Replaced text overlay with proper UI overlay
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570750c16f
commit
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54 changed files with 564 additions and 1649 deletions
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@ -74,8 +74,8 @@ public:
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{
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zoom = -8.0f;
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rotation = glm::vec3(0.0f, -25.0f, 0.0f);
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enableTextOverlay = true;
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title = "Vulkan Example - Geometry shader";
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title = "Geometry shader normal debugging";
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settings.overlay = true;
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}
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~VulkanExample()
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@ -470,32 +470,15 @@ public:
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updateUniformBuffers();
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}
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void toggleNormals()
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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{
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displayNormals = !displayNormals;
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reBuildCommandBuffers();
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}
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virtual void keyPressed(uint32_t keyCode)
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{
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switch (keyCode)
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{
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case KEY_N:
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case GAMEPAD_BUTTON_A:
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toggleNormals();
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break;
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if (overlay->header("Settings")) {
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if (overlay->checkBox("Display normals", &displayNormals)) {
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buildCommandBuffers();
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}
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}
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}
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virtual void getOverlayText(VulkanTextOverlay *textOverlay)
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{
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#if defined(__ANDROID__)
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textOverlay->addText("Press \"Button A\" to toggle normals", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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#else
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textOverlay->addText("Press \"n\" to toggle normals", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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#endif
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}
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};
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VULKAN_EXAMPLE_MAIN()
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