parent
422d54e387
commit
64ba099002
4 changed files with 77 additions and 59 deletions
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@ -3,7 +3,7 @@
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*
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*
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* A swap chain is a collection of framebuffers used for rendering and presentation to the windowing system
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* A swap chain is a collection of framebuffers used for rendering and presentation to the windowing system
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*
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*
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* Copyright (C) 2016-2024 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016-2025 by Sascha Willems - www.saschawillems.de
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*
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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*/
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@ -341,7 +341,6 @@ void VulkanSwapChain::create(uint32_t& width, uint32_t& height, bool vsync, bool
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}
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}
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vkDestroySwapchainKHR(device, oldSwapchain, nullptr);
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vkDestroySwapchainKHR(device, oldSwapchain, nullptr);
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}
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}
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uint32_t imageCount{ 0 };
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VK_CHECK_RESULT(vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr));
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VK_CHECK_RESULT(vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr));
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// Get the swap chain images
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// Get the swap chain images
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@ -3,7 +3,7 @@
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*
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*
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* A swap chain is a collection of framebuffers used for rendering and presentation to the windowing system
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* A swap chain is a collection of framebuffers used for rendering and presentation to the windowing system
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*
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*
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* Copyright (C) 2016-2024 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016-2025 by Sascha Willems - www.saschawillems.de
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*
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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*/
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@ -41,6 +41,7 @@ public:
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std::vector<VkImage> images{};
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std::vector<VkImage> images{};
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std::vector<VkImageView> imageViews{};
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std::vector<VkImageView> imageViews{};
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uint32_t queueNodeIndex{ UINT32_MAX };
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uint32_t queueNodeIndex{ UINT32_MAX };
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uint32_t imageCount{ 0 };
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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void initSurface(void* platformHandle, void* platformWindow);
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void initSurface(void* platformHandle, void* platformWindow);
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@ -103,15 +103,16 @@ public:
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// Synchronization is an important concept of Vulkan that OpenGL mostly hid away. Getting this right is crucial to using Vulkan.
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// Synchronization is an important concept of Vulkan that OpenGL mostly hid away. Getting this right is crucial to using Vulkan.
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// Semaphores are used to coordinate operations within the graphics queue and ensure correct command ordering
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// Semaphores are used to coordinate operations within the graphics queue and ensure correct command ordering
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std::array<VkSemaphore, MAX_CONCURRENT_FRAMES> presentCompleteSemaphores{};
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std::vector<VkSemaphore> presentCompleteSemaphores{};
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std::array<VkSemaphore, MAX_CONCURRENT_FRAMES> renderCompleteSemaphores{};
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std::vector<VkSemaphore> renderCompleteSemaphores{};
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VkCommandPool commandPool{ VK_NULL_HANDLE };
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VkCommandPool commandPool{ VK_NULL_HANDLE };
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std::array<VkCommandBuffer, MAX_CONCURRENT_FRAMES> commandBuffers{};
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std::array<VkCommandBuffer, MAX_CONCURRENT_FRAMES> commandBuffers{};
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std::array<VkFence, MAX_CONCURRENT_FRAMES> waitFences{};
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std::array<VkFence, MAX_CONCURRENT_FRAMES> waitFences{};
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// To select the correct sync objects, we need to keep track of the current frame
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// To select the correct sync and command objects, we need to keep track of the current frame and (swapchain) image index
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uint32_t currentFrame{ 0 };
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uint32_t currentFrame{ 0 };
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uint32_t currentSemaphore{ 0 };
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VulkanExample() : VulkanExampleBase()
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VulkanExample() : VulkanExampleBase()
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{
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{
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@ -130,25 +131,26 @@ public:
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{
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{
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// Clean up used Vulkan resources
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// Clean up used Vulkan resources
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// Note: Inherited destructor cleans up resources stored in base class
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// Note: Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(device, pipeline, nullptr);
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if (device) {
