Replaced text overlay with proper UI overlay

This commit is contained in:
saschawillems 2017-11-01 14:22:10 +01:00
parent 570750c16f
commit 68692367e0
54 changed files with 564 additions and 1649 deletions

View file

@ -62,7 +62,7 @@ public:
struct Meshes {
vks::Model skybox;
std::vector<vks::Model> objects;
uint32_t objectIndex = 0;
int32_t objectIndex = 0;
} models;
struct {
@ -91,10 +91,12 @@ public:
std::vector<Material> materials;
int32_t materialIndex = 0;
std::vector<std::string> materialNames;
std::vector<std::string> objectNames;
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
title = "Vulkan Example - Physical based shading basics";
enableTextOverlay = true;
title = "Physical based shading basics";
camera.type = Camera::CameraType::firstperson;
camera.setPosition(glm::vec3(10.0f, 13.0f, 1.8f));
camera.setRotation(glm::vec3(-62.5f, 90.0f, 0.0f));
@ -103,6 +105,7 @@ public:
camera.rotationSpeed = 0.25f;
paused = true;
timerSpeed *= 0.25f;
settings.overlay = true;
// Setup some default materials (source: https://seblagarde.wordpress.com/2011/08/17/feeding-a-physical-based-lighting-mode/)
materials.push_back(Material("Gold", glm::vec3(1.0f, 0.765557f, 0.336057f), 0.1f, 1.0f));
@ -118,6 +121,11 @@ public:
materials.push_back(Material("Blue", glm::vec3(0.0f, 0.0f, 1.0f), 0.1f, 1.0f));
materials.push_back(Material("Black", glm::vec3(0.0f), 0.1f, 1.0f));
for (auto material : materials) {
materialNames.push_back(material.name);
}
objectNames = { "Sphere", "Teapot", "Torusknot", "Venus" };
materialIndex = 0;
}
@ -454,61 +462,19 @@ public:
virtual void viewChanged()
{
updateUniformBuffers();
updateTextOverlay();
}
void toggleObject()
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
{
models.objectIndex++;
if (models.objectIndex >= static_cast<uint32_t>(models.objects.size()))
{
models.objectIndex = 0;
if (overlay->header("Settings")) {
if (overlay->comboBox("Material", &materialIndex, materialNames)) {
buildCommandBuffers();
}
if (overlay->comboBox("Object type", &models.objectIndex, objectNames)) {
updateUniformBuffers();
buildCommandBuffers();
}
}
updateUniformBuffers();
buildCommandBuffers();
}
void toggleMaterial(int32_t dir)
{
materialIndex += dir;
if (materialIndex < 0) {
materialIndex = static_cast<int32_t>(materials.size()) - 1;
}
if (materialIndex > static_cast<int32_t>(materials.size()) - 1) {
materialIndex = 0;
}
buildCommandBuffers();
updateTextOverlay();
}
virtual void keyPressed(uint32_t keyCode)
{
switch (keyCode)
{
case KEY_SPACE:
case GAMEPAD_BUTTON_X:
toggleObject();
break;
case KEY_KPADD:
case GAMEPAD_BUTTON_R1:
toggleMaterial(1);
break;
case KEY_KPSUB:
case GAMEPAD_BUTTON_L1:
toggleMaterial(-1);
break;
}
}
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
{
#if defined(__ANDROID__)
textOverlay->addText("Base material: " + materials[materialIndex].name + " (L1/R1)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("\"X\" to toggle object", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
#else
textOverlay->addText("Base material: " + materials[materialIndex].name + " (-/+)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("\"space\" to toggle object", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
#endif
}
};