Merge pull request #991 from natevm/master
Example demonstrating how to use SBT record data in a ray tracing pipeline
This commit is contained in:
commit
61cc2e3d18
14 changed files with 1139 additions and 0 deletions
19
data/shaders/glsl/raytracingsbtdata/closesthit.rchit
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data/shaders/glsl/raytracingsbtdata/closesthit.rchit
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#version 460
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#extension GL_EXT_ray_tracing : enable
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#extension GL_EXT_nonuniform_qualifier : enable
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layout(location = 0) rayPayloadInEXT vec3 hitValue;
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hitAttributeEXT vec2 attribs;
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layout(shaderRecordEXT, std430) buffer SBT {
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float r;
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float g;
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float b;
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};
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void main()
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{
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// Update the hit value to the hit record SBT data associated with this
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// geometry ID and ray ID
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hitValue = vec3(r, g, b);
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}
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data/shaders/glsl/raytracingsbtdata/closesthit.rchit.spv
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data/shaders/glsl/raytracingsbtdata/closesthit.rchit.spv
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17
data/shaders/glsl/raytracingsbtdata/miss.rmiss
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data/shaders/glsl/raytracingsbtdata/miss.rmiss
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#version 460
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#extension GL_EXT_ray_tracing : enable
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layout(location = 0) rayPayloadInEXT vec3 hitValue;
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layout(shaderRecordEXT, std430) buffer SBT {
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float r;
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float g;
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float b;
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};
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void main()
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{
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// Update the hit value to the hit record SBT data associated with this
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// miss record
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hitValue = vec3(r, g, b);
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}
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data/shaders/glsl/raytracingsbtdata/miss.rmiss.spv
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data/shaders/glsl/raytracingsbtdata/miss.rmiss.spv
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52
data/shaders/glsl/raytracingsbtdata/raygen.rgen
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data/shaders/glsl/raytracingsbtdata/raygen.rgen
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#version 460
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#extension GL_EXT_ray_tracing : enable
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layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS;
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layout(binding = 1, set = 0, rgba8) uniform image2D image;
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layout(binding = 2, set = 0) uniform CameraProperties
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{
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mat4 viewInverse;
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mat4 projInverse;
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} cam;
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layout(location = 0) rayPayloadEXT vec3 hitValue;
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layout(shaderRecordEXT, std430) buffer SBT {
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float r;
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float g;
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float b;
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};
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void main()
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{
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const vec2 pixelCenter = vec2(gl_LaunchIDEXT.xy) + vec2(0.5);
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const vec2 inUV = pixelCenter/vec2(gl_LaunchSizeEXT.xy);
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vec2 d = inUV * 2.0 - 1.0;
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vec4 origin = cam.viewInverse * vec4(0,0,0,1);
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vec4 target = cam.projInverse * vec4(d.x, d.y, 1, 1) ;
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vec4 direction = cam.viewInverse*vec4(normalize(target.xyz), 0) ;
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float tmin = 0.001;
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float tmax = 10000.0;
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// use border to demonstrate raygen record data
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if (all(greaterThan(gl_LaunchIDEXT.xy, ivec2(16, 16))) && all(lessThan(gl_LaunchIDEXT.xy, gl_LaunchSizeEXT.xy - ivec2(16, 16))))
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{
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// Generate a checker board pattern to trace out rays or use hit record data
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ivec2 pos = ivec2(gl_LaunchIDEXT / 16);
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if (((pos.x + pos.y % 2) % 2) == 0) {
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// This will set hit value to either hit or miss SBT record color
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traceRayEXT(topLevelAS, gl_RayFlagsOpaqueEXT, 0xff, 0, 0, 0, origin.xyz, tmin, direction.xyz, tmax, 0);
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}
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else {
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// Set the hit value to the raygen SBT data
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hitValue = vec3(r, g, b);
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}
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}
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else {
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// Set hit value to black
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hitValue = vec3(0.0, 0.0, 0.0);
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}
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imageStore(image, ivec2(gl_LaunchIDEXT.xy), vec4(hitValue, 0.0));
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}
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data/shaders/glsl/raytracingsbtdata/raygen.rgen.spv
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data/shaders/glsl/raytracingsbtdata/raygen.rgen.spv
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27
data/shaders/hlsl/raytracingsbtdata/closesthit.rchit
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data/shaders/hlsl/raytracingsbtdata/closesthit.rchit
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// Copyright 2020 Google LLC
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struct Attribute
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{
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float2 attribs;
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};
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struct Payload
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{
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[[vk::location(0)]] float3 hitValue;
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};
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struct SBT {
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float r;
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float g;
