Added text overlay, removed device wait idle
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parent
c3c610e7d5
commit
62df70f698
1 changed files with 13 additions and 20 deletions
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@ -90,6 +90,7 @@ public:
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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enableTextOverlay = true;
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title = "Vulkan Example - Compute shader particle system";
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}
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@ -225,25 +226,6 @@ public:
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}
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void draw()
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{
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// Get next image in the swap chain (back/front buffer)
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VK_CHECK_RESULT(swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer));
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submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
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// Command buffer to be sumitted to the queue
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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// Submit to queue
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
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VK_CHECK_RESULT(swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete));
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}
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// Setup and fill the compute shader storage buffers for
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// vertex positions and velocities
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void prepareStorageBuffers()
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@ -590,6 +572,7 @@ public:
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// Compute shader uniform buffer block
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createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(computeUbo),
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nullptr,
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&uniformData.computeShader.ubo.buffer,
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@ -648,6 +631,17 @@ public:
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vkGetDeviceQueue(device, queueIndex, 0, &computeQueue);
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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}
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void prepare()
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{
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VulkanExampleBase::prepare();
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@ -684,7 +678,6 @@ public:
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}
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}
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vkDeviceWaitIdle(device);
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updateUniformBuffers();
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}
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