Replaced gli with libktx for 2D texture array loading sample
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87042dc358
commit
660e93e0c4
2 changed files with 32 additions and 19 deletions
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@ -104,11 +104,16 @@ public:
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void loadTextureArray(std::string filename, VkFormat format)
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{
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ktxResult result;
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ktxTexture* ktxTexture;
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#if defined(__ANDROID__)
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// Textures are stored inside the apk on Android (compressed)
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// So they need to be loaded via the asset manager
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AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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assert(asset);
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if (!asset) {
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vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
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}
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size_t size = AAsset_getLength(asset);
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assert(size > 0);
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@ -116,16 +121,23 @@ public:
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AAsset_read(asset, textureData, size);
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AAsset_close(asset);
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gli::texture2d_array tex2DArray(gli::load((const char*)textureData, size));
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result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, target);
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free(textureData);
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#else
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gli::texture2d_array tex2DArray(gli::load(filename));
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#endif
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if (!vks::tools::fileExists(filename)) {
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vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", -1);
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}
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result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
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#endif
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assert(result == KTX_SUCCESS);
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assert(!tex2DArray.empty());
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textureArray.width = tex2DArray.extent().x;
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textureArray.height = tex2DArray.extent().y;
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layerCount = tex2DArray.layers();
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// Get properties required for using and upload texture data from the ktx texture object
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textureArray.width = ktxTexture->baseWidth;
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textureArray.height = ktxTexture->baseHeight;
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layerCount = ktxTexture->numLayers;
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ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
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ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
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VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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@ -135,7 +147,7 @@ public:
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VkDeviceMemory stagingMemory;
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VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
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bufferCreateInfo.size = tex2DArray.size();
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bufferCreateInfo.size = ktxTextureSize;
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// This buffer is used as a transfer source for the buffer copy
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bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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@ -155,29 +167,29 @@ public:
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// Copy texture data into staging buffer
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uint8_t *data;
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VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
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memcpy(data, tex2DArray.data(), tex2DArray.size());
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memcpy(data, ktxTextureData, ktxTextureSize);
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vkUnmapMemory(device, stagingMemory);
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// Setup buffer copy regions for array layers
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std::vector<VkBufferImageCopy> bufferCopyRegions;
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size_t offset = 0;
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// To keep this simple, we will only load layers and no mip level
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for (uint32_t layer = 0; layer < layerCount; layer++)
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{
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// Calculate offset into staging buffer for the current array layer
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ktx_size_t offset;
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assert(ktxTexture_GetImageOffset(ktxTexture, 0, layer, 0, &offset) == KTX_SUCCESS);
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// Setup a buffer image copy structure for the current array layer
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VkBufferImageCopy bufferCopyRegion = {};
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bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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bufferCopyRegion.imageSubresource.mipLevel = 0;
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bufferCopyRegion.imageSubresource.baseArrayLayer = layer;
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bufferCopyRegion.imageSubresource.layerCount = 1;
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bufferCopyRegion.imageExtent.width = static_cast<uint32_t>(tex2DArray[layer][0].extent().x);
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bufferCopyRegion.imageExtent.height = static_cast<uint32_t>(tex2DArray[layer][0].extent().y);
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bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth;
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bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight;
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bufferCopyRegion.imageExtent.depth = 1;
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bufferCopyRegion.bufferOffset = offset;
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bufferCopyRegions.push_back(bufferCopyRegion);
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// Increase offset into staging buffer for next level / face
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offset += tex2DArray[layer][0].size();
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}
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// Create optimal tiled target image
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@ -271,6 +283,7 @@ public:
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// Clean up staging resources
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vkFreeMemory(device, stagingMemory, nullptr);
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vkDestroyBuffer(device, stagingBuffer, nullptr);
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ktxTexture_Destroy(ktxTexture);
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}
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void loadTextures()
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