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float b;
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};
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[[vk::shader_record_ext]]
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ConstantBuffer<SBT> sbt;
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[shader("closesthit")]
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void main(inout Payload p, in float2 attribs)
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{
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// Update the hit value to the hit record SBT data associated with this
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// geometry ID and ray ID
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p.hitValue = float3(sbt.r, sbt.g, sbt.g);
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}
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BIN
data/shaders/hlsl/raytracingsbtdata/closesthit.rchit.spv
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data/shaders/hlsl/raytracingsbtdata/closesthit.rchit.spv
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22
data/shaders/hlsl/raytracingsbtdata/miss.rmiss
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data/shaders/hlsl/raytracingsbtdata/miss.rmiss
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// Copyright 2020 Google LLC
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struct Payload
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{
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[[vk::location(0)]] float3 hitValue;
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};
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struct SBT {
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float r;
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float g;
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float b;
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};
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[[vk::shader_record_ext]]
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ConstantBuffer<SBT> sbt;
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[shader("miss")]
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void main(inout Payload p)
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{
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// Update the hit value to the hit record SBT data associated with this
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// miss record
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p.hitValue = float3(sbt.r, sbt.g, sbt.g);
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}
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data/shaders/hlsl/raytracingsbtdata/miss.rmiss.spv
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data/shaders/hlsl/raytracingsbtdata/miss.rmiss.spv
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65
data/shaders/hlsl/raytracingsbtdata/raygen.rgen
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data/shaders/hlsl/raytracingsbtdata/raygen.rgen
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// Copyright 2020 Google LLC
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RaytracingAccelerationStructure rs : register(t0);
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RWTexture2D<float4> image : register(u1);
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struct CameraProperties
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{
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float4x4 viewInverse;
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float4x4 projInverse;
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};
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cbuffer cam : register(b2) { CameraProperties cam; };
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struct Payload
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{
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[[vk::location(0)]] float3 hitValue;
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};
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struct SBT {
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float r;
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float g;
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float b;
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};
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[[vk::shader_record_ext]]
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ConstantBuffer<SBT> sbt;
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[shader("raygeneration")]
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void main()
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{
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uint3 LaunchID = DispatchRaysIndex();
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uint3 LaunchSize = DispatchRaysDimensions();
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const float2 pixelCenter = float2(LaunchID.xy) + float2(0.5, 0.5);
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const float2 inUV = pixelCenter/float2(LaunchSize.xy);
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float2 d = inUV * 2.0 - 1.0;
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float4 target = mul(cam.projInverse, float4(d.x, d.y, 1, 1));
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RayDesc rayDesc;
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rayDesc.Origin = mul(cam.viewInverse, float4(0,0,0,1)).xyz;
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rayDesc.Direction = mul(cam.viewInverse, float4(normalize(target.xyz), 0)).xyz;
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rayDesc.TMin = 0.001;
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rayDesc.TMax = 10000.0;
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Payload payload;
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// use border to demonstrate raygen record data
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if (all(LaunchID.xy > int2(16, 16)) && all(LaunchID.xy < LaunchSize.xy - int2(16, 16)))
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{
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// Generate a checker board pattern to trace out rays or use hit record data
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int2 pos = int2(LaunchID.xy / 16);
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if (((pos.x + pos.y % 2) % 2) == 0) {
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// This will set hit value to either hit or miss SBT record color
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TraceRay(rs, RAY_FLAG_FORCE_OPAQUE, 0xff, 0, 0, 0, rayDesc, payload);
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}
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else {
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// Set the hit value to the raygen SBT data
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payload.hitValue = float3(sbt.r, sbt.g, sbt.b);
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}
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}
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else {
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// Set hit value to black
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payload.hitValue = float3(0.0, 0.0, 0.0);
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}
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image[int2(LaunchID.xy)] = float4(payload.hitValue, 0.0);
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}
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data/shaders/hlsl/raytracingsbtdata/raygen.rgen.spv
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data/shaders/hlsl/raytracingsbtdata/raygen.rgen.spv
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@ -131,6 +131,7 @@ set(EXAMPLES
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raytracingbasic
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raytracingcallable
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raytracingreflections
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raytracingsbtdata
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raytracingshadows
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renderheadless
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screenshot
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936
examples/raytracingsbtdata/raytracingsbtdata.cpp
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936
