Added HLSL shaders
This commit is contained in:
parent
642f481c21
commit
6511d9d802
3 changed files with 116 additions and 0 deletions
16
shaders/hlsl/raytracingpositionfetch/miss.rmiss
Normal file
16
shaders/hlsl/raytracingpositionfetch/miss.rmiss
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
/* Copyright (c) 2024, Sascha Willems
|
||||
*
|
||||
* SPDX-License-Identifier: MIT
|
||||
*
|
||||
*/
|
||||
|
||||
struct Payload
|
||||
{
|
||||
[[vk::location(0)]] float3 hitValue;
|
||||
};
|
||||
|
||||
[shader("miss")]
|
||||
void main(inout Payload p)
|
||||
{
|
||||
p.hitValue = float3(0.0, 0.0, 0.2);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue