Replaced text overlay with proper UI overlay
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parent
570750c16f
commit
68692367e0
54 changed files with 564 additions and 1649 deletions
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@ -73,7 +73,7 @@ public:
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struct Meshes {
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vks::Model skybox;
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std::vector<vks::Model> objects;
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uint32_t objectIndex = 0;
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int32_t objectIndex = 0;
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} models;
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struct {
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@ -112,11 +112,13 @@ public:
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std::vector<Material> materials;
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int32_t materialIndex = 0;
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std::vector<std::string> materialNames;
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std::vector<std::string> objectNames;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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title = "Vulkan Example - PBR with image based lighting";
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title = "PBR with image based lighting";
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enableTextOverlay = true;
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camera.type = Camera::CameraType::firstperson;
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camera.movementSpeed = 4.0f;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
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@ -140,6 +142,13 @@ public:
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materials.push_back(Material("Red", glm::vec3(1.0f, 0.0f, 0.0f)));
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materials.push_back(Material("Blue", glm::vec3(0.0f, 0.0f, 1.0f)));
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settings.overlay = true;
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for (auto material : materials) {
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materialNames.push_back(material.name);
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}
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objectNames = { "Sphere", "Teapot", "Torusknot", "Venus" };
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materialIndex = 9;
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}
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@ -257,15 +266,15 @@ public:
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void loadAssets()
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{
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// Skybox
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models.skybox.loadFromFile(ASSET_PATH "models/cube.obj", vertexLayout, 1.0f, vulkanDevice, queue);
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models.skybox.loadFromFile(getAssetPath() + "models/cube.obj", vertexLayout, 1.0f, vulkanDevice, queue);
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// Objects
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std::vector<std::string> filenames = { "geosphere.obj", "teapot.dae", "torusknot.obj", "venus.fbx" };
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for (auto file : filenames) {
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vks::Model model;
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model.loadFromFile(ASSET_PATH "models/" + file, vertexLayout, 0.05f * (file == "venus.fbx" ? 3.0f : 1.0f), vulkanDevice, queue);
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model.loadFromFile(getAssetPath() + "models/" + file, vertexLayout, 0.05f * (file == "venus.fbx" ? 3.0f : 1.0f), vulkanDevice, queue);
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models.objects.push_back(model);
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}
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textures.environmentCube.loadFromFile(ASSET_PATH "textures/hdr/pisa_cube.ktx", VK_FORMAT_R16G16B16A16_SFLOAT, vulkanDevice, queue);
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textures.environmentCube.loadFromFile(getAssetPath() + "textures/hdr/pisa_cube.ktx", VK_FORMAT_R16G16B16A16_SFLOAT, vulkanDevice, queue);
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}
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void setupDescriptors()
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@ -391,13 +400,13 @@ public:
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pipelineCreateInfo.pVertexInputState = &vertexInputState;
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// Skybox pipeline (background cube)
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shaderStages[0] = loadShader(ASSET_PATH "shaders/pbribl/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(ASSET_PATH "shaders/pbribl/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShader(getAssetPath() + "shaders/pbribl/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/pbribl/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skybox));
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// PBR pipeline
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shaderStages[0] = loadShader(ASSET_PATH "shaders/pbribl/pbribl.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(ASSET_PATH "shaders/pbribl/pbribl.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShader(getAssetPath() + "shaders/pbribl/pbribl.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/pbribl/pbribl.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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// Enable depth test and write
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depthStencilState.depthWriteEnable = VK_TRUE;
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depthStencilState.depthTestEnable = VK_TRUE;
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@ -566,8 +575,8 @@ public:
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pipelineCI.pVertexInputState = &emptyInputState;
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// Look-up-table (from BRDF) pipeline
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shaderStages[0] = loadShader(ASSET_PATH "shaders/pbribl/genbrdflut.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(ASSET_PATH "shaders/pbribl/genbrdflut.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShader(getAssetPath() + "shaders/pbribl/genbrdflut.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/pbribl/genbrdflut.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VkPipeline pipeline;
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
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@ -852,8 +861,8 @@ public:
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pipelineCI.pVertexInputState = &vertexInputState;
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pipelineCI.renderPass = renderpass;
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shaderStages[0] = loadShader(ASSET_PATH "shaders/pbribl/filtercube.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(ASSET_PATH "shaders/pbribl/irradiancecube.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShader(getAssetPath() + "shaders/pbribl/filtercube.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/pbribl/irradiancecube.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VkPipeline pipeline;
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
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@ -1246,8 +1255,8 @@ public:
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pipelineCI.pVertexInputState = &vertexInputState;
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pipelineCI.renderPass = renderpass;
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shaderStages[0] = loadShader(ASSET_PATH "shaders/pbribl/filtercube.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(ASSET_PATH "shaders/pbribl/prefilterenvmap.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShader(getAssetPath() + "shaders/pbribl/filtercube.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/pbribl/prefilterenvmap.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VkPipeline pipeline;
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
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@ -1491,90 +1500,30 @@ public:
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virtual void viewChanged()
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{
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updateUniformBuffers();
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updateTextOverlay();
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}
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void toggleSkyBox()
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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{
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displaySkybox = !displaySkybox;
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buildCommandBuffers();
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}
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void toggleObject()
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{
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models.objectIndex++;
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if (models.objectIndex >= static_cast<uint32_t>(models.objects.size()))
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{
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models.objectIndex = 0;
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}
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updateUniformBuffers();
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buildCommandBuffers();
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}
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void toggleMaterial(int32_t dir)
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{
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materialIndex += dir;
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if (materialIndex < 0) {
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materialIndex = static_cast<int32_t>(materials.size()) - 1;
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}
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if (materialIndex > static_cast<int32_t>(materials.size()) - 1) {
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materialIndex = 0;
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}
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buildCommandBuffers();
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updateTextOverlay();
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}
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void changeExposure(float delta)
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{
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uboParams.exposure += delta;
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if (uboParams.exposure < 0.01f) {
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uboParams.exposure = 0.01f;
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}
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updateParams();
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updateTextOverlay();
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}
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virtual void keyPressed(uint32_t keyCode)
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{
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switch (keyCode)
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{
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case KEY_F2:
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case GAMEPAD_BUTTON_A:
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toggleSkyBox();
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break;
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case KEY_SPACE:
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case GAMEPAD_BUTTON_X:
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toggleObject();
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break;
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case KEY_KPADD:
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case GAMEPAD_BUTTON_R1:
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case TOUCH_DOUBLE_TAP:
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toggleMaterial(1);
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break;
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case KEY_KPSUB:
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case GAMEPAD_BUTTON_L1:
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toggleMaterial(-1);
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break;
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case KEY_F3:
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changeExposure(-0.1f);
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break;
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case KEY_F4:
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changeExposure(0.1f);
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break;
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if (overlay->header("Settings")) {
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if (overlay->comboBox("Material", &materialIndex, materialNames)) {
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buildCommandBuffers();
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}
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if (overlay->comboBox("Object type", &models.objectIndex, objectNames)) {
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updateUniformBuffers();
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buildCommandBuffers();
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}
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if (overlay->inputFloat("Exposure", &uboParams.exposure, 0.1f, 2)) {
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updateParams();
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}
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if (overlay->inputFloat("Gamma", &uboParams.gamma, 0.1f, 2)) {
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updateParams();
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}
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if (overlay->checkBox("Skybox", &displaySkybox)) {
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buildCommandBuffers();
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}
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}
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}
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virtual void getOverlayText(VulkanTextOverlay *textOverlay)
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{
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#if defined(__ANDROID__)
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textOverlay->addText("\"Button A\" to toggle skybox", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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textOverlay->addText("\"Button X\" to toggle object", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
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#else
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textOverlay->addText("Material: " + materials[materialIndex].name + " (+/-)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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textOverlay->addText("Exposure: " + std::to_string(uboParams.exposure) + " (F3/F4)", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
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#endif
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}
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};
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VULKAN_EXAMPLE_MAIN()
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