Replaced text overlay with proper UI overlay
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570750c16f
commit
68692367e0
54 changed files with 564 additions and 1649 deletions
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@ -128,8 +128,8 @@ public:
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zoomSpeed = 10.0f;
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timerSpeed *= 0.25f;
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rotation = { -20.5f, -673.0f, 0.0f };
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enableTextOverlay = true;
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title = "Vulkan Example - Point light shadows";
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title = "Point light shadows (cubemap)";
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settings.overlay = true;
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}
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~VulkanExample()
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@ -540,16 +540,6 @@ public:
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VK_CHECK_RESULT(vkEndCommandBuffer(offscreenPass.commandBuffer));
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}
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void reBuildCommandBuffers()
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{
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if (!checkCommandBuffers())
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{
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destroyCommandBuffers();
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createCommandBuffers();
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}
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buildCommandBuffers();
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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@ -1048,31 +1038,14 @@ public:
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updateUniformBuffers();
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}
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virtual void keyPressed(uint32_t keyCode)
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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{
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switch (keyCode)
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{
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case KEY_D:
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case GAMEPAD_BUTTON_A:
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toggleCubeMapDisplay();
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break;
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if (overlay->header("Settings")) {
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if (overlay->checkBox("Display shadow cube render target", &displayCubeMap)) {
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buildCommandBuffers();
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}
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}
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}
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virtual void getOverlayText(VulkanTextOverlay *textOverlay)
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{
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#if defined(__ANDROID__)
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textOverlay->addText("Press \"Button A\" to display depth cubemap", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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#else
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textOverlay->addText("Press \"d\" to display depth cubemap", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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#endif
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}
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void toggleCubeMapDisplay()
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{
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displayCubeMap = !displayCubeMap;
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reBuildCommandBuffers();
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}
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};
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VULKAN_EXAMPLE_MAIN()
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