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkDestroyBuffer(device, vertices.buffer, nullptr);
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vkDestroyBuffer(device, vertices.buffer, nullptr);
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vkFreeMemory(device, vertices.memory, nullptr);
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vkFreeMemory(device, vertices.memory, nullptr);
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vkDestroyBuffer(device, indices.buffer, nullptr);
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vkFreeMemory(device, indices.memory, nullptr);
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vkDestroyBuffer(device, indices.buffer, nullptr);
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vkDestroyCommandPool(device, commandPool, nullptr);
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vkFreeMemory(device, indices.memory, nullptr);
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for (size_t i = 0; i < presentCompleteSemaphores.size(); i++) {
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vkDestroySemaphore(device, presentCompleteSemaphores[i], nullptr);
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vkDestroyCommandPool(device, commandPool, nullptr);
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}
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for (size_t i = 0; i < presentCompleteSemaphores.size(); i++) {
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for (uint32_t i = 0; i < MAX_CONCURRENT_FRAMES; i++) {
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vkDestroySemaphore(device, renderCompleteSemaphores[i], nullptr);
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vkDestroyFence(device, waitFences[i], nullptr);
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}
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vkDestroySemaphore(device, presentCompleteSemaphores[i], nullptr);
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for (uint32_t i = 0; i < MAX_CONCURRENT_FRAMES; i++) {
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vkDestroySemaphore(device, renderCompleteSemaphores[i], nullptr);
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vkDestroyFence(device, waitFences[i], nullptr);
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vkDestroyBuffer(device, uniformBuffers[i].buffer, nullptr);
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vkDestroyBuffer(device, uniformBuffers[i].buffer, nullptr);
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vkFreeMemory(device, uniformBuffers[i].memory, nullptr);
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vkFreeMemory(device, uniformBuffers[i].memory, nullptr);
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}
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}
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}
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}
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}
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@ -178,24 +180,25 @@ public:
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// Create the per-frame (in flight) Vulkan synchronization primitives used in this example
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// Create the per-frame (in flight) Vulkan synchronization primitives used in this example
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void createSynchronizationPrimitives()
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void createSynchronizationPrimitives()
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{
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{
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// Semaphores are used for correct command ordering within a queue
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VkSemaphoreCreateInfo semaphoreCI{};
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semaphoreCI.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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// Fences are used to check draw command buffer completion on the host
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// Fences are used to check draw command buffer completion on the host
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VkFenceCreateInfo fenceCI{};
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fenceCI.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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// Create the fences in signaled state (so we don't wait on first render of each command buffer)
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fenceCI.flags = VK_FENCE_CREATE_SIGNALED_BIT;
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for (uint32_t i = 0; i < MAX_CONCURRENT_FRAMES; i++) {
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for (uint32_t i = 0; i < MAX_CONCURRENT_FRAMES; i++) {
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VkFenceCreateInfo fenceCI{};
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fenceCI.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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// Create the fences in signaled state (so we don't wait on first render of each command buffer)
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fenceCI.flags = VK_FENCE_CREATE_SIGNALED_BIT;
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// Fence used to ensure that command buffer has completed exection before using it again
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VK_CHECK_RESULT(vkCreateFence(device, &fenceCI, nullptr, &waitFences[i]));
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}
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// Semaphores are per swapchain image
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presentCompleteSemaphores.resize(swapChain.images.size());
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renderCompleteSemaphores.resize(swapChain.images.size());
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for (size_t i = 0; i < swapChain.images.size(); i++) {
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// Semaphores are used for correct command ordering within a queue
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VkSemaphoreCreateInfo semaphoreCI{ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO };
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// Semaphore used to ensure that image presentation is complete before starting to submit again
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// Semaphore used to ensure that image presentation is complete before starting to submit again
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &presentCompleteSemaphores[i]));
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &presentCompleteSemaphores[i]));
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// Semaphore used to ensure that all commands submitted have been finished before submitting the image to the queue
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// Semaphore used to ensure that all commands submitted have been finished before submitting the image to the queue
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &renderCompleteSemaphores[i]));
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &renderCompleteSemaphores[i]));
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// Fence used to ensure that command buffer has completed exection before using it again
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VK_CHECK_RESULT(vkCreateFence(device, &fenceCI, nullptr, &waitFences[i]));
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}
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}
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}
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}
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// Get the next swap chain image from the implementation
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// Get the next swap chain image from the implementation
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// Note that the implementation is free to return the images in any order, so we must use the acquire function and can't just cycle through the images/imageIndex on our own
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// Note that the implementation is free to return the images in any order, so we must use the acquire function and can't just cycle through the images/imageIndex on our own
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uint32_t imageIndex;
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uint32_t imageIndex;
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VkResult result = vkAcquireNextImageKHR(device, swapChain.swapChain, UINT64_MAX, presentCompleteSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
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VkResult result = vkAcquireNextImageKHR(device, swapChain.swapChain, UINT64_MAX, presentCompleteSemaphores[currentSemaphore], VK_NULL_HANDLE, &imageIndex);
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if (result == VK_ERROR_OUT_OF_DATE_KHR) {
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if (result == VK_ERROR_OUT_OF_DATE_KHR) {
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windowResize();
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windowResize();
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return;
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return;
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submitInfo.commandBufferCount = 1; // We submit a single command buffer
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submitInfo.commandBufferCount = 1; // We submit a single command buffer
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// Semaphore to wait upon before the submitted command buffer starts executing
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// Semaphore to wait upon before the submitted command buffer starts executing
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submitInfo.pWaitSemaphores = &presentCompleteSemaphores[currentFrame];
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submitInfo.pWaitSemaphores = &presentCompleteSemaphores[currentSemaphore];
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submitInfo.waitSemaphoreCount = 1;
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submitInfo.waitSemaphoreCount = 1;
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// Semaphore to be signaled when command buffers have completed
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// Semaphore to be signaled when command buffers have completed
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submitInfo.pSignalSemaphores = &renderCompleteSemaphores[currentFrame];
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submitInfo.pSignalSemaphores = &renderCompleteSemaphores[currentSemaphore];
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.signalSemaphoreCount = 1;
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// Submit to the graphics queue passing a wait fence
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// Submit to the graphics queue passing a wait fence
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VkPresentInfoKHR presentInfo{};
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VkPresentInfoKHR presentInfo{};
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presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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presentInfo.waitSemaphoreCount = 1;
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presentInfo.waitSemaphoreCount = 1;
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presentInfo.pWaitSemaphores = &renderCompleteSemaphores[currentFrame];
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presentInfo.pWaitSemaphores = &renderCompleteSemaphores[currentSemaphore];
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presentInfo.swapchainCount = 1;
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presentInfo.swapchainCount = 1;
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presentInfo.pSwapchains = &swapChain.swapChain;
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presentInfo.pSwapchains = &swapChain.swapChain;
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presentInfo.pImageIndices = &imageIndex;
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presentInfo.pImageIndices = &imageIndex;
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// Select the next frame to render to, based on the max. no. of concurrent frames
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// Select the next frame to render to, based on the max. no. of concurrent frames
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currentFrame = (currentFrame + 1) % MAX_CONCURRENT_FRAMES;
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currentFrame = (currentFrame + 1) % MAX_CONCURRENT_FRAMES;
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// Similar for the semaphores, which need to be unique to the swapchain images
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currentSemaphore = (currentSemaphore + 1) % swapChain.imageCount;
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}
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}
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};
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};
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* This is a variation of the the triangle sample that makes use of Vulkan 1.3 features
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* This is a variation of the the triangle sample that makes use of Vulkan 1.3 features
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* This simplifies the api a bit, esp. with dynamic rendering replacing render passes (and with that framebuffers)
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* This simplifies the api a bit, esp. with dynamic rendering replacing render passes (and with that framebuffers)
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*
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*
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* Copyright (C) 2024 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2024-2025 by Sascha Willems - www.saschawillems.de
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*
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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*/
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// Synchronization primitives
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// Synchronization primitives
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// Synchronization is an important concept of Vulkan that OpenGL mostly hid away. Getting this right is crucial to using Vulkan.
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// Synchronization is an important concept of Vulkan that OpenGL mostly hid away. Getting this right is crucial to using Vulkan.
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// Semaphores are used to coordinate operations within the graphics queue and ensure correct command ordering
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// Semaphores are used to coordinate operations within the graphics queue and ensure correct command ordering
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std::array<VkSemaphore, MAX_CONCURRENT_FRAMES> presentCompleteSemaphores{};
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std::vector<VkSemaphore> presentCompleteSemaphores{};
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std::array<VkSemaphore, MAX_CONCURRENT_FRAMES> renderCompleteSemaphores{};
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std::vector<VkSemaphore> renderCompleteSemaphores{};
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// Fences are used to make sure command buffers aren't rerecorded until they've finished executing
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// Fences are used to make sure command buffers aren't rerecorded until they've finished executing
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std::array<VkFence, MAX_CONCURRENT_FRAMES> waitFences{};
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std::array<VkFence, MAX_CONCURRENT_FRAMES> waitFences{};
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VkCommandPool commandPool{ VK_NULL_HANDLE };
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VkCommandPool commandPool{ VK_NULL_HANDLE };
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std::array<VkCommandBuffer, MAX_CONCURRENT_FRAMES> commandBuffers{};
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std::array<VkCommandBuffer, MAX_CONCURRENT_FRAMES> commandBuffers{};
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// To select the correct sync and command objects, we need to keep track of the current frame
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// To select the correct sync and command objects, we need to keep track of the current frame and (swapchain) image index
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uint32_t currentFrame{ 0 };
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uint32_t currentFrame{ 0 };
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uint32_t currentSemaphore{ 0 };
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VkPhysicalDeviceVulkan13Features enabledFeatures{ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES };
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VkPhysicalDeviceVulkan13Features enabledFeatures{ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES };
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vkDestroyBuffer(device, indexBuffer.handle, nullptr);
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vkDestroyBuffer(device, indexBuffer.handle, nullptr);
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vkFreeMemory(device, indexBuffer.memory, nullptr);
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vkFreeMemory(device, indexBuffer.memory, nullptr);
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vkDestroyCommandPool(device, commandPool, nullptr);
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vkDestroyCommandPool(device, commandPool, nullptr);
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for (size_t i = 0; i < presentCompleteSemaphores.size(); i++) {
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vkDestroySemaphore(device, presentCompleteSemaphores[i], nullptr);
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}
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for (size_t i = 0; i < presentCompleteSemaphores.size(); i++) {
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vkDestroySemaphore(device, renderCompleteSemaphores[i], nullptr);
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}
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for (uint32_t i = 0; i < MAX_CONCURRENT_FRAMES; i++) {
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for (uint32_t i = 0; i < MAX_CONCURRENT_FRAMES; i++) {
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vkDestroyFence(device, waitFences[i], nullptr);
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vkDestroyFence(device, waitFences[i], nullptr);
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vkDestroySemaphore(device, presentCompleteSemaphores[i], nullptr);
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vkDestroySemaphore(device, renderCompleteSemaphores[i], nullptr);
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vkDestroyBuffer(device, uniformBuffers[i].handle, nullptr);
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vkDestroyBuffer(device, uniformBuffers[i].handle, nullptr);
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vkFreeMemory(device, uniformBuffers[i].memory, nullptr);
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vkFreeMemory(device, uniformBuffers[i].memory, nullptr);
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}
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}
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throw "Could not find a suitable memory type!";
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throw "Could not find a suitable memory type!";
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}
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}
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// Create the per-frame (in flight) Vulkan synchronization primitives used in this example
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// Create the per-frame (in flight) and per (swapchain image) Vulkan synchronization primitives used in this example
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void createSynchronizationPrimitives()
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void createSynchronizationPrimitives()
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{
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{
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// Fences are per frame in flight
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for (uint32_t i = 0; i < MAX_CONCURRENT_FRAMES; i++) {
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for (uint32_t i = 0; i < MAX_CONCURRENT_FRAMES; i++) {
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// Semaphores are used for correct command ordering within a queue
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VkSemaphoreCreateInfo semaphoreCI{ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO };
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// Semaphore used to ensure that image presentation is complete before starting to submit again
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &presentCompleteSemaphores[i]));
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// Semaphore used to ensure that all commands submitted have been finished before submitting the image to the queue
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &renderCompleteSemaphores[i]));
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// Fence used to ensure that command buffer has completed exection before using it again
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// Fence used to ensure that command buffer has completed exection before using it again
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VkFenceCreateInfo fenceCI{ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO };
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VkFenceCreateInfo fenceCI{ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO };
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// Create the fences in signaled state (so we don't wait on first render of each command buffer)
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// Create the fences in signaled state (so we don't wait on first render of each command buffer)
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fenceCI.flags = VK_FENCE_CREATE_SIGNALED_BIT;
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fenceCI.flags = VK_FENCE_CREATE_SIGNALED_BIT;
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VK_CHECK_RESULT(vkCreateFence(device, &fenceCI, nullptr, &waitFences[i]));
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VK_CHECK_RESULT(vkCreateFence(device, &fenceCI, nullptr, &waitFences[i]));
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}
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}
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// Semaphores are per swapchain image
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presentCompleteSemaphores.resize(swapChain.images.size());
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renderCompleteSemaphores.resize(swapChain.images.size());
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for (size_t i = 0; i < swapChain.images.size(); i++) {
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// Semaphores are used for correct command ordering within a queue
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VkSemaphoreCreateInfo semaphoreCI{ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO };
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// Semaphore used to ensure that image presentation is complete before starting to submit again
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &presentCompleteSemaphores[i]));
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// Semaphore used to ensure that all commands submitted have been finished before submitting the image to the queue
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &renderCompleteSemaphores[i]));
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}
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}
|
}
|
||||||
|
|
||||||
// Command buffers are used to record commands to and are submitted to a queue for execution ("rendering")
|
// Command buffers are used to record commands to and are submitted to a queue for execution ("rendering")
|
||||||
|
|
@ -689,8 +700,8 @@ public:
|
||||||
|
|
||||||
// Get the next swap chain image from the implementation
|
// Get the next swap chain image from the implementation
|
||||||
// Note that the implementation is free to return the images in any order, so we must use the acquire function and can't just cycle through the images/imageIndex on our own
|
// Note that the implementation is free to return the images in any order, so we must use the acquire function and can't just cycle through the images/imageIndex on our own
|
||||||
uint32_t imageIndex;
|
uint32_t imageIndex{ 0 };
|
||||||
VkResult result = vkAcquireNextImageKHR(device, swapChain.swapChain, UINT64_MAX, presentCompleteSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
|
VkResult result = vkAcquireNextImageKHR(device, swapChain.swapChain, UINT64_MAX, presentCompleteSemaphores[currentSemaphore], VK_NULL_HANDLE, &imageIndex);
|
||||||
if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
||||||
windowResize();
|
windowResize();
|
||||||
return;
|
return;
|
||||||
|
|
@ -777,10 +788,10 @@ public:
|
||||||
submitInfo.commandBufferCount = 1; // We submit a single command buffer
|
submitInfo.commandBufferCount = 1; // We submit a single command buffer
|
||||||
|
|
||||||
// Semaphore to wait upon before the submitted command buffer starts executing
|
// Semaphore to wait upon before the submitted command buffer starts executing
|
||||||
submitInfo.pWaitSemaphores = &presentCompleteSemaphores[currentFrame];
|
submitInfo.pWaitSemaphores = &presentCompleteSemaphores[currentSemaphore];
|
||||||
submitInfo.waitSemaphoreCount = 1;
|
submitInfo.waitSemaphoreCount = 1;
|
||||||
// Semaphore to be signaled when command buffers have completed
|
// Semaphore to be signaled when command buffers have completed
|
||||||
submitInfo.pSignalSemaphores = &renderCompleteSemaphores[currentFrame];
|
submitInfo.pSignalSemaphores = &renderCompleteSemaphores[currentSemaphore];
|
||||||
submitInfo.signalSemaphoreCount = 1;
|
submitInfo.signalSemaphoreCount = 1;
|
||||||
|
|
||||||
// Submit to the graphics queue passing a wait fence
|
// Submit to the graphics queue passing a wait fence
|
||||||
|
|
@ -791,7 +802,7 @@ public:
|
||||||
// This ensures that the image is not presented to the windowing system until all commands have been submitted
|
// This ensures that the image is not presented to the windowing system until all commands have been submitted
|
||||||
VkPresentInfoKHR presentInfo{ VK_STRUCTURE_TYPE_PRESENT_INFO_KHR };
|
VkPresentInfoKHR presentInfo{ VK_STRUCTURE_TYPE_PRESENT_INFO_KHR };
|
||||||
presentInfo.waitSemaphoreCount = 1;
|
presentInfo.waitSemaphoreCount = 1;
|
||||||
presentInfo.pWaitSemaphores = &renderCompleteSemaphores[currentFrame];
|
presentInfo.pWaitSemaphores = &renderCompleteSemaphores[currentSemaphore];
|
||||||
presentInfo.swapchainCount = 1;
|
presentInfo.swapchainCount = 1;
|
||||||
presentInfo.pSwapchains = &swapChain.swapChain;
|
presentInfo.pSwapchains = &swapChain.swapChain;
|
||||||
presentInfo.pImageIndices = &imageIndex;
|
presentInfo.pImageIndices = &imageIndex;
|
||||||
|
|
@ -804,6 +815,8 @@ public:
|
||||||
|
|
||||||
// Select the next frame to render to, based on the max. no. of concurrent frames
|
// Select the next frame to render to, based on the max. no. of concurrent frames
|
||||||
currentFrame = (currentFrame + 1) % MAX_CONCURRENT_FRAMES;
|
currentFrame = (currentFrame + 1) % MAX_CONCURRENT_FRAMES;
|
||||||
|
// Similar for the semaphores, which need to be unique to the swapchain images
|
||||||
|
currentSemaphore = (currentSemaphore + 1) % swapChain.imageCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Override these as otherwise the base class would generate frame buffers and render passes
|
// Override these as otherwise the base class would generate frame buffers and render passes
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue