Sub pass G-Buffer compositing example (wip)

This commit is contained in:
saschawillems 2016-10-14 20:35:41 +02:00
parent 10b3d0b53c
commit 66682abe8c
12 changed files with 1276 additions and 0 deletions

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) out vec2 outUV;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
gl_Position = vec4(outUV * 2.0f - 1.0f, 0.0f, 1.0f);
}