Added HLSL shaders

This commit is contained in:
Sascha Willems 2024-03-19 18:29:43 +01:00
parent 642f481c21
commit 6511d9d802
3 changed files with 116 additions and 0 deletions

View file

@ -0,0 +1,16 @@
/* Copyright (c) 2024, Sascha Willems
*
* SPDX-License-Identifier: MIT
*
*/
struct Payload
{
[[vk::location(0)]] float3 hitValue;
};
[shader("miss")]
void main(inout Payload p)
{
p.hitValue = float3(0.0, 0.0, 0.2);
}