Replaced text overlay with proper UI overlay

This commit is contained in:
saschawillems 2017-11-01 14:22:10 +01:00
parent 570750c16f
commit 68692367e0
54 changed files with 564 additions and 1649 deletions

View file

@ -73,7 +73,7 @@ public:
struct Meshes {
vks::Model skybox;
std::vector<vks::Model> objects;
uint32_t objectIndex = 0;
int32_t objectIndex = 0;
} models;
struct {
@ -112,11 +112,13 @@ public:
std::vector<Material> materials;
int32_t materialIndex = 0;
std::vector<std::string> materialNames;
std::vector<std::string> objectNames;
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
title = "Vulkan Example - PBR with image based lighting";
title = "PBR with image based lighting";
enableTextOverlay = true;
camera.type = Camera::CameraType::firstperson;
camera.movementSpeed = 4.0f;
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
@ -140,6 +142,13 @@ public:
materials.push_back(Material("Red", glm::vec3(1.0f, 0.0f, 0.0f)));
materials.push_back(Material("Blue", glm::vec3(0.0f, 0.0f, 1.0f)));
settings.overlay = true;
for (auto material : materials) {
materialNames.push_back(material.name);
}
objectNames = { "Sphere", "Teapot", "Torusknot", "Venus" };
materialIndex = 9;
}
@ -257,15 +266,15 @@ public:
void loadAssets()
{
// Skybox
models.skybox.loadFromFile(ASSET_PATH "models/cube.obj", vertexLayout, 1.0f, vulkanDevice, queue);
models.skybox.loadFromFile(getAssetPath() + "models/cube.obj", vertexLayout, 1.0f, vulkanDevice, queue);
// Objects
std::vector<std::string> filenames = { "geosphere.obj", "teapot.dae", "torusknot.obj", "venus.fbx" };
for (auto file : filenames) {
vks::Model model;
model.loadFromFile(ASSET_PATH "models/" + file, vertexLayout, 0.05f * (file == "venus.fbx" ? 3.0f : 1.0f), vulkanDevice, queue);
model.loadFromFile(getAssetPath() + "models/" + file, vertexLayout, 0.05f * (file == "venus.fbx" ? 3.0f : 1.0f), vulkanDevice, queue);
models.objects.push_back(model);
}
textures.environmentCube.loadFromFile(ASSET_PATH "textures/hdr/pisa_cube.ktx", VK_FORMAT_R16G16B16A16_SFLOAT, vulkanDevice, queue);
textures.environmentCube.loadFromFile(getAssetPath() + "textures/hdr/pisa_cube.ktx", VK_FORMAT_R16G16B16A16_SFLOAT, vulkanDevice, queue);
}
void setupDescriptors()
@ -391,13 +400,13 @@ public:
pipelineCreateInfo.pVertexInputState = &vertexInputState;
// Skybox pipeline (background cube)
shaderStages[0] = loadShader(ASSET_PATH "shaders/pbribl/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(ASSET_PATH "shaders/pbribl/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getAssetPath() + "shaders/pbribl/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/pbribl/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skybox));
// PBR pipeline
shaderStages[0] = loadShader(ASSET_PATH "shaders/pbribl/pbribl.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(ASSET_PATH "shaders/pbribl/pbribl.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getAssetPath() + "shaders/pbribl/pbribl.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/pbribl/pbribl.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
// Enable depth test and write
depthStencilState.depthWriteEnable = VK_TRUE;
depthStencilState.depthTestEnable = VK_TRUE;
@ -566,8 +575,8 @@ public:
pipelineCI.pVertexInputState = &emptyInputState;
// Look-up-table (from BRDF) pipeline
shaderStages[0] = loadShader(ASSET_PATH "shaders/pbribl/genbrdflut.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(ASSET_PATH "shaders/pbribl/genbrdflut.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getAssetPath() + "shaders/pbribl/genbrdflut.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/pbribl/genbrdflut.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkPipeline pipeline;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
@ -852,8 +861,8 @@ public:
pipelineCI.pVertexInputState = &vertexInputState;
pipelineCI.renderPass = renderpass;
shaderStages[0] = loadShader(ASSET_PATH "shaders/pbribl/filtercube.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(ASSET_PATH "shaders/pbribl/irradiancecube.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getAssetPath() + "shaders/pbribl/filtercube.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/pbribl/irradiancecube.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkPipeline pipeline;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
@ -1246,8 +1255,8 @@ public:
pipelineCI.pVertexInputState = &vertexInputState;
pipelineCI.renderPass = renderpass;
shaderStages[0] = loadShader(ASSET_PATH "shaders/pbribl/filtercube.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(ASSET_PATH "shaders/pbribl/prefilterenvmap.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getAssetPath() + "shaders/pbribl/filtercube.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/pbribl/prefilterenvmap.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkPipeline pipeline;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
@ -1491,90 +1500,30 @@ public:
virtual void viewChanged()
{
updateUniformBuffers();
updateTextOverlay();
}
void toggleSkyBox()
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
{
displaySkybox = !displaySkybox;
buildCommandBuffers();
}
void toggleObject()
{
models.objectIndex++;
if (models.objectIndex >= static_cast<uint32_t>(models.objects.size()))
{
models.objectIndex = 0;
}
updateUniformBuffers();
buildCommandBuffers();
}
void toggleMaterial(int32_t dir)
{
materialIndex += dir;
if (materialIndex < 0) {
materialIndex = static_cast<int32_t>(materials.size()) - 1;
}
if (materialIndex > static_cast<int32_t>(materials.size()) - 1) {
materialIndex = 0;
}
buildCommandBuffers();
updateTextOverlay();
}
void changeExposure(float delta)
{
uboParams.exposure += delta;
if (uboParams.exposure < 0.01f) {
uboParams.exposure = 0.01f;
}
updateParams();
updateTextOverlay();
}
virtual void keyPressed(uint32_t keyCode)
{
switch (keyCode)
{
case KEY_F2:
case GAMEPAD_BUTTON_A:
toggleSkyBox();
break;
case KEY_SPACE:
case GAMEPAD_BUTTON_X:
toggleObject();
break;
case KEY_KPADD:
case GAMEPAD_BUTTON_R1:
case TOUCH_DOUBLE_TAP:
toggleMaterial(1);
break;
case KEY_KPSUB:
case GAMEPAD_BUTTON_L1:
toggleMaterial(-1);
break;
case KEY_F3:
changeExposure(-0.1f);
break;
case KEY_F4:
changeExposure(0.1f);
break;
if (overlay->header("Settings")) {
if (overlay->comboBox("Material", &materialIndex, materialNames)) {
buildCommandBuffers();
}
if (overlay->comboBox("Object type", &models.objectIndex, objectNames)) {
updateUniformBuffers();
buildCommandBuffers();
}
if (overlay->inputFloat("Exposure", &uboParams.exposure, 0.1f, 2)) {
updateParams();
}
if (overlay->inputFloat("Gamma", &uboParams.gamma, 0.1f, 2)) {
updateParams();
}
if (overlay->checkBox("Skybox", &displaySkybox)) {
buildCommandBuffers();
}
}
}
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
{
#if defined(__ANDROID__)
textOverlay->addText("\"Button A\" to toggle skybox", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("\"Button X\" to toggle object", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
#else
textOverlay->addText("Material: " + materials[materialIndex].name + " (+/-)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("Exposure: " + std::to_string(uboParams.exposure) + " (F3/F4)", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
#endif
}
};
VULKAN_EXAMPLE_MAIN()