Sub pass G-Buffer compositing example (wip)

This commit is contained in:
saschawillems 2016-10-14 20:35:41 +02:00
parent 10b3d0b53c
commit 66682abe8c
12 changed files with 1276 additions and 0 deletions

View file

@ -0,0 +1,30 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 1) uniform sampler2D samplerColor;
layout (binding = 2) uniform sampler2D samplerNormalMap;
layout (location = 0) in vec3 inNormal;
layout (location = 1) in vec3 inColor;
layout (location = 2) in vec3 inWorldPos;
layout (location = 0) out vec4 outColor;
layout (location = 1) out vec4 outPosition;
layout (location = 2) out vec4 outNormal;
layout (location = 3) out vec4 outAlbedo;
void main()
{
outPosition = vec4(inWorldPos, 1.0);
vec3 N = normalize(inNormal);
N.y = -N.y;
outNormal = vec4(N, 1.0);
outAlbedo = vec4(inColor, 1.0);
// Write color attachments to avoid undefined behaviour (validation error)
outColor = vec4(0.0);
}