Removed gl_PerVertex overrides

Fixes #509
This commit is contained in:
saschawillems 2018-10-20 18:00:32 +02:00
parent 4af6419f43
commit 648339bbe6
38 changed files with 4 additions and 67 deletions

View file

@ -14,11 +14,6 @@ layout (binding = 0) uniform UBO
layout (location = 0) out vec3 outUV;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUV = vec3(inUV.st, gl_InstanceIndex);

View file

@ -14,11 +14,6 @@ layout (binding = 0) uniform UBO
layout (location = 0) out vec2 outUV;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUV = inUV;

View file

@ -23,11 +23,6 @@ layout (location = 2) out vec3 outColor;
layout (location = 3) out vec3 outWorldPos;
layout (location = 4) out vec3 outTangent;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
vec4 tmpPos = inPos + ubo.instancePos[gl_InstanceIndex];

View file

@ -16,11 +16,6 @@ layout (binding = 0) uniform UBO
layout (location = 0) in int inInstanceIndex[];
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
vec4 instancedPos = ubo.instancePos[inInstanceIndex[0]];

View file

@ -7,11 +7,6 @@ layout (location = 0) in vec4 inPos;
layout (location = 0) out int outInstanceIndex;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outInstanceIndex = gl_InstanceIndex;