examples/raytracingsbtdata/raytracingsbtdata.cpp
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/*
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* Vulkan Example - Hardware accelerated ray tracing example using SBT data
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*
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* Uses the data section of each shader binding table record to color the background and geometry
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*
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* Example by Nate Morrical (https://github.com/natevm)
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*
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* Copyright (C) 2019-2020 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include "vulkanexamplebase.h"
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// Holds data for a ray tracing scratch buffer that is used as a temporary storage
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struct RayTracingScratchBuffer
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{
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uint64_t deviceAddress = 0;
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VkBuffer handle = VK_NULL_HANDLE;
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VkDeviceMemory memory = VK_NULL_HANDLE;
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};
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// Ray tracing acceleration structure
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struct AccelerationStructure {
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VkAccelerationStructureKHR handle;
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uint64_t deviceAddress = 0;
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VkDeviceMemory memory;
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VkBuffer buffer;
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};
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class VulkanExample : public VulkanExampleBase
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{
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public:
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PFN_vkGetBufferDeviceAddressKHR vkGetBufferDeviceAddressKHR;
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PFN_vkCreateAccelerationStructureKHR vkCreateAccelerationStructureKHR;
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PFN_vkDestroyAccelerationStructureKHR vkDestroyAccelerationStructureKHR;
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PFN_vkGetAccelerationStructureBuildSizesKHR vkGetAccelerationStructureBuildSizesKHR;
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PFN_vkGetAccelerationStructureDeviceAddressKHR vkGetAccelerationStructureDeviceAddressKHR;
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PFN_vkCmdBuildAccelerationStructuresKHR vkCmdBuildAccelerationStructuresKHR;
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PFN_vkBuildAccelerationStructuresKHR vkBuildAccelerationStructuresKHR;
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PFN_vkCmdTraceRaysKHR vkCmdTraceRaysKHR;
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PFN_vkGetRayTracingShaderGroupHandlesKHR vkGetRayTracingShaderGroupHandlesKHR;
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PFN_vkCreateRayTracingPipelinesKHR vkCreateRayTracingPipelinesKHR;
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VkPhysicalDeviceRayTracingPipelinePropertiesKHR rayTracingPipelineProperties{};
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VkPhysicalDeviceAccelerationStructureFeaturesKHR accelerationStructureFeatures{};
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VkPhysicalDeviceBufferDeviceAddressFeatures enabledBufferDeviceAddresFeatures{};
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VkPhysicalDeviceRayTracingPipelineFeaturesKHR enabledRayTracingPipelineFeatures{};
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VkPhysicalDeviceAccelerationStructureFeaturesKHR enabledAccelerationStructureFeatures{};
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AccelerationStructure bottomLevelAS{};
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AccelerationStructure topLevelAS{};
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vks::Buffer vertexBuffer;
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vks::Buffer indexBuffer;
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uint32_t indexCount;
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vks::Buffer transformBuffer;
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std::vector<VkRayTracingShaderGroupCreateInfoKHR> shaderGroups{};
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vks::Buffer raygenShaderBindingTable;
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vks::Buffer missShaderBindingTable;
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vks::Buffer hitShaderBindingTable;
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struct StorageImage {
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VkDeviceMemory memory;
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VkImage image;
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VkImageView view;
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VkFormat format;
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} storageImage;
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struct UniformData {
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glm::mat4 viewInverse;
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glm::mat4 projInverse;
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} uniformData;
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vks::Buffer ubo;
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VkPipeline pipeline;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSet descriptorSet;
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VkDescriptorSetLayout descriptorSetLayout;
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VulkanExample() : VulkanExampleBase()
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{
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title = "Ray tracing SBT data";
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settings.overlay = false;
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camera.type = Camera::CameraType::lookat;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(0.0f, 0.0f, 0.0f));
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camera.setTranslation(glm::vec3(0.0f, 0.0f, -2.5f));
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// Require Vulkan 1.1
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apiVersion = VK_API_VERSION_1_1;
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// Ray tracing related extensions required by this sample
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enabledDeviceExtensions.push_back(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME);
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// Required by VK_KHR_acceleration_structure
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enabledDeviceExtensions.push_back(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
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// Required for VK_KHR_ray_tracing_pipeline
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enabledDeviceExtensions.push_back(VK_KHR_SPIRV_1_4_EXTENSION_NAME);
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// Required by VK_KHR_spirv_1_4
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enabledDeviceExtensions.push_back(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
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}
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~VulkanExample()
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{
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkDestroyImageView(device, storageImage.view, nullptr);
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vkDestroyImage(device, storageImage.image, nullptr);
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vkFreeMemory(device, storageImage.memory, nullptr);
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vkFreeMemory(device, bottomLevelAS.memory, nullptr);
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vkDestroyBuffer(device, bottomLevelAS.buffer, nullptr);
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vkDestroyAccelerationStructureKHR(device, bottomLevelAS.handle, nullptr);
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vkFreeMemory(device, topLevelAS.memory, nullptr);
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vkDestroyBuffer(device, topLevelAS.buffer, nullptr);
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vkDestroyAccelerationStructureKHR(device, topLevelAS.handle, nullptr);
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vertexBuffer.destroy();
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indexBuffer.destroy();
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transformBuffer.destroy();
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raygenShaderBindingTable.destroy();
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missShaderBindingTable.destroy();
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hitShaderBindingTable.destroy();
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ubo.destroy();
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}
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/*
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Create a scratch buffer to hold temporary data for a ray tracing acceleration structure
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*/
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RayTracingScratchBuffer createScratchBuffer(VkDeviceSize size)
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{
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RayTracingScratchBuffer scratchBuffer{};
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VkBufferCreateInfo bufferCreateInfo{};
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bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferCreateInfo.size = size;
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bufferCreateInfo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
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VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &scratchBuffer.handle));
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VkMemoryRequirements memoryRequirements{};
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vkGetBufferMemoryRequirements(device, scratchBuffer.handle, &memoryRequirements);
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VkMemoryAllocateFlagsInfo memoryAllocateFlagsInfo{};
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memoryAllocateFlagsInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
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memoryAllocateFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
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VkMemoryAllocateInfo memoryAllocateInfo = {};
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memoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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memoryAllocateInfo.pNext = &memoryAllocateFlagsInfo;
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memoryAllocateInfo.allocationSize = memoryRequirements.size;
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memoryAllocateInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memoryAllocateInfo, nullptr, &scratchBuffer.memory));
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VK_CHECK_RESULT(vkBindBufferMemory(device, scratchBuffer.handle, scratchBuffer.memory, 0));
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VkBufferDeviceAddressInfoKHR bufferDeviceAddressInfo{};
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bufferDeviceAddressInfo.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO;
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bufferDeviceAddressInfo.buffer = scratchBuffer.handle;
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scratchBuffer.deviceAddress = vkGetBufferDeviceAddressKHR(device, &bufferDeviceAddressInfo);
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return scratchBuffer;
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}
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void deleteScratchBuffer(RayTracingScratchBuffer& scratchBuffer)
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{
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if (scratchBuffer.memory != VK_NULL_HANDLE) {
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vkFreeMemory(device, scratchBuffer.memory, nullptr);
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}
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if (scratchBuffer.handle != VK_NULL_HANDLE) {
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vkDestroyBuffer(device, scratchBuffer.handle, nullptr);
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}
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}
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void createAccelerationStructureBuffer(AccelerationStructure &accelerationStructure, VkAccelerationStructureBuildSizesInfoKHR buildSizeInfo)
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{
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VkBufferCreateInfo bufferCreateInfo{};
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bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferCreateInfo.size = buildSizeInfo.accelerationStructureSize;
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bufferCreateInfo.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
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VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &accelerationStructure.buffer));
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VkMemoryRequirements memoryRequirements{};
|
||||
vkGetBufferMemoryRequirements(device, accelerationStructure.buffer, &memoryRequirements);
|
||||
VkMemoryAllocateFlagsInfo memoryAllocateFlagsInfo{};
|
||||
memoryAllocateFlagsInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
|
||||
memoryAllocateFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
|
||||
VkMemoryAllocateInfo memoryAllocateInfo{};
|
||||
memoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
memoryAllocateInfo.pNext = &memoryAllocateFlagsInfo;
|
||||
memoryAllocateInfo.allocationSize = memoryRequirements.size;
|
||||
memoryAllocateInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device, &memoryAllocateInfo, nullptr, &accelerationStructure.memory));
|
||||
VK_CHECK_RESULT(vkBindBufferMemory(device, accelerationStructure.buffer, accelerationStructure.memory, 0));
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Gets the device address from a buffer that's required for some of the buffers used for ray tracing
|
||||
*/
|
||||
uint64_t getBufferDeviceAddress(VkBuffer buffer)
|
||||
{
|
||||
VkBufferDeviceAddressInfoKHR bufferDeviceAI{};
|
||||
bufferDeviceAI.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO;
|
||||
bufferDeviceAI.buffer = buffer;
|
||||
return vkGetBufferDeviceAddressKHR(device, &bufferDeviceAI);
|
||||
}
|
||||
|
||||
/*
|
||||
Set up a storage image that the ray generation shader will be writing to
|
||||
*/
|
||||
void createStorageImage()
|
||||
{
|
||||
VkImageCreateInfo image = vks::initializers::imageCreateInfo();
|
||||
image.imageType = VK_IMAGE_TYPE_2D;
|
||||
image.format = swapChain.colorFormat;
|
||||
image.extent.width = width;
|
||||
image.extent.height = height;
|
||||
image.extent.depth = 1;
|
||||
image.mipLevels = 1;
|
||||
image.arrayLayers = 1;
|
||||
image.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
image.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
image.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_STORAGE_BIT;
|
||||
image.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &storageImage.image));
|
||||
|
||||
VkMemoryRequirements memReqs;
|
||||
vkGetImageMemoryRequirements(device, storageImage.image, &memReqs);
|
||||
VkMemoryAllocateInfo memoryAllocateInfo = vks::initializers::memoryAllocateInfo();
|
||||
memoryAllocateInfo.allocationSize = memReqs.size;
|
||||
memoryAllocateInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device, &memoryAllocateInfo, nullptr, &storageImage.memory));
|
||||
VK_CHECK_RESULT(vkBindImageMemory(device, storageImage.image, storageImage.memory, 0));
|
||||
|
||||
VkImageViewCreateInfo colorImageView = vks::initializers::imageViewCreateInfo();
|
||||
colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
colorImageView.format = swapChain.colorFormat;
|
||||
colorImageView.subresourceRange = {};
|
||||
colorImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
colorImageView.subresourceRange.baseMipLevel = 0;
|
||||
colorImageView.subresourceRange.levelCount = 1;
|
||||
colorImageView.subresourceRange.baseArrayLayer = 0;
|
||||
colorImageView.subresourceRange.layerCount = 1;
|
||||
colorImageView.image = storageImage.image;
|
||||
VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &storageImage.view));
|
||||
|
||||
VkCommandBuffer cmdBuffer = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
vks::tools::setImageLayout(cmdBuffer, storageImage.image,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_GENERAL,
|
||||
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });
|
||||
vulkanDevice->flushCommandBuffer(cmdBuffer, queue);
|
||||
}
|
||||
|
||||
/*
|
||||
Create the bottom level acceleration structure contains the scene's actual geometry (vertices, triangles)
|
||||
*/
|
||||
void createBottomLevelAccelerationStructure()
|
||||
{
|
||||
// Setup vertices for a single triangle
|
||||
struct Vertex {
|
||||
float pos[3];
|
||||
};
|
||||
std::vector<Vertex> vertices = {
|
||||
{ { 1.0f, 1.0f, 0.0f } },
|
||||
{ { -1.0f, 1.0f, 0.0f } },
|
||||
{ { 0.0f, -1.0f, 0.0f } }
|
||||
};
|
||||
|
||||
// Setup indices
|
||||
std::vector<uint32_t> indices = { 0, 1, 2 };
|
||||
indexCount = static_cast<uint32_t>(indices.size());
|
||||
|
||||
// Setup identity transform matrix
|
||||
VkTransformMatrixKHR transformMatrix = {
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f
|
||||
};
|
||||
|
||||
// Create buffers
|
||||
// For the sake of simplicity we won't stage the vertex data to the GPU memory
|
||||
// Vertex buffer
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&vertexBuffer,
|
||||
vertices.size() * sizeof(Vertex),
|
||||
vertices.data()));
|
||||
// Index buffer
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&indexBuffer,
|
||||
indices.size() * sizeof(uint32_t),
|
||||
indices.data()));
|
||||
// Transform buffer
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&transformBuffer,
|
||||
sizeof(VkTransformMatrixKHR),
|
||||
&transformMatrix));
|
||||
|
||||
VkDeviceOrHostAddressConstKHR vertexBufferDeviceAddress{};
|
||||
VkDeviceOrHostAddressConstKHR indexBufferDeviceAddress{};
|
||||
VkDeviceOrHostAddressConstKHR transformBufferDeviceAddress{};
|
||||
|
||||
vertexBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(vertexBuffer.buffer);
|
||||
indexBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(indexBuffer.buffer);
|
||||
transformBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(transformBuffer.buffer);
|
||||
|
||||
// Build
|
||||
VkAccelerationStructureGeometryKHR accelerationStructureGeometry{};
|
||||
accelerationStructureGeometry.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
|
||||
accelerationStructureGeometry.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
|
||||
accelerationStructureGeometry.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
|
||||
accelerationStructureGeometry.geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
|
||||
accelerationStructureGeometry.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
|
||||
accelerationStructureGeometry.geometry.triangles.vertexData = vertexBufferDeviceAddress;
|
||||
accelerationStructureGeometry.geometry.triangles.maxVertex = 3;
|
||||
accelerationStructureGeometry.geometry.triangles.vertexStride = sizeof(Vertex);
|
||||
accelerationStructureGeometry.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
|
||||
accelerationStructureGeometry.geometry.triangles.indexData = indexBufferDeviceAddress;
|
||||
accelerationStructureGeometry.geometry.triangles.transformData.deviceAddress = 0;
|
||||
accelerationStructureGeometry.geometry.triangles.transformData.hostAddress = nullptr;
|
||||
accelerationStructureGeometry.geometry.triangles.transformData = transformBufferDeviceAddress;
|
||||
|
||||
// Get size info
|
||||
VkAccelerationStructureBuildGeometryInfoKHR accelerationStructureBuildGeometryInfo{};
|
||||
accelerationStructureBuildGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
|
||||
accelerationStructureBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
|
||||
accelerationStructureBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
|
||||
accelerationStructureBuildGeometryInfo.geometryCount = 1;
|
||||
accelerationStructureBuildGeometryInfo.pGeometries = &accelerationStructureGeometry;
|
||||
|
||||
const uint32_t numTriangles = 1;
|
||||
VkAccelerationStructureBuildSizesInfoKHR accelerationStructureBuildSizesInfo{};
|
||||
accelerationStructureBuildSizesInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR;
|
||||
vkGetAccelerationStructureBuildSizesKHR(
|
||||
device,
|
||||
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR,
|
||||
&accelerationStructureBuildGeometryInfo,
|
||||
&numTriangles,
|
||||
&accelerationStructureBuildSizesInfo);
|
||||
|
||||
createAccelerationStructureBuffer(bottomLevelAS, accelerationStructureBuildSizesInfo);
|
||||
|
||||
VkAccelerationStructureCreateInfoKHR accelerationStructureCreateInfo{};
|
||||
accelerationStructureCreateInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR;
|
||||
accelerationStructureCreateInfo.buffer = bottomLevelAS.buffer;
|
||||
accelerationStructureCreateInfo.size = accelerationStructureBuildSizesInfo.accelerationStructureSize;
|
||||
accelerationStructureCreateInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
|
||||
vkCreateAccelerationStructureKHR(device, &accelerationStructureCreateInfo, nullptr, &bottomLevelAS.handle);
|
||||
|
||||
// Create a small scratch buffer used during build of the bottom level acceleration structure
|
||||
RayTracingScratchBuffer scratchBuffer = createScratchBuffer(accelerationStructureBuildSizesInfo.buildScratchSize);
|
||||
|
||||
VkAccelerationStructureBuildGeometryInfoKHR accelerationBuildGeometryInfo{};
|
||||
accelerationBuildGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
|
||||
accelerationBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
|
||||
accelerationBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
|
||||
accelerationBuildGeometryInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
|
||||
accelerationBuildGeometryInfo.dstAccelerationStructure = bottomLevelAS.handle;
|
||||
accelerationBuildGeometryInfo.geometryCount = 1;
|
||||
accelerationBuildGeometryInfo.pGeometries = &accelerationStructureGeometry;
|
||||
accelerationBuildGeometryInfo.scratchData.deviceAddress = scratchBuffer.deviceAddress;
|
||||
|
||||
VkAccelerationStructureBuildRangeInfoKHR accelerationStructureBuildRangeInfo{};
|
||||
accelerationStructureBuildRangeInfo.primitiveCount = numTriangles;
|
||||
accelerationStructureBuildRangeInfo.primitiveOffset = 0;
|
||||
accelerationStructureBuildRangeInfo.firstVertex = 0;
|
||||
accelerationStructureBuildRangeInfo.transformOffset = 0;
|
||||
std::vector<VkAccelerationStructureBuildRangeInfoKHR*> accelerationBuildStructureRangeInfos = { &accelerationStructureBuildRangeInfo };
|
||||
|
||||
// Build the acceleration structure on the device via a one-time command buffer submission
|
||||
// Some implementations may support acceleration structure building on the host (VkPhysicalDeviceAccelerationStructureFeaturesKHR->accelerationStructureHostCommands), but we prefer device builds
|
||||
VkCommandBuffer commandBuffer = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
vkCmdBuildAccelerationStructuresKHR(
|
||||
commandBuffer,
|
||||
1,
|
||||
&accelerationBuildGeometryInfo,
|
||||
accelerationBuildStructureRangeInfos.data());
|
||||
vulkanDevice->flushCommandBuffer(commandBuffer, queue);
|
||||
|
||||
VkAccelerationStructureDeviceAddressInfoKHR accelerationDeviceAddressInfo{};
|
||||
accelerationDeviceAddressInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR;
|
||||
accelerationDeviceAddressInfo.accelerationStructure = bottomLevelAS.handle;
|
||||
bottomLevelAS.deviceAddress = vkGetAccelerationStructureDeviceAddressKHR(device, &accelerationDeviceAddressInfo);
|
||||
|
||||
deleteScratchBuffer(scratchBuffer);
|
||||
}
|
||||
|
||||
/*
|
||||
The top level acceleration structure contains the scene's object instances
|
||||
*/
|
||||
void createTopLevelAccelerationStructure()
|
||||
{
|
||||
VkTransformMatrixKHR transformMatrix = {
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f };
|
||||
|
||||
VkAccelerationStructureInstanceKHR instance{};
|
||||
instance.transform = transformMatrix;
|
||||
instance.instanceCustomIndex = 0;
|
||||
instance.mask = 0xFF;
|
||||
instance.instanceShaderBindingTableRecordOffset = 0;
|
||||
instance.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
instance.accelerationStructureReference = bottomLevelAS.deviceAddress;
|
||||
|
||||
// Buffer for instance data
|
||||
vks::Buffer instancesBuffer;
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&instancesBuffer,
