||||
// Create image view
|
||||
VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
|
||||
view.image = VK_NULL_HANDLE;
|
||||
view.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
view.format = OFFSCREEN_FORMAT;
|
||||
view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
|
||||
view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
||||
view.image = tex->image;
|
||||
VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &tex->view));
|
||||
|
||||
// Name for debugging
|
||||
DebugMarker::setObjectName(device, (uint64_t)tex->image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "Off-screen texture target image");
|
||||
DebugMarker::setObjectName(device, (uint64_t)tex->sampler, VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT, "Off-screen texture target sampler");
|
||||
|
||||
// Frame buffer
|
||||
offScreenFrameBuf.width = OFFSCREEN_DIM;
|
||||
offScreenFrameBuf.height = OFFSCREEN_DIM;
|
||||
offscreenPass.width = OFFSCREEN_DIM;
|
||||
offscreenPass.height = OFFSCREEN_DIM;
|
||||
|
||||
// Find a suitable depth format
|
||||
VkFormat fbDepthFormat;
|
||||
|
|
@ -375,49 +301,64 @@ public:
|
|||
VkImageCreateInfo image = vkTools::initializers::imageCreateInfo();
|
||||
image.imageType = VK_IMAGE_TYPE_2D;
|
||||
image.format = OFFSCREEN_FORMAT;
|
||||
image.extent.width = offScreenFrameBuf.width;
|
||||
image.extent.height = offScreenFrameBuf.height;
|
||||
image.extent.width = offscreenPass.width;
|
||||
image.extent.height = offscreenPass.height;
|
||||
image.extent.depth = 1;
|
||||
image.mipLevels = 1;
|
||||
image.arrayLayers = 1;
|
||||
image.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
image.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
// Image of the framebuffer is blit source
|
||||
image.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
||||
image.flags = 0;
|
||||
// We will sample directly from the color attachment
|
||||
image.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
|
||||
VkMemoryAllocateInfo memAlloc = vkTools::initializers::memoryAllocateInfo();
|
||||
VkMemoryRequirements memReqs;
|
||||
|
||||
VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offscreenPass.color.image));
|
||||
vkGetImageMemoryRequirements(device, offscreenPass.color.image, &memReqs);
|
||||
memAlloc.allocationSize = memReqs.size;
|
||||
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offscreenPass.color.mem));
|
||||
VK_CHECK_RESULT(vkBindImageMemory(device, offscreenPass.color.image, offscreenPass.color.mem, 0));
|
||||
|
||||
VkImageViewCreateInfo colorImageView = vkTools::initializers::imageViewCreateInfo();
|
||||
colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
colorImageView.format = OFFSCREEN_FORMAT;
|
||||
colorImageView.flags = 0;
|
||||
colorImageView.subresourceRange = {};
|
||||
colorImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
colorImageView.subresourceRange.baseMipLevel = 0;
|
||||
colorImageView.subresourceRange.levelCount = 1;
|
||||
colorImageView.subresourceRange.baseArrayLayer = 0;
|
||||
colorImageView.subresourceRange.layerCount = 1;
|
||||
colorImageView.image = offscreenPass.color.image;
|
||||
VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &offscreenPass.color.view));
|
||||
|
||||
VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.color.image));
|
||||
vkGetImageMemoryRequirements(device, offScreenFrameBuf.color.image, &memReqs);
|
||||
memAllocInfo.allocationSize = memReqs.size;
|
||||
memAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &offScreenFrameBuf.color.mem));
|
||||
VK_CHECK_RESULT(vkBindImageMemory(device, offScreenFrameBuf.color.image, offScreenFrameBuf.color.mem, 0));
|
||||
|
||||
vkTools::setImageLayout(
|
||||
cmdBuffer,
|
||||
offScreenFrameBuf.color.image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
|
||||
colorImageView.image = offScreenFrameBuf.color.image;
|
||||
VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &offScreenFrameBuf.color.view));
|
||||
// Create sampler to sample from the attachment in the fragment shader
|
||||
VkSamplerCreateInfo samplerInfo = vkTools::initializers::samplerCreateInfo();
|
||||
samplerInfo.magFilter = OFFSCREEN_FILTER;
|
||||
samplerInfo.minFilter = OFFSCREEN_FILTER;
|
||||
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeV = samplerInfo.addressModeU;
|
||||
samplerInfo.addressModeW = samplerInfo.addressModeU;
|
||||
samplerInfo.mipLodBias = 0.0f;
|
||||
samplerInfo.maxAnisotropy = 0;
|
||||
samplerInfo.minLod = 0.0f;
|
||||
samplerInfo.maxLod = 1.0f;
|
||||
samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
||||
VK_CHECK_RESULT(vkCreateSampler(device, &samplerInfo, nullptr, &offscreenPass.sampler));
|
||||
|
||||
// Depth stencil attachment
|
||||
image.format = fbDepthFormat;
|
||||
image.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
||||
|
||||
VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offscreenPass.depth.image));
|
||||
vkGetImageMemoryRequirements(device, offscreenPass.depth.image, &memReqs);
|
||||
memAlloc.allocationSize = memReqs.size;
|
||||
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offscreenPass.depth.mem));
|
||||
VK_CHECK_RESULT(vkBindImageMemory(device, offscreenPass.depth.image, offscreenPass.depth.mem, 0));
|
||||
|
||||
VkImageViewCreateInfo depthStencilView = vkTools::initializers::imageViewCreateInfo();
|
||||
depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
depthStencilView.format = fbDepthFormat;
|
||||
|
|
@ -428,50 +369,110 @@ public:
|
|||
depthStencilView.subresourceRange.levelCount = 1;
|
||||
depthStencilView.subresourceRange.baseArrayLayer = 0;
|
||||
depthStencilView.subresourceRange.layerCount = 1;
|
||||
depthStencilView.image = offscreenPass.depth.image;
|
||||
VK_CHECK_RESULT(vkCreateImageView(device, &depthStencilView, nullptr, &offscreenPass.depth.view));
|
||||
|
||||
VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.depth.image));
|
||||
vkGetImageMemoryRequirements(device, offScreenFrameBuf.depth.image, &memReqs);
|
||||
memAllocInfo.allocationSize = memReqs.size;
|
||||
memAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &offScreenFrameBuf.depth.mem));
|
||||
VK_CHECK_RESULT(vkBindImageMemory(device, offScreenFrameBuf.depth.image, offScreenFrameBuf.depth.mem, 0));
|
||||
// Create a separate render pass for the offscreen rendering as it may differ from the one used for scene rendering
|
||||
|
||||
vkTools::setImageLayout(
|
||||
cmdBuffer,
|
||||
offScreenFrameBuf.depth.image,
|
||||
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
||||
std::array<VkAttachmentDescription, 2> attchmentDescriptions = {};
|
||||
// Color attachment
|
||||
attchmentDescriptions[0].format = OFFSCREEN_FORMAT;
|
||||
attchmentDescriptions[0].samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
attchmentDescriptions[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
attchmentDescriptions[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
attchmentDescriptions[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
attchmentDescriptions[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
attchmentDescriptions[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
attchmentDescriptions[0].finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
// Depth attachment
|
||||
attchmentDescriptions[1].format = fbDepthFormat;
|
||||
attchmentDescriptions[1].samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
attchmentDescriptions[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
attchmentDescriptions[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
attchmentDescriptions[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
attchmentDescriptions[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
attchmentDescriptions[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
attchmentDescriptions[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
|
||||
depthStencilView.image = offScreenFrameBuf.depth.image;
|
||||
VK_CHECK_RESULT(vkCreateImageView(device, &depthStencilView, nullptr, &offScreenFrameBuf.depth.view));
|
||||
VkAttachmentReference colorReference = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
|
||||
VkAttachmentReference depthReference = { 1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL };
|
||||
|
||||
VkSubpassDescription subpassDescription = {};
|
||||
subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||
subpassDescription.colorAttachmentCount = 1;
|
||||
subpassDescription.pColorAttachments = &colorReference;
|
||||
subpassDescription.pDepthStencilAttachment = &depthReference;
|
||||
|
||||
// Use subpass dependencies for layout transitions
|
||||
std::array<VkSubpassDependency, 2> dependencies;
|
||||
|
||||
dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
|
||||
dependencies[0].dstSubpass = 0;
|
||||
dependencies[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||
dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
dependencies[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
|
||||
dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
|
||||
|
||||
dependencies[1].srcSubpass = 0;
|
||||
dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
|
||||
dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
dependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||
dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
dependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
|
||||
dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
|
||||
|
||||
// Create the actual renderpass
|
||||
VkRenderPassCreateInfo renderPassInfo = {};
|
||||
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||||
renderPassInfo.attachmentCount = static_cast<uint32_t>(attchmentDescriptions.size());
|
||||
renderPassInfo.pAttachments = attchmentDescriptions.data();
|
||||
renderPassInfo.subpassCount = 1;
|
||||
renderPassInfo.pSubpasses = &subpassDescription;
|
||||
renderPassInfo.dependencyCount = static_cast<uint32_t>(dependencies.size());
|
||||
renderPassInfo.pDependencies = dependencies.data();
|
||||
|
||||
VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassInfo, nullptr, &offscreenPass.renderPass));
|
||||
|
||||
VkImageView attachments[2];
|
||||
attachments[0] = offScreenFrameBuf.color.view;
|
||||
attachments[1] = offScreenFrameBuf.depth.view;
|
||||
attachments[0] = offscreenPass.color.view;
|
||||
attachments[1] = offscreenPass.depth.view;
|
||||
|
||||
VkFramebufferCreateInfo fbufCreateInfo = vkTools::initializers::framebufferCreateInfo();
|
||||
fbufCreateInfo.renderPass = renderPass;
|
||||
fbufCreateInfo.renderPass = offscreenPass.renderPass;
|
||||
fbufCreateInfo.attachmentCount = 2;
|
||||
fbufCreateInfo.pAttachments = attachments;
|
||||
fbufCreateInfo.width = offScreenFrameBuf.width;
|
||||
fbufCreateInfo.height = offScreenFrameBuf.height;
|
||||
fbufCreateInfo.width = offscreenPass.width;
|
||||
fbufCreateInfo.height = offscreenPass.height;
|
||||
fbufCreateInfo.layers = 1;
|
||||
VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offScreenFrameBuf.frameBuffer));
|
||||
|
||||
VulkanExampleBase::flushCommandBuffer(cmdBuffer, queue, true);
|
||||
VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offscreenPass.frameBuffer));
|
||||
|
||||
// Command buffer for offscreen rendering
|
||||
offScreenCmdBuffer = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, false);
|
||||
// Fill a descriptor for later use in a descriptor set
|
||||
offscreenPass.descriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
offscreenPass.descriptor.imageView = offscreenPass.color.view;
|
||||
offscreenPass.descriptor.sampler = offscreenPass.sampler;
|
||||
|
||||
// Name for debugging
|
||||
DebugMarker::setObjectName(device, (uint64_t)offScreenFrameBuf.color.image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "Off-screen color framebuffer");
|
||||
DebugMarker::setObjectName(device, (uint64_t)offScreenFrameBuf.depth.image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "Off-screen depth framebuffer");
|
||||
// Name some objects for debugging
|
||||
DebugMarker::setObjectName(device, (uint64_t)offscreenPass.color.image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "Off-screen color framebuffer");
|
||||
DebugMarker::setObjectName(device, (uint64_t)offscreenPass.depth.image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "Off-screen depth framebuffer");
|
||||
DebugMarker::setObjectName(device, (uint64_t)offscreenPass.sampler, VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT, "Off-screen framebuffer default sampler");
|
||||
}
|
||||
|
||||
// Command buffer for rendering color only scene for glow
|
||||
void buildOffscreenCommandBuffer()
|
||||
{
|
||||
if (offscreenPass.commandBuffer == VK_NULL_HANDLE)
|
||||
{
|
||||
offscreenPass.commandBuffer = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, false);
|
||||
}
|
||||
if (offscreenPass.semaphore == VK_NULL_HANDLE)
|
||||
{
|
||||
// Create a semaphore used to synchronize offscreen rendering and usage
