Added ETC2 and ASTC texture variants (Refs #174), check device features
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4 changed files with 106 additions and 43 deletions
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@ -70,9 +70,9 @@ public:
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float tessStrength = 0.1f;
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} uboTessEval;
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struct {
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struct Pipelines {
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VkPipeline solid;
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VkPipeline wireframe;
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VkPipeline wireframe = VK_NULL_HANDLE;
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} pipelines;
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VkPipelineLayout pipelineLayout;
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@ -85,11 +85,6 @@ public:
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rotation = glm::vec3(-20.0f, 45.0f, 0.0f);
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enableTextOverlay = true;
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title = "Vulkan Example - Tessellation shader displacement mapping";
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// Enable physical device features required for this example
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// Tell the driver that we are going to use geometry shaders
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enabledFeatures.tessellationShader = VK_TRUE;
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// Example also uses a wireframe pipeline, enable non-solid fill modes
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enabledFeatures.fillModeNonSolid = VK_TRUE;
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}
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~VulkanExample()
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@ -97,7 +92,9 @@ public:
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(device, pipelines.solid, nullptr);
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vkDestroyPipeline(device, pipelines.wireframe, nullptr);
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if (pipelines.wireframe != VK_NULL_HANDLE) {
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vkDestroyPipeline(device, pipelines.wireframe, nullptr);
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};
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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@ -108,10 +105,41 @@ public:
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textures.colorHeightMap.destroy();
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}
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// Enable physical device features required for this example
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virtual void getEnabledFeatures()
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{
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// Geometry shader support is required for this example
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if (deviceFeatures.fillModeNonSolid) {
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enabledFeatures.geometryShader = VK_TRUE;
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}
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else {
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vks::tools::exitFatal("Selected GPU does not support tessellation shaders!", "Feature not supported");
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}
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// Fill mode non solid is required for wireframe display
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if (deviceFeatures.fillModeNonSolid) {
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enabledFeatures.fillModeNonSolid = VK_TRUE;
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}
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else {
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splitScreen = false;
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}
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}
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void loadAssets()
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{
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models.object.loadFromFile(getAssetPath() + "models/plane.obj", vertexLayout, 0.25f, vulkanDevice, queue);
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textures.colorHeightMap.loadFromFile(getAssetPath() + "textures/pattern_36_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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// Textures
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if (vulkanDevice->features.textureCompressionBC) {
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textures.colorHeightMap.loadFromFile(getAssetPath() + "textures/stonefloor03_color_bc3_unorm.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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}
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else if (vulkanDevice->features.textureCompressionASTC_LDR) {
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textures.colorHeightMap.loadFromFile(getAssetPath() + "textures/stonefloor03_color_astc_8x8_unorm.ktx", VK_FORMAT_ASTC_8x8_UNORM_BLOCK, vulkanDevice, queue);
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}
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else if (vulkanDevice->features.textureCompressionETC2) {
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textures.colorHeightMap.loadFromFile(getAssetPath() + "textures/stonefloor03_color_etc2_unorm.ktx", VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, vulkanDevice, queue);
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}
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else {
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vks::tools::exitFatal("Device does not support any compressed texture format!", "Error");
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}
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}
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void reBuildCommandBuffers()
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@ -405,10 +433,12 @@ public:
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// Solid pipeline
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rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid));
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// Wireframe pipeline
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rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
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rasterizationState.cullMode = VK_CULL_MODE_NONE;
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireframe));
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if (deviceFeatures.fillModeNonSolid) {
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// Wireframe pipeline
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rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
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rasterizationState.cullMode = VK_CULL_MODE_NONE;
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireframe));
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}
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}
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// Prepare and initialize uniform buffer containing shader uniforms
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@ -562,7 +592,9 @@ public:
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break;
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case KEY_S:
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case GAMEPAD_BUTTON_X:
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toggleSplitScreen();
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if (deviceFeatures.fillModeNonSolid) {
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toggleSplitScreen();
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};
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break;
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}
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}
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@ -574,11 +606,15 @@ public:
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#if defined(__ANDROID__)
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textOverlay->addText("Tessellation height: " + ss.str() + " (Buttons L1/R1)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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textOverlay->addText("\"Button A\" to toggle displacement", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
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textOverlay->addText("\"Button X\" to toggle splitscreen", 5.0f, 115.0f, VulkanTextOverlay::alignLeft);
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if (deviceFeatures.fillModeNonSolid) {
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textOverlay->addText("\"Button X\" to toggle splitscreen", 5.0f, 115.0f, VulkanTextOverlay::alignLeft);
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}
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#else
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textOverlay->addText("Tessellation height: " + ss.str() + " (numpad +/-)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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textOverlay->addText("\"d\" to toggle displacement", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
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textOverlay->addText("\"s\" to toggle splitscreen", 5.0f, 115.0f, VulkanTextOverlay::alignLeft);
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if (deviceFeatures.fillModeNonSolid) {
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textOverlay->addText("\"s\" to toggle splitscreen", 5.0f, 115.0f, VulkanTextOverlay::alignLeft);
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}
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#endif
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}
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};
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