|
||||
sizeof(VkAccelerationStructureInstanceKHR),
|
||||
&instance));
|
||||
|
||||
VkDeviceOrHostAddressConstKHR instanceDataDeviceAddress{};
|
||||
instanceDataDeviceAddress.deviceAddress = getBufferDeviceAddress(instancesBuffer.buffer);
|
||||
|
||||
VkAccelerationStructureGeometryKHR accelerationStructureGeometry{};
|
||||
accelerationStructureGeometry.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
|
||||
accelerationStructureGeometry.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
|
||||
accelerationStructureGeometry.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
|
||||
accelerationStructureGeometry.geometry.instances.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR;
|
||||
accelerationStructureGeometry.geometry.instances.arrayOfPointers = VK_FALSE;
|
||||
accelerationStructureGeometry.geometry.instances.data = instanceDataDeviceAddress;
|
||||
|
||||
// Get size info
|
||||
/*
|
||||
The pSrcAccelerationStructure, dstAccelerationStructure, and mode members of pBuildInfo are ignored. Any VkDeviceOrHostAddressKHR members of pBuildInfo are ignored by this command, except that the hostAddress member of VkAccelerationStructureGeometryTrianglesDataKHR::transformData will be examined to check if it is NULL.*
|
||||
*/
|
||||
VkAccelerationStructureBuildGeometryInfoKHR accelerationStructureBuildGeometryInfo{};
|
||||
accelerationStructureBuildGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
|
||||
accelerationStructureBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
|
||||
accelerationStructureBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
|
||||
accelerationStructureBuildGeometryInfo.geometryCount = 1;
|
||||
accelerationStructureBuildGeometryInfo.pGeometries = &accelerationStructureGeometry;
|
||||
|
||||
uint32_t primitive_count = 1;
|
||||
|
||||
VkAccelerationStructureBuildSizesInfoKHR accelerationStructureBuildSizesInfo{};
|
||||
accelerationStructureBuildSizesInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR;
|
||||
vkGetAccelerationStructureBuildSizesKHR(
|
||||
device,
|
||||
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR,
|
||||
&accelerationStructureBuildGeometryInfo,
|
||||
&primitive_count,
|
||||
&accelerationStructureBuildSizesInfo);
|
||||
|
||||
createAccelerationStructureBuffer(topLevelAS, accelerationStructureBuildSizesInfo);
|
||||
|
||||
VkAccelerationStructureCreateInfoKHR accelerationStructureCreateInfo{};
|
||||
accelerationStructureCreateInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR;
|
||||
accelerationStructureCreateInfo.buffer = topLevelAS.buffer;
|
||||
accelerationStructureCreateInfo.size = accelerationStructureBuildSizesInfo.accelerationStructureSize;
|
||||
accelerationStructureCreateInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
|
||||
vkCreateAccelerationStructureKHR(device, &accelerationStructureCreateInfo, nullptr, &topLevelAS.handle);
|
||||
|
||||
// Create a small scratch buffer used during build of the top level acceleration structure
|
||||
RayTracingScratchBuffer scratchBuffer = createScratchBuffer(accelerationStructureBuildSizesInfo.buildScratchSize);
|
||||
|
||||
VkAccelerationStructureBuildGeometryInfoKHR accelerationBuildGeometryInfo{};
|
||||
accelerationBuildGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
|
||||
accelerationBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
|
||||
accelerationBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
|
||||
accelerationBuildGeometryInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
|
||||
accelerationBuildGeometryInfo.dstAccelerationStructure = topLevelAS.handle;
|
||||
accelerationBuildGeometryInfo.geometryCount = 1;
|
||||
accelerationBuildGeometryInfo.pGeometries = &accelerationStructureGeometry;
|
||||
accelerationBuildGeometryInfo.scratchData.deviceAddress = scratchBuffer.deviceAddress;
|
||||
|
||||
VkAccelerationStructureBuildRangeInfoKHR accelerationStructureBuildRangeInfo{};
|
||||
accelerationStructureBuildRangeInfo.primitiveCount = 1;
|
||||
accelerationStructureBuildRangeInfo.primitiveOffset = 0;
|
||||
accelerationStructureBuildRangeInfo.firstVertex = 0;
|
||||
accelerationStructureBuildRangeInfo.transformOffset = 0;
|
||||
std::vector<VkAccelerationStructureBuildRangeInfoKHR*> accelerationBuildStructureRangeInfos = { &accelerationStructureBuildRangeInfo };
|
||||
|
||||
// Build the acceleration structure on the device via a one-time command buffer submission
|
||||
// Some implementations may support acceleration structure building on the host (VkPhysicalDeviceAccelerationStructureFeaturesKHR->accelerationStructureHostCommands), but we prefer device builds
|
||||
VkCommandBuffer commandBuffer = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
vkCmdBuildAccelerationStructuresKHR(
|
||||
commandBuffer,
|
||||
1,
|
||||
&accelerationBuildGeometryInfo,
|
||||
accelerationBuildStructureRangeInfos.data());
|
||||
vulkanDevice->flushCommandBuffer(commandBuffer, queue);
|
||||
|
||||
VkAccelerationStructureDeviceAddressInfoKHR accelerationDeviceAddressInfo{};
|
||||
accelerationDeviceAddressInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR;
|
||||
accelerationDeviceAddressInfo.accelerationStructure = topLevelAS.handle;
|
||||
topLevelAS.deviceAddress = vkGetAccelerationStructureDeviceAddressKHR(device, &accelerationDeviceAddressInfo);
|
||||
|
||||
deleteScratchBuffer(scratchBuffer);
|
||||
instancesBuffer.destroy();
|
||||
}
|
||||
|
||||
/*
|
||||
Create the Shader Binding Tables that binds the programs and top-level acceleration structure
|
||||
In this example, we embed data in each record that can be read by the device during ray tracing
|
||||
|
||||
SBT Layout used in this sample:
|
||||
|
||||
/----------------\
|
||||
| raygen handle |
|
||||
| - - - - - - - |
|
||||
| raygen data |
|
||||
|----------------|
|
||||
| miss handle |
|
||||
| - - - - - - - |
|
||||
| miss data |
|
||||
|----------------|
|
||||
| hit handle |
|
||||
| - - - - - - - |
|
||||
| hit data |
|
||||
\----------------/
|
||||
|
||||
*/
|
||||
void createShaderBindingTable() {
|
||||
const uint32_t handleSize = rayTracingPipelineProperties.shaderGroupHandleSize;
|
||||
const uint32_t handleSizeAligned = vks::tools::alignedSize(rayTracingPipelineProperties.shaderGroupHandleSize, rayTracingPipelineProperties.shaderGroupHandleAlignment);
|
||||
const uint32_t groupCount = static_cast<uint32_t>(shaderGroups.size());
|
||||
const uint32_t sbtSize = groupCount * handleSizeAligned;
|
||||
|
||||
std::vector<uint8_t> shaderHandleStorage(sbtSize);
|
||||
VK_CHECK_RESULT(vkGetRayTracingShaderGroupHandlesKHR(device, pipeline, 0, groupCount, sbtSize, shaderHandleStorage.data()));
|
||||
|
||||
const VkBufferUsageFlags bufferUsageFlags = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
|
||||
const VkMemoryPropertyFlags memoryUsageFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||||
|
||||
// We allocate space for the handle (which is like lambda function pointers to call in the ray tracing pipeline)
|
||||
// as well as the data to pass to those functions (which act as the variables being "captured" by those lambda functions)
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(bufferUsageFlags, memoryUsageFlags, &raygenShaderBindingTable, handleSize + sizeof(float) * 3));
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(bufferUsageFlags, memoryUsageFlags, &missShaderBindingTable, handleSize + sizeof(float) * 3));
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(bufferUsageFlags, memoryUsageFlags, &hitShaderBindingTable, handleSize + sizeof(float) * 3));
|
||||
|
||||
// Copy handles
|
||||
raygenShaderBindingTable.map();
|
||||
missShaderBindingTable.map();
|
||||
hitShaderBindingTable.map();
|
||||
memcpy(raygenShaderBindingTable.mapped, shaderHandleStorage.data(), handleSize);
|
||||
memcpy(missShaderBindingTable.mapped, shaderHandleStorage.data() + handleSizeAligned, handleSize);
|
||||
memcpy(hitShaderBindingTable.mapped, shaderHandleStorage.data() + handleSizeAligned * 2, handleSize);
|
||||
|
||||
// Copy over raygen record data
|
||||
glm::vec3 color1(0.5f, 0.5f, 0.5f);
|
||||
memcpy(((uint8_t*)(raygenShaderBindingTable.mapped)) + handleSize, &color1, sizeof(glm::vec3));
|
||||
|
||||
// Copy over miss record data
|
||||
glm::vec3 color2(1.f, 1.f, 1.f);
|
||||
memcpy(((uint8_t*)(missShaderBindingTable.mapped)) + handleSize, &color2, sizeof(glm::vec3));
|
||||
|
||||
// Copy over hit group record data
|
||||
glm::vec3 color3(1.f, 0.f, 0.f);
|
||||
memcpy(((uint8_t*)(hitShaderBindingTable.mapped)) + handleSize, &color3, sizeof(glm::vec3));
|
||||
}
|
||||
|
||||
/*
|
||||
Create the descriptor sets used for the ray tracing dispatch
|
||||
*/
|
||||
void createDescriptorSets()
|
||||
{
|
||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||
{ VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1 },
|
||||
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1 }
|
||||
};
|
||||
VkDescriptorPoolCreateInfo descriptorPoolCreateInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 1);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCreateInfo, nullptr, &descriptorPool));
|
||||
|
||||
VkDescriptorSetAllocateInfo descriptorSetAllocateInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAllocateInfo, &descriptorSet));
|
||||
|
||||
VkWriteDescriptorSetAccelerationStructureKHR descriptorAccelerationStructureInfo{};
|
||||
descriptorAccelerationStructureInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR;
|
||||
descriptorAccelerationStructureInfo.accelerationStructureCount = 1;
|
||||
descriptorAccelerationStructureInfo.pAccelerationStructures = &topLevelAS.handle;
|
||||
|
||||
VkWriteDescriptorSet accelerationStructureWrite{};
|
||||
accelerationStructureWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
// The specialized acceleration structure descriptor has to be chained
|
||||
accelerationStructureWrite.pNext = &descriptorAccelerationStructureInfo;
|
||||
accelerationStructureWrite.dstSet = descriptorSet;
|
||||
accelerationStructureWrite.dstBinding = 0;
|
||||
accelerationStructureWrite.descriptorCount = 1;
|
||||
accelerationStructureWrite.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
|
||||
|
||||
VkDescriptorImageInfo storageImageDescriptor{};
|
||||
storageImageDescriptor.imageView = storageImage.view;
|
||||
storageImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
|
||||
VkWriteDescriptorSet resultImageWrite = vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, &storageImageDescriptor);
|
||||
VkWriteDescriptorSet uniformBufferWrite = vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &ubo.descriptor);
|
||||
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
||||
accelerationStructureWrite,
|
||||
resultImageWrite,
|
||||
uniformBufferWrite
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, VK_NULL_HANDLE);
|
||||
}
|
||||
|
||||
/*
|
||||
Create our ray tracing pipeline
|
||||
*/
|
||||
void createRayTracingPipeline()
|
||||
{
|
||||
VkDescriptorSetLayoutBinding accelerationStructureLayoutBinding{};
|
||||
accelerationStructureLayoutBinding.binding = 0;
|
||||
accelerationStructureLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
|
||||
accelerationStructureLayoutBinding.descriptorCount = 1;
|
||||
accelerationStructureLayoutBinding.stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR;
|
||||
|
||||
VkDescriptorSetLayoutBinding resultImageLayoutBinding{};
|
||||
resultImageLayoutBinding.binding = 1;
|
||||
resultImageLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
resultImageLayoutBinding.descriptorCount = 1;
|
||||
resultImageLayoutBinding.stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR;
|
||||
|
||||
VkDescriptorSetLayoutBinding uniformBufferBinding{};
|
||||
uniformBufferBinding.binding = 2;
|
||||
uniformBufferBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
uniformBufferBinding.descriptorCount = 1;
|
||||
uniformBufferBinding.stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR;
|
||||
|
||||
std::vector<VkDescriptorSetLayoutBinding> bindings({
|
||||
accelerationStructureLayoutBinding,
|
||||
resultImageLayoutBinding,
|
||||
uniformBufferBinding
|
||||
});
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorSetlayoutCI{};
|
||||
descriptorSetlayoutCI.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
descriptorSetlayoutCI.bindingCount = static_cast<uint32_t>(bindings.size());
|
||||
descriptorSetlayoutCI.pBindings = bindings.data();
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetlayoutCI, nullptr, &descriptorSetLayout));
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCI{};
|
||||
pipelineLayoutCI.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipelineLayoutCI.setLayoutCount = 1;
|
||||
pipelineLayoutCI.pSetLayouts = &descriptorSetLayout;
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
|
||||
|
||||
/*
|
||||
Setup ray tracing shader groups
|
||||
*/
|
||||
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
|
||||
|
||||
// Ray generation group
|
||||
{
|
||||
shaderStages.push_back(loadShader(getShadersPath() + "raytracingsbtdata/raygen.rgen.spv", VK_SHADER_STAGE_RAYGEN_BIT_KHR));
|
||||
VkRayTracingShaderGroupCreateInfoKHR shaderGroup{};
|
||||
shaderGroup.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
|
||||
shaderGroup.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
|
||||
shaderGroup.generalShader = static_cast<uint32_t>(shaderStages.size()) - 1;
|
||||
shaderGroup.closestHitShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroup.anyHitShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroup.intersectionShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroups.push_back(shaderGroup);
|
||||
}
|
||||
|
||||
// Miss group
|
||||
{
|
||||
shaderStages.push_back(loadShader(getShadersPath() + "raytracingsbtdata/miss.rmiss.spv", VK_SHADER_STAGE_MISS_BIT_KHR));
|
||||
VkRayTracingShaderGroupCreateInfoKHR shaderGroup{};
|
||||
shaderGroup.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
|
||||
shaderGroup.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
|
||||
shaderGroup.generalShader = static_cast<uint32_t>(shaderStages.size()) - 1;
|
||||
shaderGroup.closestHitShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroup.anyHitShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroup.intersectionShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroups.push_back(shaderGroup);
|
||||
}
|
||||
|
||||
// Closest hit group
|
||||
{
|
||||
shaderStages.push_back(loadShader(getShadersPath() + "raytracingsbtdata/closesthit.rchit.spv", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR));
|
||||
VkRayTracingShaderGroupCreateInfoKHR shaderGroup{};
|
||||
shaderGroup.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
|
||||
shaderGroup.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR;
|
||||
shaderGroup.generalShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroup.closestHitShader = static_cast<uint32_t>(shaderStages.size()) - 1;
|
||||
shaderGroup.anyHitShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroup.intersectionShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroups.push_back(shaderGroup);
|
||||
}
|
||||
|
||||
/*
|
||||
Create the ray tracing pipeline
|
||||
*/
|
||||
VkRayTracingPipelineCreateInfoKHR rayTracingPipelineCI{};
|
||||
rayTracingPipelineCI.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR;
|
||||
rayTracingPipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||
rayTracingPipelineCI.pStages = shaderStages.data();
|
||||
rayTracingPipelineCI.groupCount = static_cast<uint32_t>(shaderGroups.size());
|
||||
rayTracingPipelineCI.pGroups = shaderGroups.data();
|
||||
rayTracingPipelineCI.maxPipelineRayRecursionDepth = 1;
|
||||
rayTracingPipelineCI.layout = pipelineLayout;
|
||||
VK_CHECK_RESULT(vkCreateRayTracingPipelinesKHR(device, VK_NULL_HANDLE, VK_NULL_HANDLE, 1, &rayTracingPipelineCI, nullptr, &pipeline));
|
||||
}
|
||||
|
||||
/*
|
||||
Create the uniform buffer used to pass matrices to the ray tracing ray generation shader
|
||||
*/
|
||||
void createUniformBuffer()
|
||||
{
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&ubo,
|
||||
sizeof(uniformData),
|
||||
&uniformData));
|
||||
VK_CHECK_RESULT(ubo.map());
|
||||
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
/*
|
||||
If the window has been resized, we need to recreate the storage image and it's descriptor
|
||||
*/
|
||||
void handleResize()
|
||||
{
|
||||
// Delete allocated resources
|
||||
vkDestroyImageView(device, storageImage.view, nullptr);
|
||||
vkDestroyImage(device, storageImage.image, nullptr);
|
||||
vkFreeMemory(device, storageImage.memory, nullptr);
|
||||
// Recreate image
|
||||
createStorageImage();
|
||||
// Update descriptor
|
||||
VkDescriptorImageInfo storageImageDescriptor{ VK_NULL_HANDLE, storageImage.view, VK_IMAGE_LAYOUT_GENERAL };
|
||||
VkWriteDescriptorSet resultImageWrite = vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, &storageImageDescriptor);
|
||||
vkUpdateDescriptorSets(device, 1, &resultImageWrite, 0, VK_NULL_HANDLE);
|
||||
}
|
||||
|
||||
/*
|
||||
Command buffer generation
|
||||
*/
|
||||
void buildCommandBuffers()
|
||||
{
|
||||
if (resized)
|
||||
{
|
||||
handleResize();
|
||||
}
|
||||
|
||||
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
||||
|
||||
VkImageSubresourceRange subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
||||
|
||||
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
||||
{
|
||||
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
||||
|
||||
/*
|
||||
Setup the buffer regions pointing to the shaders in our shader binding table
|
||||
*/
|
||||
|
||||
const uint32_t handleSizeAligned = vks::tools::alignedSize(rayTracingPipelineProperties.shaderGroupHandleSize, rayTracingPipelineProperties.shaderGroupHandleAlignment);
|
||||
|
||||
// Note, we add 3 * sizeof(float) to each SBT entry size to account for the data sections of these records
|
||||
// that we use to store our color data
|
||||
VkStridedDeviceAddressRegionKHR raygenShaderSbtEntry{};
|
||||
raygenShaderSbtEntry.deviceAddress = getBufferDeviceAddress(raygenShaderBindingTable.buffer);
|
||||
raygenShaderSbtEntry.stride = handleSizeAligned;
|
||||
raygenShaderSbtEntry.size = vks::tools::alignedSize(handleSizeAligned + 3 * sizeof(float), rayTracingPipelineProperties.shaderGroupBaseAlignment);
|
||||
|
||||
VkStridedDeviceAddressRegionKHR missShaderSbtEntry{};
|
||||
missShaderSbtEntry.deviceAddress = getBufferDeviceAddress(missShaderBindingTable.buffer);
|
||||
missShaderSbtEntry.stride = handleSizeAligned;
|
||||
missShaderSbtEntry.size = vks::tools::alignedSize(handleSizeAligned + 3 * sizeof(float), rayTracingPipelineProperties.shaderGroupBaseAlignment);
|
||||
|
||||
VkStridedDeviceAddressRegionKHR hitShaderSbtEntry{};
|
||||
hitShaderSbtEntry.deviceAddress = getBufferDeviceAddress(hitShaderBindingTable.buffer);
|
||||
hitShaderSbtEntry.stride = handleSizeAligned;
|
||||
hitShaderSbtEntry.size = vks::tools::alignedSize(handleSizeAligned + 3 * sizeof(float), rayTracingPipelineProperties.shaderGroupBaseAlignment);
|
||||
|
||||
VkStridedDeviceAddressRegionKHR callableShaderSbtEntry{};
|
||||
|
||||
/*
|
||||
Dispatch the ray tracing commands
|
||||
*/
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline);
|
||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipelineLayout, 0, 1, &descriptorSet, 0, 0);
|
||||
|
||||
vkCmdTraceRaysKHR(
|
||||
drawCmdBuffers[i],
|
||||
&raygenShaderSbtEntry,
|
||||
&missShaderSbtEntry,
|
||||
&hitShaderSbtEntry,
|
||||
&callableShaderSbtEntry,
|
||||
width,
|
||||
height,
|
||||
1);
|
||||
|
||||
/*
|
||||
Copy ray tracing output to swap chain image
|
||||
*/
|
||||
|
||||
// Prepare current swap chain image as transfer destination
|
||||
vks::tools::setImageLayout(
|
||||
drawCmdBuffers[i],
|
||||
swapChain.images[i],
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
subresourceRange);
|
||||
|
||||
// Prepare ray tracing output image as transfer source
|
||||
vks::tools::setImageLayout(
|
||||
drawCmdBuffers[i],
|
||||
storageImage.image,
|
||||
VK_IMAGE_LAYOUT_GENERAL,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
subresourceRange);
|
||||
|
||||
VkImageCopy copyRegion{};
|
||||
copyRegion.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
|
||||
copyRegion.srcOffset = { 0, 0, 0 };
|
||||
copyRegion.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
|
||||
copyRegion.dstOffset = { 0, 0, 0 };
|
||||
copyRegion.extent = { width, height, 1 };
|
||||
vkCmdCopyImage(drawCmdBuffers[i], storageImage.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, swapChain.images[i], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Region);
|
||||
|
||||
// Transition swap chain image back for presentation
|
||||
vks::tools::setImageLayout(
|
||||
drawCmdBuffers[i],
|
||||
swapChain.images[i],
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
subresourceRange);
|
||||
|
||||
// Transition ray tracing output image back to general layout
|
||||
vks::tools::setImageLayout(
|
||||
drawCmdBuffers[i],
|
||||
storageImage.image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_GENERAL,
|
||||
subresourceRange);
|
||||
|
||||
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
||||
}
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
uniformData.projInverse = glm::inverse(camera.matrices.perspective);
|
||||
uniformData.viewInverse = glm::inverse(camera.matrices.view);
|
||||
memcpy(ubo.mapped, &uniformData, sizeof(uniformData));
|
||||
}
|
||||
|
||||
void getEnabledFeatures()
|
||||
{
|
||||
// Enable features required for ray tracing using feature chaining via pNext
|
||||
enabledBufferDeviceAddresFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES;
|
||||
enabledBufferDeviceAddresFeatures.bufferDeviceAddress = VK_TRUE;
|
||||
|
||||
enabledRayTracingPipelineFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR;
|
||||
enabledRayTracingPipelineFeatures.rayTracingPipeline = VK_TRUE;
|
||||
enabledRayTracingPipelineFeatures.pNext = &enabledBufferDeviceAddresFeatures;
|
||||
|
||||
enabledAccelerationStructureFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR;
|
||||
enabledAccelerationStructureFeatures.accelerationStructure = VK_TRUE;
|
||||
enabledAccelerationStructureFeatures.pNext = &enabledRayTracingPipelineFeatures;
|
||||
|
||||
deviceCreatepNextChain = &enabledAccelerationStructureFeatures;
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
|
||||
// Get ray tracing pipeline properties, which will be used later on in the sample
|
||||
rayTracingPipelineProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR;
|
||||
VkPhysicalDeviceProperties2 deviceProperties2{};
|
||||
deviceProperties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
|
||||
deviceProperties2.pNext = &rayTracingPipelineProperties;
|
||||
vkGetPhysicalDeviceProperties2(physicalDevice, &deviceProperties2);
|
||||
|
||||
// Get acceleration structure properties, which will be used later on in the sample
|
||||
accelerationStructureFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR;
|
||||
VkPhysicalDeviceFeatures2 deviceFeatures2{};
|
||||
deviceFeatures2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
|
||||
deviceFeatures2.pNext = &accelerationStructureFeatures;
|
||||
vkGetPhysicalDeviceFeatures2(physicalDevice, &deviceFeatures2);
|
||||
|
||||
// Get the ray tracing and accelertion structure related function pointers required by this sample
|
||||
vkGetBufferDeviceAddressKHR = reinterpret_cast<PFN_vkGetBufferDeviceAddressKHR>(vkGetDeviceProcAddr(device, "vkGetBufferDeviceAddressKHR"));
|
||||
vkCmdBuildAccelerationStructuresKHR = reinterpret_cast<PFN_vkCmdBuildAccelerationStructuresKHR>(vkGetDeviceProcAddr(device, "vkCmdBuildAccelerationStructuresKHR"));
|
||||
vkBuildAccelerationStructuresKHR = reinterpret_cast<PFN_vkBuildAccelerationStructuresKHR>(vkGetDeviceProcAddr(device, "vkBuildAccelerationStructuresKHR"));
|
||||
vkCreateAccelerationStructureKHR = reinterpret_cast<PFN_vkCreateAccelerationStructureKHR>(vkGetDeviceProcAddr(device, "vkCreateAccelerationStructureKHR"));
|
||||
vkDestroyAccelerationStructureKHR = reinterpret_cast<PFN_vkDestroyAccelerationStructureKHR>(vkGetDeviceProcAddr(device, "vkDestroyAccelerationStructureKHR"));
|
||||
vkGetAccelerationStructureBuildSizesKHR = reinterpret_cast<PFN_vkGetAccelerationStructureBuildSizesKHR>(vkGetDeviceProcAddr(device, "vkGetAccelerationStructureBuildSizesKHR"));
|
||||
vkGetAccelerationStructureDeviceAddressKHR = reinterpret_cast<PFN_vkGetAccelerationStructureDeviceAddressKHR>(vkGetDeviceProcAddr(device, "vkGetAccelerationStructureDeviceAddressKHR"));
|
||||
vkCmdTraceRaysKHR = reinterpret_cast<PFN_vkCmdTraceRaysKHR>(vkGetDeviceProcAddr(device, "vkCmdTraceRaysKHR"));
|
||||
vkGetRayTracingShaderGroupHandlesKHR = reinterpret_cast<PFN_vkGetRayTracingShaderGroupHandlesKHR>(vkGetDeviceProcAddr(device, "vkGetRayTracingShaderGroupHandlesKHR"));
|
||||
vkCreateRayTracingPipelinesKHR = reinterpret_cast<PFN_vkCreateRayTracingPipelinesKHR>(vkGetDeviceProcAddr(device, "vkCreateRayTracingPipelinesKHR"));
|
||||
|
||||
// Create the acceleration structures used to render the ray traced scene
|
||||
createBottomLevelAccelerationStructure();
|
||||
createTopLevelAccelerationStructure();
|
||||
|
||||
createStorageImage();
|
||||
createUniformBuffer();
|
||||
createRayTracingPipeline();
|
||||
createShaderBindingTable();
|
||||
createDescriptorSets();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
if (camera.updated)
|
||||
updateUniformBuffers();
|
||||
}
|
||||
};
|
||||
|
||||
VULKAN_EXAMPLE_MAIN()
|
||||
Loading…
Add table
Add a link
Reference in a new issue