|
||||
VkSemaphoreCreateInfo semaphoreCreateInfo = vkTools::initializers::semaphoreCreateInfo();
|
||||
VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &offscreenPass.semaphore));
|
||||
}
|
||||
|
||||
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
||||
|
||||
VkClearValue clearValues[2];
|
||||
|
|
@ -479,107 +480,37 @@ public:
|
|||
clearValues[1].depthStencil = { 1.0f, 0 };
|
||||
|
||||
VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
|
||||
renderPassBeginInfo.renderPass = renderPass;
|
||||
renderPassBeginInfo.framebuffer = offScreenFrameBuf.frameBuffer;
|
||||
renderPassBeginInfo.renderArea.extent.width = offScreenFrameBuf.width;
|
||||
renderPassBeginInfo.renderArea.extent.height = offScreenFrameBuf.height;
|
||||
renderPassBeginInfo.renderPass = offscreenPass.renderPass;
|
||||
renderPassBeginInfo.framebuffer = offscreenPass.frameBuffer;
|
||||
renderPassBeginInfo.renderArea.extent.width = offscreenPass.width;
|
||||
renderPassBeginInfo.renderArea.extent.height = offscreenPass.height;
|
||||
renderPassBeginInfo.clearValueCount = 2;
|
||||
renderPassBeginInfo.pClearValues = clearValues;
|
||||
|
||||
VK_CHECK_RESULT(vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo));
|
||||
VK_CHECK_RESULT(vkBeginCommandBuffer(offscreenPass.commandBuffer, &cmdBufInfo));
|
||||
|
||||
// Start a new debug marker region
|
||||
DebugMarker::beginRegion(offScreenCmdBuffer, "Off-screen scene rendering", glm::vec4(1.0f, 0.78f, 0.05f, 1.0f));
|
||||
DebugMarker::beginRegion(offscreenPass.commandBuffer, "Off-screen scene rendering", glm::vec4(1.0f, 0.78f, 0.05f, 1.0f));
|
||||
|
||||
VkViewport viewport = vkTools::initializers::viewport((float)offScreenFrameBuf.width, (float)offScreenFrameBuf.height, 0.0f, 1.0f);
|
||||
vkCmdSetViewport(offScreenCmdBuffer, 0, 1, &viewport);
|
||||
VkViewport viewport = vkTools::initializers::viewport((float)offscreenPass.width, (float)offscreenPass.height, 0.0f, 1.0f);
|
||||
vkCmdSetViewport(offscreenPass.commandBuffer, 0, 1, &viewport);
|
||||
|
||||
VkRect2D scissor = vkTools::initializers::rect2D(offScreenFrameBuf.width, offScreenFrameBuf.height, 0, 0);
|
||||
vkCmdSetScissor(offScreenCmdBuffer, 0, 1, &scissor);
|
||||
VkRect2D scissor = vkTools::initializers::rect2D(offscreenPass.width, offscreenPass.height, 0, 0);
|
||||
vkCmdSetScissor(offscreenPass.commandBuffer, 0, 1, &scissor);
|
||||
|
||||
vkCmdBeginRenderPass(offScreenCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
vkCmdBeginRenderPass(offscreenPass.commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
vkCmdBindDescriptorSets(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.scene, 0, NULL);
|
||||
vkCmdBindPipeline(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.color);
|
||||
vkCmdBindDescriptorSets(offscreenPass.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.scene, 0, NULL);
|
||||
vkCmdBindPipeline(offscreenPass.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.color);
|
||||
|
||||
// Draw glow scene
|
||||
sceneGlow.draw(offScreenCmdBuffer);
|
||||
sceneGlow.draw(offscreenPass.commandBuffer);
|
||||
|
||||
vkCmdEndRenderPass(offScreenCmdBuffer);
|
||||
vkCmdEndRenderPass(offscreenPass.commandBuffer);
|
||||
|
||||
// Make sure color writes to the framebuffer are finished before using it as transfer source
|
||||
vkTools::setImageLayout(
|
||||
offScreenCmdBuffer,
|
||||
offScreenFrameBuf.color.image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
||||
DebugMarker::endRegion(offscreenPass.commandBuffer);
|
||||
|
||||
// Transform texture target to transfer destination
|
||||
vkTools::setImageLayout(
|
||||
offScreenCmdBuffer,
|
||||
offScreenFrameBuf.textureTarget.image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
|
||||
// Blit offscreen color buffer to our texture target
|
||||
VkImageBlit imgBlit;
|
||||
|
||||
imgBlit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
imgBlit.srcSubresource.mipLevel = 0;
|
||||
imgBlit.srcSubresource.baseArrayLayer = 0;
|
||||
imgBlit.srcSubresource.layerCount = 1;
|
||||
|
||||
imgBlit.srcOffsets[0] = { 0, 0, 0 };
|
||||
imgBlit.srcOffsets[1].x = offScreenFrameBuf.width;
|
||||
imgBlit.srcOffsets[1].y = offScreenFrameBuf.height;
|
||||
imgBlit.srcOffsets[1].z = 1;
|
||||
|
||||
imgBlit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
imgBlit.dstSubresource.mipLevel = 0;
|
||||
imgBlit.dstSubresource.baseArrayLayer = 0;
|
||||
imgBlit.dstSubresource.layerCount = 1;
|
||||
|
||||
imgBlit.dstOffsets[0] = { 0, 0, 0 };
|
||||
imgBlit.dstOffsets[1].x = offScreenFrameBuf.textureTarget.width;
|
||||
imgBlit.dstOffsets[1].y = offScreenFrameBuf.textureTarget.height;
|
||||
imgBlit.dstOffsets[1].z = 1;
|
||||
|
||||
// Blit from framebuffer image to texture image
|
||||
// vkCmdBlitImage does scaling and (if necessary and possible) also does format conversions
|
||||
vkCmdBlitImage(
|
||||
offScreenCmdBuffer,
|
||||
offScreenFrameBuf.color.image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
offScreenFrameBuf.textureTarget.image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1,
|
||||
&imgBlit,
|
||||
VK_FILTER_LINEAR
|
||||
);
|
||||
|
||||
// Transform framebuffer color attachment back
|
||||
vkTools::setImageLayout(
|
||||
offScreenCmdBuffer,
|
||||
offScreenFrameBuf.color.image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
|
||||
// Transform texture target back to shader read
|
||||
// Makes sure that writes to the texture are finished before
|
||||
// it's accessed in the shader
|
||||
vkTools::setImageLayout(
|
||||
offScreenCmdBuffer,
|
||||
offScreenFrameBuf.textureTarget.image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
||||
DebugMarker::endRegion(offScreenCmdBuffer);
|
||||
|
||||
VK_CHECK_RESULT(vkEndCommandBuffer(offScreenCmdBuffer));
|
||||
VK_CHECK_RESULT(vkEndCommandBuffer(offscreenPass.commandBuffer));
|
||||
}
|
||||
|
||||
// Load a model file as separate meshes into a scene
|
||||
|
|
@ -962,12 +893,6 @@ public:
|
|||
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.scene));
|
||||
|
||||
VkDescriptorImageInfo texDescriptor =
|
||||
vkTools::initializers::descriptorImageInfo(
|
||||
offScreenFrameBuf.textureTarget.sampler,
|
||||
offScreenFrameBuf.textureTarget.view,
|
||||
VK_IMAGE_LAYOUT_GENERAL);
|
||||
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
||||
{
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
|
|
@ -981,7 +906,7 @@ public:
|
|||
descriptorSets.scene,
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
1,
|
||||
&texDescriptor)
|
||||
&offscreenPass.descriptor)
|
||||
};
|
||||
|
||||
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
||||
|
|
@ -1065,25 +990,22 @@ public:
|
|||
// Color only pipeline
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/debugmarker/colorpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/debugmarker/colorpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
pipelineCreateInfo.renderPass = offscreenPass.renderPass;
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.color));
|
||||
|
||||
// Wire frame rendering pipeline
|
||||
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
|
||||
rasterizationState.lineWidth = 1.0f;
|
||||
|
||||
pipelineCreateInfo.renderPass = renderPass;
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireframe));
|
||||
|
||||
// Post processing effect
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/debugmarker/postprocess.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/debugmarker/postprocess.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
depthStencilState.depthTestEnable = VK_FALSE;
|
||||
depthStencilState.depthWriteEnable = VK_FALSE;
|
||||
|
||||
rasterizationState.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
rasterizationState.cullMode = VK_CULL_MODE_NONE;
|
||||
|
||||
blendAttachmentState.colorWriteMask = 0xF;
|
||||
blendAttachmentState.blendEnable = VK_TRUE;
|
||||
blendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
|
||||
|
|
@ -1092,7 +1014,6 @@ public:
|
|||
blendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_DST_ALPHA;
|
||||
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.postprocess));
|
||||
|
||||
// Name shader moduels for debugging
|
||||
|
|
@ -1159,7 +1080,7 @@ public:
|
|||
// todo : use event to ensure that offscreen result is finished bfore render command buffer is started
|
||||
if (glow)
|
||||
{
|
||||
submitCmdBuffers.push_back(offScreenCmdBuffer);
|
||||
submitCmdBuffers.push_back(offscreenPass.commandBuffer);
|
||||
}
|
||||
submitCmdBuffers.push_back(drawCmdBuffers[currentBuffer]);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue