Code cleanup

Fixes #657
This commit is contained in:
Sascha Willems 2020-01-24 09:16:52 +01:00
parent 8acc59a2e1
commit 652fc3ab00
9 changed files with 1 additions and 9 deletions

View file

@ -35,9 +35,6 @@
#endif
#define SHADOWMAP_FILTER VK_FILTER_LINEAR
// Offscreen frame buffer properties
#define FB_COLOR_FORMAT VK_FORMAT_R8G8B8A8_UNORM
class VulkanExample : public VulkanExampleBase
{
public:
@ -240,8 +237,6 @@ public:
offscreenPass.width = SHADOWMAP_DIM;
offscreenPass.height = SHADOWMAP_DIM;
VkFormat fbColorFormat = FB_COLOR_FORMAT;
// For shadow mapping we only need a depth attachment
VkImageCreateInfo image = vks::initializers::imageCreateInfo();
image.imageType = VK_IMAGE_TYPE_2D;
@ -656,7 +651,7 @@ public:
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffers.debug,
sizeof(uboVSscene)));
sizeof(uboVSquad)));
// Offscreen vertex shader uniform buffer block
VK_CHECK_RESULT(vulkanDevice->createBuffer(