Replaced text overlay with proper UI overlay
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570750c16f
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54 changed files with 564 additions and 1649 deletions
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@ -109,12 +109,12 @@ public:
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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enableTextOverlay = true;
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title = "Vulkan Example - Compute shader cloth simulation";
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title = "Compute shader cloth simulation";
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camera.type = Camera::CameraType::lookat;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(-30.0f, -45.0f, 0.0f));
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camera.setTranslation(glm::vec3(0.0f, 0.0f, -3.5f));
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settings.overlay = true;
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srand((unsigned int)time(NULL));
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}
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@ -151,7 +151,7 @@ public:
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void loadAssets()
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{
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textureCloth.loadFromFile(getAssetPath() + "textures/vulkan_cloth_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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modelSphere.loadFromFile(ASSET_PATH "models/geosphere.obj", vertexLayout, compute.ubo.sphereRadius * 0.05f, vulkanDevice, queue);
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modelSphere.loadFromFile(getAssetPath() + "models/geosphere.obj", vertexLayout, compute.ubo.sphereRadius * 0.05f, vulkanDevice, queue);
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}
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void buildCommandBuffers()
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@ -743,25 +743,12 @@ public:
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updateGraphicsUBO();
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}
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virtual void keyPressed(uint32_t keyCode)
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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{
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switch (keyCode)
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{
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case KEY_W:
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case GAMEPAD_BUTTON_A:
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simulateWind = !simulateWind;
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break;
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if (overlay->header("Settings")) {
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overlay->checkBox("Simulate wind", &simulateWind);
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}
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}
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virtual void getOverlayText(VulkanTextOverlay *textOverlay)
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{
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#if defined(__ANDROID__)
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textOverlay->addText("\"Button A\" to toggle wind simulation", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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#else
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textOverlay->addText("\"w\" to toggle wind simulation", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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#endif
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}
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};
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VULKAN_EXAMPLE_MAIN()
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